{"id":2502,"date":"2019-08-21T07:11:19","date_gmt":"2019-08-21T07:11:19","guid":{"rendered":"https:\/\/learnbrite.com\/academy\/scenario-actions\/"},"modified":"2025-10-01T13:18:06","modified_gmt":"2025-10-01T13:18:06","slug":"scenario-actions","status":"publish","type":"page","link":"https:\/\/hyperspace.mv\/academy\/scenario-actions\/","title":{"rendered":"Scenario Actions"},"content":{"rendered":"<html><head><meta content=\"text\/html; charset=UTF-8\" http-equiv=\"content-type\"><style type=\"text\/css\">@import url(https:\/\/themes.googleusercontent.com\/fonts\/css?kit=cGvuclDC_Z1vE_cnVEU6AZsO3ysCNeUrywZHr_1BvaGU4zt5n9kJEydfdvJsjdvC);.lst-kix_5masw1gym6ll-8>li:before{content:\"-  \"}.lst-kix_5masw1gym6ll-6>li:before{content:\"-  \"}.lst-kix_5masw1gym6ll-7>li:before{content:\"-  \"}.lst-kix_i69tj63qca9u-5>li{counter-increment:lst-ctn-kix_i69tj63qca9u-5}ul.lst-kix_kvb6xmg7tjwq-4{list-style-type:none}ul.lst-kix_kvb6xmg7tjwq-3{list-style-type:none}.lst-kix_5masw1gym6ll-0>li:before{content:\"-  \"}.lst-kix_5masw1gym6ll-1>li:before{content:\"-  \"}ul.lst-kix_kvb6xmg7tjwq-2{list-style-type:none}ul.lst-kix_kvb6xmg7tjwq-1{list-style-type:none}ul.lst-kix_kvb6xmg7tjwq-0{list-style-type:none}.lst-kix_5masw1gym6ll-2>li:before{content:\"-  \"}.lst-kix_5masw1gym6ll-3>li:before{content:\"-  \"}.lst-kix_5masw1gym6ll-4>li:before{content:\"-  \"}.lst-kix_5masw1gym6ll-5>li:before{content:\"-  \"}ul.lst-kix_kvb6xmg7tjwq-8{list-style-type:none}ul.lst-kix_kvb6xmg7tjwq-7{list-style-type:none}ul.lst-kix_kvb6xmg7tjwq-6{list-style-type:none}.lst-kix_i69tj63qca9u-7>li{counter-increment:lst-ctn-kix_i69tj63qca9u-7}ul.lst-kix_kvb6xmg7tjwq-5{list-style-type:none}.lst-kix_ba38l51qi4dm-8>li:before{content:\"-  \"}ol.lst-kix_cyswbikpv3l-0{list-style-type:none}ol.lst-kix_cyswbikpv3l-1{list-style-type:none}ol.lst-kix_cyswbikpv3l-4.start{counter-reset:lst-ctn-kix_cyswbikpv3l-4 0}ol.lst-kix_cyswbikpv3l-4{list-style-type:none}ol.lst-kix_cyswbikpv3l-5{list-style-type:none}ol.lst-kix_cyswbikpv3l-2{list-style-type:none}ol.lst-kix_cyswbikpv3l-3{list-style-type:none}ol.lst-kix_cyswbikpv3l-8{list-style-type:none}ol.lst-kix_cyswbikpv3l-6{list-style-type:none}ol.lst-kix_cyswbikpv3l-7{list-style-type:none}.lst-kix_i69tj63qca9u-3>li:before{content:\"\" counter(lst-ctn-kix_i69tj63qca9u-3,decimal) \". \"}ol.lst-kix_i69tj63qca9u-2.start{counter-reset:lst-ctn-kix_i69tj63qca9u-2 0}.lst-kix_i69tj63qca9u-2>li:before{content:\"\" counter(lst-ctn-kix_i69tj63qca9u-2,lower-roman) \". \"}.lst-kix_i69tj63qca9u-1>li:before{content:\"\" counter(lst-ctn-kix_i69tj63qca9u-1,lower-latin) \". \"}.lst-kix_i69tj63qca9u-0>li:before{content:\"\" counter(lst-ctn-kix_i69tj63qca9u-0,decimal) \". \"}ul.lst-kix_3ga9gtcoesq0-8{list-style-type:none}.lst-kix_mjfplladfma0-3>li:before{content:\"-  \"}.lst-kix_mjfplladfma0-5>li:before{content:\"-  \"}ul.lst-kix_3ga9gtcoesq0-7{list-style-type:none}.lst-kix_mjfplladfma0-4>li:before{content:\"-  \"}.lst-kix_mjfplladfma0-8>li:before{content:\"-  \"}ul.lst-kix_3ga9gtcoesq0-2{list-style-type:none}ul.lst-kix_3ga9gtcoesq0-1{list-style-type:none}ul.lst-kix_3ga9gtcoesq0-0{list-style-type:none}.lst-kix_mjfplladfma0-7>li:before{content:\"-  \"}ul.lst-kix_3ga9gtcoesq0-6{list-style-type:none}ul.lst-kix_3ga9gtcoesq0-5{list-style-type:none}.lst-kix_i69tj63qca9u-4>li:before{content:\"\" counter(lst-ctn-kix_i69tj63qca9u-4,lower-latin) \". \"}ol.lst-kix_i69tj63qca9u-7.start{counter-reset:lst-ctn-kix_i69tj63qca9u-7 0}ul.lst-kix_3ga9gtcoesq0-4{list-style-type:none}ol.lst-kix_cyswbikpv3l-3.start{counter-reset:lst-ctn-kix_cyswbikpv3l-3 0}.lst-kix_mjfplladfma0-6>li:before{content:\"-  \"}ul.lst-kix_3ga9gtcoesq0-3{list-style-type:none}.lst-kix_cyswbikpv3l-8>li:before{content:\"\" counter(lst-ctn-kix_cyswbikpv3l-8,lower-roman) \". \"}.lst-kix_i69tj63qca9u-5>li:before{content:\"\" counter(lst-ctn-kix_i69tj63qca9u-5,lower-roman) \". \"}.lst-kix_cyswbikpv3l-7>li:before{content:\"\" counter(lst-ctn-kix_cyswbikpv3l-7,lower-latin) \". \"}ol.lst-kix_i69tj63qca9u-1.start{counter-reset:lst-ctn-kix_i69tj63qca9u-1 0}ul.lst-kix_2jvh45pg097-0{list-style-type:none}.lst-kix_i69tj63qca9u-7>li:before{content:\"\" counter(lst-ctn-kix_i69tj63qca9u-7,lower-latin) \". \"}ul.lst-kix_2jvh45pg097-1{list-style-type:none}ul.lst-kix_2jvh45pg097-2{list-style-type:none}.lst-kix_i69tj63qca9u-6>li:before{content:\"\" counter(lst-ctn-kix_i69tj63qca9u-6,decimal) \". \"}ul.lst-kix_2jvh45pg097-3{list-style-type:none}.lst-kix_mjfplladfma0-0>li:before{content:\"-  \"}ul.lst-kix_2jvh45pg097-4{list-style-type:none}ul.lst-kix_2jvh45pg097-5{list-style-type:none}ul.lst-kix_2jvh45pg097-6{list-style-type:none}.lst-kix_cyswbikpv3l-5>li:before{content:\"\" counter(lst-ctn-kix_cyswbikpv3l-5,lower-roman) \". \"}ul.lst-kix_2jvh45pg097-7{list-style-type:none}.lst-kix_mjfplladfma0-1>li:before{content:\"-  \"}ul.lst-kix_2jvh45pg097-8{list-style-type:none}.lst-kix_cyswbikpv3l-6>li:before{content:\"\" counter(lst-ctn-kix_cyswbikpv3l-6,decimal) \". \"}.lst-kix_cyswbikpv3l-6>li{counter-increment:lst-ctn-kix_cyswbikpv3l-6}.lst-kix_i69tj63qca9u-8>li:before{content:\"\" counter(lst-ctn-kix_i69tj63qca9u-8,lower-roman) \". \"}.lst-kix_mjfplladfma0-2>li:before{content:\"-  \"}.lst-kix_cyswbikpv3l-0>li:before{content:\"\" counter(lst-ctn-kix_cyswbikpv3l-0,decimal) \". \"}.lst-kix_vjj6rjn8xbxi-7>li:before{content:\"\\0025cb   \"}.lst-kix_xvjuhwpzwxzg-2>li:before{content:\"\\0025a0   \"}.lst-kix_xvjuhwpzwxzg-4>li:before{content:\"\\0025cb   \"}.lst-kix_cyswbikpv3l-0>li{counter-increment:lst-ctn-kix_cyswbikpv3l-0}.lst-kix_3ga9gtcoesq0-5>li:before{content:\"-  \"}.lst-kix_cyswbikpv3l-4>li:before{content:\"\" counter(lst-ctn-kix_cyswbikpv3l-4,lower-latin) \". \"}.lst-kix_2jvh45pg097-8>li:before{content:\"\\0025a0   \"}.lst-kix_wqqa29o4pehs-7>li:before{content:\"\\0025cb   \"}.lst-kix_xvjuhwpzwxzg-6>li:before{content:\"\\0025cf   \"}.lst-kix_cyswbikpv3l-2>li:before{content:\"\" counter(lst-ctn-kix_cyswbikpv3l-2,lower-roman) \". \"}ul.lst-kix_rnpcm6oyokd2-8{list-style-type:none}.lst-kix_2jvh45pg097-6>li:before{content:\"\\0025cf   \"}.lst-kix_vjj6rjn8xbxi-1>li:before{content:\"\\0025cb   \"}ul.lst-kix_rnpcm6oyokd2-7{list-style-type:none}ul.lst-kix_rnpcm6oyokd2-6{list-style-type:none}ul.lst-kix_rnpcm6oyokd2-5{list-style-type:none}.lst-kix_3ga9gtcoesq0-7>li:before{content:\"-  \"}.lst-kix_cyswbikpv3l-1>li{counter-increment:lst-ctn-kix_cyswbikpv3l-1}ul.lst-kix_rnpcm6oyokd2-4{list-style-type:none}.lst-kix_2jvh45pg097-4>li:before{content:\"\\0025cb   \"}ul.lst-kix_rnpcm6oyokd2-3{list-style-type:none}ul.lst-kix_rnpcm6oyokd2-2{list-style-type:none}ul.lst-kix_rnpcm6oyokd2-1{list-style-type:none}ul.lst-kix_rnpcm6oyokd2-0{list-style-type:none}.lst-kix_wcuhdsd00kjs-0>li:before{content:\"-  \"}.lst-kix_vjj6rjn8xbxi-3>li:before{content:\"\\0025cf   \"}.lst-kix_xvjuhwpzwxzg-8>li:before{content:\"\\0025a0   \"}.lst-kix_skn34sq4jd4l-0>li:before{content:\"\\0025cf   \"}.lst-kix_2jvh45pg097-2>li:before{content:\"\\0025a0   \"}.lst-kix_vjj6rjn8xbxi-5>li:before{content:\"\\0025a0   \"}ol.lst-kix_cyswbikpv3l-5.start{counter-reset:lst-ctn-kix_cyswbikpv3l-5 0}ul.lst-kix_6mhobxfsgbo0-0{list-style-type:none}ul.lst-kix_6mhobxfsgbo0-1{list-style-type:none}ul.lst-kix_6mhobxfsgbo0-2{list-style-type:none}ul.lst-kix_6mhobxfsgbo0-3{list-style-type:none}ol.lst-kix_i69tj63qca9u-3.start{counter-reset:lst-ctn-kix_i69tj63qca9u-3 0}.lst-kix_cyswbikpv3l-2>li{counter-increment:lst-ctn-kix_cyswbikpv3l-2}ol.lst-kix_cyswbikpv3l-8.start{counter-reset:lst-ctn-kix_cyswbikpv3l-8 0}.lst-kix_3ga9gtcoesq0-1>li:before{content:\"-  \"}ol.lst-kix_i69tj63qca9u-6.start{counter-reset:lst-ctn-kix_i69tj63qca9u-6 0}.lst-kix_xvjuhwpzwxzg-0>li:before{content:\"\\0025cf   \"}.lst-kix_3ga9gtcoesq0-3>li:before{content:\"-  \"}ul.lst-kix_iqejxoxoulil-6{list-style-type:none}ul.lst-kix_1pc4t35s60qc-8{list-style-type:none}ul.lst-kix_iqejxoxoulil-7{list-style-type:none}.lst-kix_ba38l51qi4dm-4>li:before{content:\"-  \"}ul.lst-kix_iqejxoxoulil-4{list-style-type:none}ul.lst-kix_iqejxoxoulil-5{list-style-type:none}.lst-kix_iqejxoxoulil-8>li:before{content:\"\\0025a0   \"}ul.lst-kix_iqejxoxoulil-8{list-style-type:none}ul.lst-kix_5masw1gym6ll-0{list-style-type:none}ul.lst-kix_5masw1gym6ll-1{list-style-type:none}ul.lst-kix_iqejxoxoulil-2{list-style-type:none}ul.lst-kix_iqejxoxoulil-3{list-style-type:none}.lst-kix_rnpcm6oyokd2-4>li:before{content:\"\\0025cb   \"}.lst-kix_ba38l51qi4dm-6>li:before{content:\"-  \"}ul.lst-kix_iqejxoxoulil-0{list-style-type:none}.lst-kix_iqejxoxoulil-6>li:before{content:\"\\0025cf   \"}ul.lst-kix_iqejxoxoulil-1{list-style-type:none}.lst-kix_rnpcm6oyokd2-6>li:before{content:\"\\0025cf   \"}ul.lst-kix_6mhobxfsgbo0-4{list-style-type:none}.lst-kix_cyswbikpv3l-8>li{counter-increment:lst-ctn-kix_cyswbikpv3l-8}ul.lst-kix_6mhobxfsgbo0-5{list-style-type:none}.lst-kix_ba38l51qi4dm-0>li:before{content:\"-  \"}ul.lst-kix_6mhobxfsgbo0-6{list-style-type:none}ul.lst-kix_6mhobxfsgbo0-7{list-style-type:none}ul.lst-kix_6mhobxfsgbo0-8{list-style-type:none}.lst-kix_rnpcm6oyokd2-8>li:before{content:\"\\0025a0   \"}.lst-kix_ba38l51qi4dm-2>li:before{content:\"-  \"}ol.lst-kix_i69tj63qca9u-5.start{counter-reset:lst-ctn-kix_i69tj63qca9u-5 0}.lst-kix_wcuhdsd00kjs-8>li:before{content:\"-  \"}.lst-kix_2jvh45pg097-0>li:before{content:\"\\0025cf   \"}.lst-kix_kvb6xmg7tjwq-3>li:before{content:\"-  \"}ol.lst-kix_cyswbikpv3l-7.start{counter-reset:lst-ctn-kix_cyswbikpv3l-7 0}.lst-kix_kvb6xmg7tjwq-1>li:before{content:\"-  \"}.lst-kix_kvb6xmg7tjwq-7>li:before{content:\"-  \"}ul.lst-kix_5masw1gym6ll-6{list-style-type:none}.lst-kix_wcuhdsd00kjs-2>li:before{content:\"-  \"}ul.lst-kix_5masw1gym6ll-7{list-style-type:none}.lst-kix_wqqa29o4pehs-3>li:before{content:\"\\0025cf   \"}ul.lst-kix_5masw1gym6ll-8{list-style-type:none}ul.lst-kix_5masw1gym6ll-2{list-style-type:none}.lst-kix_wcuhdsd00kjs-4>li:before{content:\"-  \"}ul.lst-kix_5masw1gym6ll-3{list-style-type:none}.lst-kix_wqqa29o4pehs-1>li:before{content:\"\\0025cb   \"}.lst-kix_wqqa29o4pehs-5>li:before{content:\"\\0025a0   \"}.lst-kix_iqejxoxoulil-0>li:before{content:\"\\0025cf   \"}.lst-kix_iqejxoxoulil-4>li:before{content:\"\\0025cb   \"}ul.lst-kix_5masw1gym6ll-4{list-style-type:none}ul.lst-kix_5masw1gym6ll-5{list-style-type:none}ul.lst-kix_1pc4t35s60qc-1{list-style-type:none}ul.lst-kix_1pc4t35s60qc-0{list-style-type:none}.lst-kix_rnpcm6oyokd2-2>li:before{content:\"\\0025a0   \"}.lst-kix_wcuhdsd00kjs-6>li:before{content:\"-  \"}ul.lst-kix_1pc4t35s60qc-3{list-style-type:none}ul.lst-kix_1pc4t35s60qc-2{list-style-type:none}ul.lst-kix_1pc4t35s60qc-5{list-style-type:none}.lst-kix_kvb6xmg7tjwq-5>li:before{content:\"-  \"}ul.lst-kix_1pc4t35s60qc-4{list-style-type:none}.lst-kix_rnpcm6oyokd2-0>li:before{content:\"\\0025cf   \"}ul.lst-kix_1pc4t35s60qc-7{list-style-type:none}.lst-kix_iqejxoxoulil-2>li:before{content:\"\\0025a0   \"}ul.lst-kix_1pc4t35s60qc-6{list-style-type:none}.lst-kix_i69tj63qca9u-3>li{counter-increment:lst-ctn-kix_i69tj63qca9u-3}.lst-kix_6mhobxfsgbo0-0>li:before{content:\"\\0025cf   \"}.lst-kix_1pc4t35s60qc-5>li:before{content:\"-  \"}.lst-kix_1pc4t35s60qc-7>li:before{content:\"-  \"}ol.lst-kix_cyswbikpv3l-6.start{counter-reset:lst-ctn-kix_cyswbikpv3l-6 0}ol.lst-kix_i69tj63qca9u-4.start{counter-reset:lst-ctn-kix_i69tj63qca9u-4 0}.lst-kix_1pc4t35s60qc-4>li:before{content:\"-  \"}.lst-kix_1pc4t35s60qc-8>li:before{content:\"-  \"}.lst-kix_6mhobxfsgbo0-3>li:before{content:\"\\0025cf   \"}.lst-kix_6mhobxfsgbo0-4>li:before{content:\"\\0025cb   \"}.lst-kix_1pc4t35s60qc-1>li:before{content:\"-  \"}.lst-kix_1pc4t35s60qc-3>li:before{content:\"-  \"}.lst-kix_6mhobxfsgbo0-5>li:before{content:\"\\0025a0   \"}.lst-kix_1pc4t35s60qc-2>li:before{content:\"-  \"}ol.lst-kix_i69tj63qca9u-8{list-style-type:none}ol.lst-kix_i69tj63qca9u-7{list-style-type:none}ol.lst-kix_i69tj63qca9u-6{list-style-type:none}ol.lst-kix_i69tj63qca9u-5{list-style-type:none}ol.lst-kix_i69tj63qca9u-4{list-style-type:none}ol.lst-kix_i69tj63qca9u-3{list-style-type:none}ol.lst-kix_i69tj63qca9u-2{list-style-type:none}ol.lst-kix_i69tj63qca9u-1{list-style-type:none}ol.lst-kix_i69tj63qca9u-0{list-style-type:none}.lst-kix_6mhobxfsgbo0-2>li:before{content:\"\\0025a0   \"}.lst-kix_6mhobxfsgbo0-1>li:before{content:\"\\0025cb   \"}.lst-kix_1pc4t35s60qc-6>li:before{content:\"-  \"}.lst-kix_i69tj63qca9u-4>li{counter-increment:lst-ctn-kix_i69tj63qca9u-4}.lst-kix_cyswbikpv3l-5>li{counter-increment:lst-ctn-kix_cyswbikpv3l-5}ul.lst-kix_vjj6rjn8xbxi-3{list-style-type:none}.lst-kix_cyswbikpv3l-7>li{counter-increment:lst-ctn-kix_cyswbikpv3l-7}ul.lst-kix_vjj6rjn8xbxi-2{list-style-type:none}ul.lst-kix_vjj6rjn8xbxi-1{list-style-type:none}ul.lst-kix_vjj6rjn8xbxi-0{list-style-type:none}.lst-kix_6mhobxfsgbo0-7>li:before{content:\"\\0025cb   \"}.lst-kix_6mhobxfsgbo0-6>li:before{content:\"\\0025cf   \"}.lst-kix_6mhobxfsgbo0-8>li:before{content:\"\\0025a0   \"}.lst-kix_1pc4t35s60qc-0>li:before{content:\"-  \"}ul.lst-kix_mjfplladfma0-0{list-style-type:none}.lst-kix_i69tj63qca9u-2>li{counter-increment:lst-ctn-kix_i69tj63qca9u-2}.lst-kix_i69tj63qca9u-8>li{counter-increment:lst-ctn-kix_i69tj63qca9u-8}.lst-kix_skn34sq4jd4l-3>li:before{content:\"\\0025cf   \"}.lst-kix_skn34sq4jd4l-2>li:before{content:\"\\0025a0   \"}.lst-kix_skn34sq4jd4l-4>li:before{content:\"\\0025cb   \"}.lst-kix_skn34sq4jd4l-6>li:before{content:\"\\0025cf   \"}.lst-kix_skn34sq4jd4l-5>li:before{content:\"\\0025a0   \"}.lst-kix_vjj6rjn8xbxi-0>li:before{content:\"\\0025cf   \"}ul.lst-kix_mjfplladfma0-5{list-style-type:none}.lst-kix_skn34sq4jd4l-7>li:before{content:\"\\0025cb   \"}ul.lst-kix_mjfplladfma0-6{list-style-type:none}ul.lst-kix_mjfplladfma0-7{list-style-type:none}.lst-kix_skn34sq4jd4l-8>li:before{content:\"\\0025a0   \"}ul.lst-kix_mjfplladfma0-8{list-style-type:none}ul.lst-kix_mjfplladfma0-1{list-style-type:none}.lst-kix_cyswbikpv3l-3>li{counter-increment:lst-ctn-kix_cyswbikpv3l-3}ul.lst-kix_mjfplladfma0-2{list-style-type:none}ul.lst-kix_mjfplladfma0-3{list-style-type:none}ul.lst-kix_mjfplladfma0-4{list-style-type:none}.lst-kix_3ga9gtcoesq0-8>li:before{content:\"-  \"}.lst-kix_xvjuhwpzwxzg-3>li:before{content:\"\\0025cf   \"}.lst-kix_cyswbikpv3l-1>li:before{content:\"\" counter(lst-ctn-kix_cyswbikpv3l-1,lower-latin) \". \"}.lst-kix_vjj6rjn8xbxi-6>li:before{content:\"\\0025cf   \"}.lst-kix_vjj6rjn8xbxi-8>li:before{content:\"\\0025a0   \"}.lst-kix_xvjuhwpzwxzg-7>li:before{content:\"\\0025cb   \"}.lst-kix_wqqa29o4pehs-8>li:before{content:\"\\0025a0   \"}.lst-kix_cyswbikpv3l-3>li:before{content:\"\" counter(lst-ctn-kix_cyswbikpv3l-3,decimal) \". \"}.lst-kix_vjj6rjn8xbxi-2>li:before{content:\"\\0025a0   \"}.lst-kix_3ga9gtcoesq0-6>li:before{content:\"-  \"}.lst-kix_xvjuhwpzwxzg-5>li:before{content:\"\\0025a0   \"}.lst-kix_wqqa29o4pehs-6>li:before{content:\"\\0025cf   \"}.lst-kix_2jvh45pg097-7>li:before{content:\"\\0025cb   \"}.lst-kix_wcuhdsd00kjs-1>li:before{content:\"-  \"}ol.lst-kix_i69tj63qca9u-8.start{counter-reset:lst-ctn-kix_i69tj63qca9u-8 0}.lst-kix_2jvh45pg097-1>li:before{content:\"\\0025cb   \"}.lst-kix_2jvh45pg097-5>li:before{content:\"\\0025a0   \"}.lst-kix_vjj6rjn8xbxi-4>li:before{content:\"\\0025cb   \"}ol.lst-kix_i69tj63qca9u-0.start{counter-reset:lst-ctn-kix_i69tj63qca9u-0 0}.lst-kix_2jvh45pg097-3>li:before{content:\"\\0025cf   \"}.lst-kix_skn34sq4jd4l-1>li:before{content:\"\\0025cb   \"}.lst-kix_i69tj63qca9u-1>li{counter-increment:lst-ctn-kix_i69tj63qca9u-1}ol.lst-kix_cyswbikpv3l-2.start{counter-reset:lst-ctn-kix_cyswbikpv3l-2 0}ul.lst-kix_ba38l51qi4dm-1{list-style-type:none}ul.lst-kix_ba38l51qi4dm-0{list-style-type:none}ul.lst-kix_ba38l51qi4dm-3{list-style-type:none}.lst-kix_3ga9gtcoesq0-0>li:before{content:\"-  \"}.lst-kix_3ga9gtcoesq0-2>li:before{content:\"-  \"}ul.lst-kix_ba38l51qi4dm-2{list-style-type:none}ul.lst-kix_ba38l51qi4dm-5{list-style-type:none}ul.lst-kix_ba38l51qi4dm-4{list-style-type:none}ul.lst-kix_ba38l51qi4dm-7{list-style-type:none}ul.lst-kix_ba38l51qi4dm-6{list-style-type:none}ul.lst-kix_ba38l51qi4dm-8{list-style-type:none}.lst-kix_3ga9gtcoesq0-4>li:before{content:\"-  \"}.lst-kix_xvjuhwpzwxzg-1>li:before{content:\"\\0025cb   \"}ul.lst-kix_skn34sq4jd4l-8{list-style-type:none}.lst-kix_ba38l51qi4dm-5>li:before{content:\"-  \"}.lst-kix_iqejxoxoulil-7>li:before{content:\"\\0025cb   \"}.lst-kix_ba38l51qi4dm-3>li:before{content:\"-  \"}.lst-kix_ba38l51qi4dm-7>li:before{content:\"-  \"}.lst-kix_iqejxoxoulil-5>li:before{content:\"\\0025a0   \"}ul.lst-kix_wcuhdsd00kjs-5{list-style-type:none}ul.lst-kix_skn34sq4jd4l-0{list-style-type:none}ul.lst-kix_wcuhdsd00kjs-6{list-style-type:none}ul.lst-kix_skn34sq4jd4l-1{list-style-type:none}ul.lst-kix_wcuhdsd00kjs-3{list-style-type:none}ul.lst-kix_skn34sq4jd4l-2{list-style-type:none}ul.lst-kix_wcuhdsd00kjs-4{list-style-type:none}ul.lst-kix_skn34sq4jd4l-3{list-style-type:none}ul.lst-kix_skn34sq4jd4l-4{list-style-type:none}ul.lst-kix_skn34sq4jd4l-5{list-style-type:none}ul.lst-kix_wcuhdsd00kjs-7{list-style-type:none}ul.lst-kix_skn34sq4jd4l-6{list-style-type:none}ul.lst-kix_wcuhdsd00kjs-8{list-style-type:none}ul.lst-kix_skn34sq4jd4l-7{list-style-type:none}ul.lst-kix_vjj6rjn8xbxi-7{list-style-type:none}.lst-kix_cyswbikpv3l-4>li{counter-increment:lst-ctn-kix_cyswbikpv3l-4}.lst-kix_rnpcm6oyokd2-5>li:before{content:\"\\0025a0   \"}ul.lst-kix_vjj6rjn8xbxi-6{list-style-type:none}ul.lst-kix_vjj6rjn8xbxi-5{list-style-type:none}ul.lst-kix_vjj6rjn8xbxi-4{list-style-type:none}.lst-kix_rnpcm6oyokd2-7>li:before{content:\"\\0025cb   \"}ul.lst-kix_vjj6rjn8xbxi-8{list-style-type:none}.lst-kix_ba38l51qi4dm-1>li:before{content:\"-  \"}ol.lst-kix_cyswbikpv3l-1.start{counter-reset:lst-ctn-kix_cyswbikpv3l-1 0}ul.lst-kix_xvjuhwpzwxzg-7{list-style-type:none}ul.lst-kix_wqqa29o4pehs-5{list-style-type:none}ul.lst-kix_xvjuhwpzwxzg-8{list-style-type:none}ul.lst-kix_wqqa29o4pehs-6{list-style-type:none}.lst-kix_kvb6xmg7tjwq-0>li:before{content:\"-  \"}ul.lst-kix_xvjuhwpzwxzg-5{list-style-type:none}ul.lst-kix_wqqa29o4pehs-3{list-style-type:none}ul.lst-kix_xvjuhwpzwxzg-6{list-style-type:none}ul.lst-kix_wqqa29o4pehs-4{list-style-type:none}ul.lst-kix_xvjuhwpzwxzg-3{list-style-type:none}.lst-kix_wcuhdsd00kjs-7>li:before{content:\"-  \"}ul.lst-kix_xvjuhwpzwxzg-4{list-style-type:none}ul.lst-kix_xvjuhwpzwxzg-1{list-style-type:none}ul.lst-kix_wqqa29o4pehs-7{list-style-type:none}ul.lst-kix_xvjuhwpzwxzg-2{list-style-type:none}ul.lst-kix_wqqa29o4pehs-8{list-style-type:none}.lst-kix_wqqa29o4pehs-0>li:before{content:\"\\0025cf   \"}.lst-kix_kvb6xmg7tjwq-2>li:before{content:\"-  \"}ul.lst-kix_wqqa29o4pehs-1{list-style-type:none}ul.lst-kix_wqqa29o4pehs-2{list-style-type:none}li.li-bullet-0:before{margin-left:-18pt;white-space:nowrap;display:inline-block;min-width:18pt}ul.lst-kix_wqqa29o4pehs-0{list-style-type:none}.lst-kix_iqejxoxoulil-1>li:before{content:\"\\0025cb   \"}.lst-kix_wqqa29o4pehs-4>li:before{content:\"\\0025cb   \"}.lst-kix_kvb6xmg7tjwq-6>li:before{content:\"-  \"}.lst-kix_kvb6xmg7tjwq-8>li:before{content:\"-  \"}.lst-kix_i69tj63qca9u-6>li{counter-increment:lst-ctn-kix_i69tj63qca9u-6}.lst-kix_iqejxoxoulil-3>li:before{content:\"\\0025cf   \"}ul.lst-kix_wcuhdsd00kjs-1{list-style-type:none}.lst-kix_rnpcm6oyokd2-3>li:before{content:\"\\0025cf   \"}ul.lst-kix_wcuhdsd00kjs-2{list-style-type:none}.lst-kix_wcuhdsd00kjs-3>li:before{content:\"-  \"}ul.lst-kix_wcuhdsd00kjs-0{list-style-type:none}.lst-kix_rnpcm6oyokd2-1>li:before{content:\"\\0025cb   \"}.lst-kix_wcuhdsd00kjs-5>li:before{content:\"-  \"}ul.lst-kix_xvjuhwpzwxzg-0{list-style-type:none}ol.lst-kix_cyswbikpv3l-0.start{counter-reset:lst-ctn-kix_cyswbikpv3l-0 0}.lst-kix_i69tj63qca9u-0>li{counter-increment:lst-ctn-kix_i69tj63qca9u-0}.lst-kix_kvb6xmg7tjwq-4>li:before{content:\"-  \"}.lst-kix_wqqa29o4pehs-2>li:before{content:\"\\0025a0   \"}ol{margin:0;padding:0}table td,table th{padding:0}.c10{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;background-color:#f0f0f0;border-left-style:solid;border-bottom-width:0pt;width:468pt;border-top-color:#000000;border-bottom-style:solid}.c53{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:133.5pt;border-top-color:#000000;border-bottom-style:solid}.c97{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:113.2pt;border-top-color:#000000;border-bottom-style:solid}.c13{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:357pt;border-top-color:#000000;border-bottom-style:solid}.c57{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#ffffff;border-top-width:1pt;border-right-width:1pt;border-left-color:#ffffff;vertical-align:top;border-right-color:#ffffff;border-left-width:1pt;border-top-style:solid;border-left-style:solid;border-bottom-width:1pt;width:156pt;border-top-color:#ffffff;border-bottom-style:solid}.c54{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:118.5pt;border-top-color:#000000;border-bottom-style:solid}.c46{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:361.5pt;border-top-color:#000000;border-bottom-style:solid}.c28{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:355.5pt;border-top-color:#000000;border-bottom-style:solid}.c50{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:349.5pt;border-top-color:#000000;border-bottom-style:solid}.c79{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:75.8pt;border-top-color:#000000;border-bottom-style:solid}.c63{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:69pt;border-top-color:#000000;border-bottom-style:solid}.c14{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:102pt;border-top-color:#000000;border-bottom-style:solid}.c9{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:106.5pt;border-top-color:#000000;border-bottom-style:solid}.c92{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:354.8pt;border-top-color:#000000;border-bottom-style:solid}.c3{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:366pt;border-top-color:#000000;border-bottom-style:solid}.c78{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:399pt;border-top-color:#000000;border-bottom-style:solid}.c95{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:109.5pt;border-top-color:#000000;border-bottom-style:solid}.c22{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:111pt;border-top-color:#000000;border-bottom-style:solid}.c67{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:112.5pt;border-top-color:#000000;border-bottom-style:solid}.c85{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:392.2pt;border-top-color:#000000;border-bottom-style:solid}.c34{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#cccccc;border-top-width:1pt;border-right-width:1pt;border-left-color:#cccccc;vertical-align:top;border-right-color:#cccccc;border-left-width:1pt;border-top-style:solid;border-left-style:solid;border-bottom-width:1pt;width:117pt;border-top-color:#cccccc;border-bottom-style:solid}.c68{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:334.5pt;border-top-color:#000000;border-bottom-style:solid}.c70{border-right-style:solid;padding:5pt 5pt 5pt 5pt;border-bottom-color:#000000;border-top-width:0pt;border-right-width:0pt;border-left-color:#000000;vertical-align:top;border-right-color:#000000;border-left-width:0pt;border-top-style:solid;border-left-style:solid;border-bottom-width:0pt;width:358.5pt;border-top-color:#000000;border-bottom-style:solid}.c5{-webkit-text-decoration-skip:none;color:#1155cc;font-weight:400;text-decoration:underline;vertical-align:baseline;text-decoration-skip-ink:none;font-size:11pt;font-family:\"Arial\";font-style:normal}.c84{padding-top:10pt;padding-bottom:0pt;line-height:1.15;page-break-after:avoid;orphans:2;widows:2;text-align:left;height:16pt}.c16{background-color:#cfe2f3;color:#434343;font-weight:700;text-decoration:none;vertical-align:baseline;font-size:10pt;font-family:\"Arial\";font-style:normal}.c18{padding-top:18pt;padding-bottom:6pt;line-height:1.15;page-break-after:avoid;orphans:2;widows:2;text-align:left}.c12{color:#000000;font-weight:700;text-decoration:none;vertical-align:baseline;font-size:11pt;font-family:\"Arial\";font-style:normal}.c39{color:#434343;font-weight:400;text-decoration:none;vertical-align:baseline;font-size:14pt;font-family:\"Arial\";font-style:normal}.c90{background-color:#ebedf0;color:#183247;font-weight:400;text-decoration:none;vertical-align:baseline;font-family:\"Courier New\";font-style:normal}.c31{padding-top:16pt;padding-bottom:4pt;line-height:1.15;page-break-after:avoid;orphans:2;widows:2;text-align:left}.c45{color:#172b4d;font-weight:400;text-decoration:none;vertical-align:baseline;font-size:9.5pt;font-family:\"Roboto Mono\";font-style:normal}.c17{color:#000000;font-weight:400;text-decoration:none;vertical-align:baseline;font-size:16pt;font-family:\"Arial\";font-style:normal}.c38{padding-top:20pt;padding-bottom:6pt;line-height:1.15;page-break-after:avoid;orphans:2;widows:2;text-align:left}.c1{color:#000000;font-weight:400;text-decoration:none;vertical-align:baseline;font-size:11pt;font-family:\"Arial\";font-style:normal}.c0{color:#999999;font-weight:400;text-decoration:none;vertical-align:baseline;font-size:11pt;font-family:\"Arial\";font-style:normal}.c76{background-color:#ffffff;color:#183247;font-weight:400;text-decoration:none;vertical-align:baseline;font-family:\"Arial\";font-style:normal}.c25{color:#990000;font-weight:400;text-decoration:none;vertical-align:baseline;font-size:9pt;font-family:\"Arial\";font-style:normal}.c61{color:#000000;text-decoration:none;vertical-align:baseline;font-size:13pt;font-family:\"Trebuchet MS\";font-style:normal}.c2{padding-top:0pt;padding-bottom:0pt;line-height:1.15;orphans:2;widows:2;text-align:left}.c77{background-color:#333333;color:#ffffff;text-decoration:none;vertical-align:baseline;font-size:9pt;font-style:normal}.c30{color:#000000;font-weight:400;text-decoration:none;vertical-align:baseline;font-family:\"Arial\";font-style:normal}.c93{color:#000000;font-weight:400;text-decoration:none;vertical-align:baseline;font-size:11pt;font-family:\"Arial\"}.c94{font-weight:400;text-decoration:none;vertical-align:baseline;font-size:9pt;font-family:\"Arial\"}.c52{margin-left:18pt;padding-top:3pt;padding-bottom:0pt;line-height:1.0;text-align:left}.c43{padding-top:16pt;padding-bottom:4pt;line-height:1.15;page-break-after:avoid;text-align:left}.c81{padding-top:20pt;padding-bottom:6pt;line-height:1.15;page-break-after:avoid;text-align:left}.c74{padding-top:18pt;padding-bottom:6pt;line-height:1.15;page-break-after:avoid;text-align:left}.c32{margin-left:36pt;padding-top:3pt;padding-bottom:0pt;line-height:1.0;text-align:left}.c96{font-size:9.5pt;font-family:\"Roboto Mono\";color:#172b4d;font-weight:400}.c6{background-color:#f0f0f0;font-family:\"Consolas\";color:#444444;font-weight:400}.c15{border-spacing:0;border-collapse:collapse;margin-right:auto}.c55{padding-top:0pt;padding-bottom:0pt;line-height:1.0;text-align:center}.c4{background-color:#f0f0f0;font-family:\"Consolas\";color:#880000;font-weight:400}.c11{padding-top:0pt;padding-bottom:0pt;line-height:1.15;text-align:left}.c23{background-color:#f0f0f0;font-family:\"Consolas\";color:#444444;font-weight:700}.c91{padding-top:0pt;padding-bottom:0pt;line-height:1.15;text-align:center}.c19{padding-top:0pt;padding-bottom:0pt;line-height:1.0;text-align:left}.c26{text-decoration-skip-ink:none;-webkit-text-decoration-skip:none;color:#1155cc;text-decoration:underline}.c80{padding-top:3pt;padding-bottom:0pt;line-height:1.0;text-align:left}.c51{background-color:#2b2b2b;font-family:\"Courier New\";color:#6a8759;font-weight:400}.c42{text-decoration:none;vertical-align:baseline;font-size:11pt;font-style:normal}.c86{background-color:#00ff00;color:#ff00ff;font-family:\"Arial\"}.c58{color:#000000;font-weight:400;font-family:\"Consolas\"}.c24{background-color:#cfe2f3;font-size:10pt;font-weight:700}.c37{background-color:#cccccc;font-family:\"Consolas\";color:#444444}.c65{background-color:#d9d9d9;font-family:\"Consolas\";color:#444444}.c62{background-color:#ffffff;}.c20{background-color:#f0f0f0;font-weight:400;font-family:\"Consolas\"}.c73{color:#990000;font-size:9pt}.c60{font-weight:400;font-family:\"Consolas\"}.c88{background-color:#282a36;color:#f8f8f2}.c41{margin-left:36pt;padding-left:0pt}.c47{padding:0;margin:0}.c89{background-color:#00ff00;color:#ff00ff}.c71{background-color:#cccccc;font-family:\"Consolas\"}.c33{color:inherit;text-decoration:inherit}.c49{background-color:#f0f0f0;font-family:\"Consolas\"}.c75{height:14pt}.c82{font-size:14pt}.c7{height:0pt}.c66{background-color:#c9daf8}.c64{height:54pt}.c59{height:84pt}.c72{color:#1f7199}.c56{color:#880000}.c21{height:11pt}.c69{color:#434343}.c87{background-color:#d9d9d9}.c36{color:#78a960}.c48{font-size:20pt}.c8{font-size:8pt}.c40{font-size:10pt}.c27{font-weight:700}.c29{color:#999999}.c35{font-style:italic}.c44{height:26.2pt}.c83{font-family:\"Consolas\"}.title{padding-top:0pt;color:#000000;font-size:26pt;padding-bottom:3pt;font-family:\"Arial\";line-height:1.15;page-break-after:avoid;orphans:2;widows:2;text-align:left}.subtitle{padding-top:0pt;color:#666666;font-size:15pt;padding-bottom:16pt;font-family:\"Arial\";line-height:1.15;page-break-after:avoid;orphans:2;widows:2;text-align:left}li{color:#000000;font-size:11pt;font-family:\"Arial\"}p{margin:0;color:#000000;font-size:11pt;font-family:\"Arial\"}h1{padding-top:20pt;color:#000000;font-size:20pt;padding-bottom:6pt;font-family:\"Arial\";line-height:1.15;page-break-after:avoid;orphans:2;widows:2;text-align:left}h2{padding-top:18pt;color:#000000;font-size:16pt;padding-bottom:6pt;font-family:\"Arial\";line-height:1.15;page-break-after:avoid;orphans:2;widows:2;text-align:left}h3{padding-top:16pt;color:#434343;font-size:14pt;padding-bottom:4pt;font-family:\"Arial\";line-height:1.15;page-break-after:avoid;orphans:2;widows:2;text-align:left}h4{padding-top:14pt;color:#666666;font-size:12pt;padding-bottom:4pt;font-family:\"Arial\";line-height:1.15;page-break-after:avoid;orphans:2;widows:2;text-align:left}h5{padding-top:12pt;color:#666666;font-size:11pt;padding-bottom:4pt;font-family:\"Arial\";line-height:1.15;page-break-after:avoid;orphans:2;widows:2;text-align:left}h6{padding-top:12pt;color:#666666;font-size:11pt;padding-bottom:4pt;font-family:\"Arial\";line-height:1.15;page-break-after:avoid;font-style:italic;orphans:2;widows:2;text-align:left}<\/style><\/head><body class=\"c62 doc-content\"><div><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><\/div><p class=\"c2\"><span class=\"c1\">The detailed guide on actions available within the platform. Actions described here apply to Scenario version 2.5 or above. If the action is only available from a certain version onwards, it will be indicated beside its name. <\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c80\"><span class=\"c5\"><a class=\"c33\" href=\"#hvnyrnalsq23m\">Triggering Actions from ChatMapper Dialogue<\/a><\/span><\/p><p class=\"c80\"><span class=\"c5\"><a class=\"c33\" href=\"#h9r70if5vh1w\">Triggering Actions from ChatMapper Scripts<\/a><\/span><\/p><p class=\"c80\"><span class=\"c5\"><a class=\"c33\" href=\"#hh43zsc2r0dji\">Triggering Actions from Scenario onclick<\/a><\/span><\/p><p class=\"c52\"><span class=\"c5\"><a class=\"c33\" href=\"#hzgekaududpxv\">Hiding the mouse over feedback<\/a><\/span><\/p><p class=\"c52\"><span class=\"c5\"><a class=\"c33\" href=\"#hwy9n8e8ms4g6\">Multiple actions within a single onclick<\/a><\/span><\/p><p class=\"c80\"><span class=\"c5\"><a class=\"c33\" href=\"#hvodo93s1v1ck\">Delaying Actions<\/a><\/span><\/p><p class=\"c52\"><span class=\"c5\"><a class=\"c33\" href=\"#hfwtcuask845k\">delayMs<\/a><\/span><\/p><p class=\"c52\"><span class=\"c5\"><a class=\"c33\" href=\"#h6eiqt27conb2\">delay<\/a><\/span><\/p><p class=\"c80\"><span class=\"c5\"><a class=\"c33\" href=\"#hzfraqh81j03r\">Conditional Actions<\/a><\/span><\/p><p class=\"c80\"><span class=\"c5\"><a class=\"c33\" href=\"#h8e8x1m5eb3st\">Properties<\/a><\/span><\/p><p class=\"c52\"><span class=\"c5\"><a class=\"c33\" href=\"#hwkoesygs9zut\">nid\/nodeid<\/a><\/span><\/p><p class=\"c52\"><span class=\"c5\"><a class=\"c33\" href=\"#h19vx8321wc1e\">cnvid (conversation ID)<\/a><\/span><\/p><p class=\"c52\"><span class=\"c5\"><a class=\"c33\" href=\"#hs71ea5dlna93\">actorId<\/a><\/span><\/p><p class=\"c80\"><span class=\"c5\"><a class=\"c33\" href=\"#h3n9k0rttlhjx\">Modes<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hpbxwgiq0to0x\">Conversation mode<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hpbxwgiq0to0x\">Exploration mode<\/a><\/span><\/p><p class=\"c80\"><span class=\"c5\"><a class=\"c33\" href=\"#h48a3c4hchqtq\">API<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h6ys2pb43e0gl\">Common parameters<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hsasba2983kwq\">playNode<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h6prmjw16wuzw\">playConversationId<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h446ekowhh5wa\">teleportActorToSpotTag<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h7snwyt1v1wy8\">teleportPlayerToSpotTag<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hiu1yhmhg36fp\">setSpotTagActive<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h6xabgzir39j2\">setUserVariable<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hkrxr2fwvj4cg\">getUserVariable 2.15+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hkcis36i3q1e8\">displayNotification<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h57xeo2kx0oba\">launchYammerFeed<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hggeffqtkzsre\">callFunction<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#ht6kxd7s62m0y\">displayIframe<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h7jlpy4pi6ucz\">displayForm<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h8u6jytu4wxrr\">exitConversation<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hhvtsykqosuyx\">openURLInNewWindow<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hkir2kbmg2exf\">playGesture<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hl57rp1vc04tv\">setAvatarLookTarget<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hmmilebdvaad\">fadeScene<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hmfxgpvt7zyql\">forceCameraShot<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#huscu8lqrufyd\">playCustomNode &nbsp;2.7+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hy2qs7tqzhrpx\">lookAt 2.7+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hh2dt5awrl4ot\">setObjectVisible 2.7+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hzf66z7fuo1hq\">fadeObject 2.7+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hhthvzns0pspt\">navigateTo 2.8+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hka5g23dnqjl1\">startTask 2.8+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hnvmdlhcjj619\">completeTask 2.8+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h16tluy6wfl5e\">getTaskStatus 2.8+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#htgio97a39izw\">updateTask 2.8+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hmpz37dymwbh1\">collectItem 2.8+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hf559r9vvtqak\">dropItem 2.8+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#ho2a8zis55qv9\">checkIfCollected 2.8+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h3wl6h94j5e85\">getItemStatus 2.8+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hanhc73bkowb\">setItemStatus 2.8+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hjtm71njiwh6p\">playExplojis 2.8+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h9y8s10jyjtmv\">setAvatarMood 2.8+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h7cg1fca5edbf\">setVideoboardControls 2.8+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hqdso5l18a3f3\">playSFX 2.9+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hqkmoozqx1gio\">playAmbient 2.9+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hgcttitgegb8k\">stopAmbient 2.9+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hm1e4ddvzxond\">setObjectField 2.9+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hnbebhpvpdh1s\">displayImage 2.9+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hk9qkhmvbd6up\">setVolume 2.10+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hoxavjyx78ijl\">changeMediaboardImage 2.11+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#htdkyzgj6vzzv\">displayVideo 2.11+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#ho35j8mxustf\">setStatusMeterVisible 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hshbfay2n04d0\">setStatusMeterValue 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hb5zeif83h91x\">setAvatarOutfit 2.11+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hvyrf2cnmwx1q\">playStatusMeterExploji 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#halygnw8kwg6e\">getStatusMeterValue 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hs66yz59a6zkk\">pauseConversation 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h43o1aym95j0h\">resumeConversation 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hkvujqsvqilrh\">repeatAction 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hknsnfsxo3k21\">stopRepeatingAction 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hbf43e51r6mbd\">UI.openLocations 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hsy4wbikqhdgx\">UI.openAchievements 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h9xpc0mdqf816\">UI.openShare 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h7l5dmp85rcwl\">UI.openParticipants 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hekac8oxgo0j2\">UI.openSettings 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h9ab4c0gy0vzf\">UI.openProfile 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hflzxywkl96te\">UI.openContacts 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h5l1p209rgu2s\">UI.openSideMenu 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hha1vjtkuvhvr\">UI.openAdditionalMenu 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hoexf8j3avz4c\">UI.openAvatarCreator 2.12+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hbal97o1v6hu9\">doNothing 2.13+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hby6l6xovmvb\">displayPoll 2.14+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hspt0911o3toz\">displayPollResults 2.14+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h8rkqwxw3bgjz\">UI.openQnA 2.14+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hwu04ayb88so2\">UI.displayDialInDetails 2.14+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hpcwzr4fxd0bd\">sendUserToSpace 2.14+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h5lghk1k3pqsx\">startTimer 2.15+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h6pkddd7w3w8m\">pauseTimer 2.15+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#ho6gt6ecuxxen\">resetTimer 2.15+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h23rw0vas0rzr\">requestInput 2.15+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hc3p9i6816zck\">dropConferenceCall 2.15+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hib1579jlr728\">zoomInObject 2.15+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hsrf75j8tvsak\">zoomOutObject 2.15+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hss87iga7gerl\">avatarWalkTo 2.15+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hse4atlx54b7y\">displayMediaboard 2.16+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h8h3nn377qqqp\">UI.setRaiseHand 2.16+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hay8vkkilvgfv\">rollDice 2.16+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hmrjru7uenhw0\">setSlideshowIndex 2.16+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#h1ixl3vqlrvu2\">UI.takeScreenshot 3.0+<\/a><\/span><\/p><p class=\"c32\"><span class=\"c5\"><a class=\"c33\" href=\"#hr8uvwrvg7b61\">displayExternalHTML<\/a><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h1 class=\"c38\" id=\"hvnyrnalsq23m\"><span class=\"c30 c48\">Triggering Actions from ChatMapper Dialogue<\/span><\/h1><p class=\"c2\"><span class=\"c1\">Actions can be triggered directly from dialogue. The recommended convention is the following:<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;actionName&quot;<\/span><span class=\"c6\">, param1:<\/span><span class=\"c4\">&quot;value&quot;<\/span><span class=\"c6\">, param2:<\/span><span class=\"c4\">&quot;value&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Scenario will also accept using spaces instead of commas, or equal signs instead of colons.<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;actionName&quot;<\/span><span class=\"c6\">&nbsp; param1:<\/span><span class=\"c4\">&quot;value&quot;<\/span><span class=\"c6\">&nbsp; param2:<\/span><span class=\"c4\">&quot;value&quot;<\/span><span class=\"c6\">]<br>[action=<\/span><span class=\"c4\">&quot;actionName&quot;<\/span><span class=\"c6\">, param1=<\/span><span class=\"c4\">&quot;value&quot;<\/span><span class=\"c6\">, param2=<\/span><span class=\"c4\">&quot;value&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Values should always be inside quotes, especially if they have spaces or special characters.<\/span><\/p><h1 class=\"c38\" id=\"h9r70if5vh1w\"><span class=\"c30 c48\">Triggering Actions from ChatMapper Scripts<\/span><\/h1><p class=\"c2\"><span class=\"c1\">These can be added into the Script Editor and Conditions panels in ChatMapper. They can also be used anywhere javascript calls can be used.<\/span><\/p><p class=\"c2\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px -0.00px; border: 1.33px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 624.00px; height: 98.00px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXeC-cdRZJvcH25UdcUiK-6QSuJMkrFOgGLXHxzrE4EX7OXLj4hiTSESBndGlrSFl2FzYLP4UgB_Bpt5ApEyO2tp0p9eJtWXCjbGPYY2Q6Qrj2Q5gwYHlnpjlYdkVPDW4_K1jOJRLOyi3GIj7X-e?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 624.00px; height: 151.00px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><p class=\"c2\"><span>Note that all actions trigger at the same time if they are in the same script, not one after the other. In the example above fadeScene and the teleportActorToSpotTag all happen at the same time.<\/span><\/p><h1 class=\"c38\" id=\"hh43zsc2r0dji\"><span class=\"c30 c48\">Triggering Actions from Scenario onclick<\/span><\/h1><p class=\"c2\"><span class=\"c1\">It is possible to add actions to the &quot;onclick&quot; property of an asset (where that is a mediaboard, a bot, an item, etc.). The field is accessible within the Editable Items List, or directly by editing an item by clicking on the cog icon while in Edit mode. If the onclick field is present, an action can be added (don&rsquo;t forget to hit &quot;Save&quot; after!).<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">This has a special format called JSON, in which everything is wrapped in quotation marks, and &quot;internal&quot; quotation marks must be substituted with \\&quot;<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;teleportActorToSpotTag&quot;<\/span><span class=\"c6\">, &quot;actorId&quot;:<\/span><span class=\"c4\">&quot;1&quot;<\/span><span class=\"c6\">, &quot;spotTag&quot;:<\/span><span class=\"c4\">&quot;hotspot2&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><h2 class=\"c18\" id=\"hzgekaududpxv\"><span class=\"c17\">Hiding the mouse over feedback<\/span><\/h2><p class=\"c2\"><span class=\"c1\">This is useful when an object needs to be clickable but the experience needs the user not to tell when moving the mouse over the object (the default behavior is to show the hand cursor to highlight that the object is clickable)<\/span><\/p><p class=\"c2\"><span>By adding the parameter <\/span><span class=\"c27\">showFeedbackOver:false <\/span><span class=\"c1\">to the action, no feedback will be provided to the user. This is also useful when placing an invisible plane in order to avoid clicking through walls. <\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Following the example before, the action will result as:<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;teleportActorToSpotTag&quot;<\/span><span class=\"c6\">, &quot;actorId&quot;:<\/span><span class=\"c4\">&quot;1&quot;<\/span><span class=\"c6\">, &quot;spotTag&quot;:<\/span><span class=\"c4\">&quot;hotspot2&quot;<\/span><span class=\"c6\">, &quot;showFeedbackOver&quot;:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span>Note: When using multiple actions, the parameter can be added to any of them.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h2 class=\"c18\" id=\"hwy9n8e8ms4g6\"><span>Multiple actions within a single onclick<\/span><\/h2><p class=\"c2\"><span class=\"c1\">It is possible to trigger multiple actions on a single onclick. Note that all actions trigger at the same time, not one after the other.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">The syntax is simple, it requires including all actions within square brackets, and separating each with a comma.<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[<\/span><span class=\"c20 c72\">&nbsp;{action1}<\/span><span class=\"c20\">,<\/span><span class=\"c20 c72\">&nbsp;{action2}<\/span><span class=\"c20\">,<\/span><span class=\"c20 c72\">&nbsp;{action3} <\/span><span class=\"c6 c42\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">In the following example, <\/span><\/p><ul class=\"c47 lst-kix_wqqa29o4pehs-0 start\"><li class=\"c11 c41 li-bullet-0\"><span class=\"c1\">Actor 1 is teleported to hotspot2, AND<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c1\">A popup is displayed with title &quot;Popup Title&quot;, the message &quot;Hello world!&quot; and an OK button<\/span><\/li><\/ul><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c64\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c27 c83 c89\">[<\/span><span class=\"c6\">&nbsp;{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;teleportActorToSpotTag&quot;<\/span><span class=\"c6\">,<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">actorId<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;1&quot;<\/span><span class=\"c6\">,<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">spotTag<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;hotspot2&quot;<\/span><span class=\"c6\">}<\/span><span class=\"c89 c27 c83\">,<\/span><span class=\"c6\">&nbsp;{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;:&quot;displayNotification&quot;,&quot;<\/span><span class=\"c6\">message<\/span><span class=\"c4\">&quot;:&quot;Hello!&quot;<\/span><span class=\"c6\">} <\/span><span class=\"c89 c27 c83\">]<\/span><\/p><\/td><\/tr><\/table><h1 class=\"c38\" id=\"hvodo93s1v1ck\"><span class=\"c30 c48\">Delaying Actions<\/span><\/h1><p class=\"c2\"><span class=\"c1\">You may want an action to happen a little after the node has started. You can achieve this with the delay attribute.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c27\">Example<\/span><span class=\"c1\">: play the yes gesture on the current actor after 2 seconds (2000 milliseconds)<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">There are two parameters available for specifying a delay:<\/span><\/p><ol class=\"c47 lst-kix_i69tj63qca9u-0 start\" start=\"1\"><li class=\"c2 c41 li-bullet-0\"><span class=\"c1\">delayMs &#8211; takes a value in milliseconds, eg. 2000 milliseconds is 2 seconds<\/span><\/li><li class=\"c2 c41 li-bullet-0\"><span class=\"c1\">delay &#8211; takes a value in seconds, eg. 2 seconds<\/span><\/li><\/ol><h2 class=\"c18\" id=\"hfwtcuask845k\"><span class=\"c17\">delayMs<\/span><\/h2><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;playGesture&quot;<\/span><span class=\"c6\">, name:<\/span><span class=\"c4\">&quot;yes&quot;, <\/span><span class=\"c6\">delayMs:<\/span><span class=\"c4\">2000<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;playGesture&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">name<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;yes&quot;, &quot;<\/span><span class=\"c6\">delayMs<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;2000&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.playGesture(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">name:<\/span><span class=\"c4\">&quot;yes&quot;, <\/span><span class=\"c6\">delayMs:<\/span><span class=\"c4\">2000}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Syntax<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;actionName&quot;<\/span><span class=\"c6\">, param1:<\/span><span class=\"c4\">&quot;value&quot;<\/span><span class=\"c6\">, param2:<\/span><span class=\"c4\">&quot;value&quot;, <\/span><span class=\"c6\">delayMs:<\/span><span class=\"c4\">&quot;milliseconds&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;actionName&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">param1<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;value&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">param2<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;value&quot;, &quot;<\/span><span class=\"c6\">delayMs<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;milliseconds&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.actionName({<\/span><span class=\"c4\">param1:&quot;value&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">param2:&quot;value&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">delayMs:&quot;milliseconds&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><h2 class=\"c18\" id=\"h6eiqt27conb2\"><span class=\"c17\"><br>delay<\/span><\/h2><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;playGesture&quot;<\/span><span class=\"c6\">, name:<\/span><span class=\"c4\">&quot;yes&quot;, <\/span><span class=\"c6\">delay:<\/span><span class=\"c4\">2<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;playGesture&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">name<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;yes&quot;, &quot;<\/span><span class=\"c6\">delay<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;2&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.playGesture(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">name:<\/span><span class=\"c4\">&quot;yes&quot;, <\/span><span class=\"c6\">delay:<\/span><span class=\"c4\">2}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Syntax<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;actionName&quot;<\/span><span class=\"c6\">, param1:<\/span><span class=\"c4\">&quot;value&quot;<\/span><span class=\"c6\">, param2:<\/span><span class=\"c4\">&quot;value&quot;, <\/span><span class=\"c6\">delay:<\/span><span class=\"c4\">&quot;seconds&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;actionName&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">param1<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;value&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">param2<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;value&quot;, &quot;<\/span><span class=\"c6\">delay<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;seconds&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.actionName({<\/span><span class=\"c4\">param1:&quot;value&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">param2:&quot;value&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">delay:&quot;seconds&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><h1 class=\"c38\" id=\"hzfraqh81j03r\"><span class=\"c30 c48\">Conditional Actions<\/span><\/h1><p class=\"c11\"><span class=\"c1\">An action that only runs if an item was collected<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;displayNotification&quot;<\/span><span class=\"c6\">, &quot;message&quot;:<\/span><span class=\"c4\">&quot;The door is now open&quot;<\/span><span class=\"c6\">, &quot;condition&quot;:<\/span><span class=\"c4\">&quot;item.goldenkey.collected&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h1 class=\"c81\" id=\"h8e8x1m5eb3st\"><span class=\"c30 c48\">Properties<\/span><\/h1><h2 class=\"c74\" id=\"hwkoesygs9zut\"><span class=\"c17\">nid\/nodeid<\/span><\/h2><p class=\"c2\"><span style=\"overflow: hidden; display: inline-block; margin: -0.00px -0.00px; border: 1.33px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 161.50px; height: 143.77px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXfFhzYGnREsdlooheDYDgo-guswiwfqDnPix24_OHhvNHgoSJsQZ3OtUgxh-ip34MnwCISznkvgCE_s1LFWIJocJctoli8v0_22VKGCoNfHGSziqC5IdnUP3E9nBSjKKOtSLoasC1miKlpvJIc?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 161.50px; height: 143.77px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Node ID is shown in the top left in the dialogue tree in ChatMapper<\/span><\/p><h2 class=\"c74\" id=\"h19vx8321wc1e\"><span class=\"c17\">cnvid (conversation ID)<\/span><\/h2><p class=\"c2\"><span style=\"overflow: hidden; display: inline-block; margin: -0.00px -0.00px; border: 1.33px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 179.27px; height: 207.50px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXeJwJIsU5Lgyqaij4_f4DoYxwHw4mOmNB6LUiED9ZnoIRDRuMWqKVuPbZ1tF_2gLz8GKf85w_xGod2oO15Cu8sKqIr6m5zr3aCLM3Lqe1saYhUuKirQovAx1fDubAcBNA-d1zMj9yliB4LWy08?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 179.27px; height: 207.50px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Conversation ID (cnvid) is shown in the left of the Conversations list in ChatMapper<\/span><\/p><h2 class=\"c74\" id=\"hs71ea5dlna93\"><span class=\"c17\">actorId<\/span><\/h2><p class=\"c2\"><span>ActorID is generally the order in which an avatar appears in the list, starting from one. <\/span><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 210.44px; height: 249.50px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXc52NSs6rYXqD9HorkFXulY1U9f_KuLTKgl1J4P9BiMlcP0SLBxl7G3TFSRnHlMjIyPMTgbbsgliEQ4Kg8ZyFLvj-uWdtVB_JEHENnfctp9Is3jAItlkc8MR93sAdccRunqianIwpT5_K_FGcba?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 210.44px; height: 249.50px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><span class=\"c40 c76\">&nbsp;<\/span><\/p><p class=\"c2\"><span class=\"c1\">However:<\/span><\/p><p class=\"c2\"><span class=\"c27\">Actors in ChatMapper store their ID at time of creation<\/span><span class=\"c1\">, so if at some point there were 5 actors and the fourth was deleted, actor #5 would still have ID=5.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c27\">The ID for bots is their bot ID<\/span><span>, e.g. &quot;<\/span><span class=\"c60\">bot2i39pthzmhp8fidw03232hat<\/span><span>&quot;. This can be seen in the <\/span><span class=\"c26\"><a class=\"c33\" href=\"https:\/\/app.learnbrite.com\/bots?source=academy\">Bots app<\/a><\/span><\/p><p class=\"c2\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 266.38px; height: 271.50px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXe0O7GykcZenHnQDHkQOMcTOWw6hVgx_Tl0XzSvqKx8lCPmUqiLiJ2ZFRd0j2Jn34zeK5rjViV8BPj5fGxllz4JlVLbzwy06ZjG6V-uwG7dal4pnizuPKFnes-w40-IHBkeyUCuKOzgZR4aBUg?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 266.38px; height: 271.50px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><h1 class=\"c81\" id=\"h3n9k0rttlhjx\"><span class=\"c30 c48\">Modes<\/span><\/h1><p class=\"c2\"><span class=\"c1\">There are two modes in Scenario they are explained here<\/span><\/p><h3 class=\"c43\" id=\"hpbxwgiq0to0x\"><span class=\"c39\">Conversation mode<\/span><\/h3><p class=\"c2\"><span class=\"c1\">This mode is when you are actively in a scenario conversation (typically built in ChatMapper).<br>When in conversation mode a toolbar with conversation controls is shown at the bottom of the screen, by default it includes the controls to rewind, pause, fast forward, toggle captions and mute audio.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 624.00px; height: 328.00px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXel26eDyOrVT-44Ykri2rUwagzU5pK3ikcG3KBHHAdDu1Q4tFDRXU9KBiL6TsYFnJCl-SQIEmLEbnk7o3ZAoz4au_ASkDvgpJ1t4FIh6bsFgqqaM9wBgG9heMNwyqsk1mRATVv0WAWy9696H3iL9A?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 624.00px; height: 328.00px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">By default the camera in non-immersive devices will be locked on the conversation and any camera angles defined. <\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">In immersive devices such as VR and AR the player can look around freely and the controls will follow as a heads up display (HUD) at the bottom of their view.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 624.00px; height: 354.67px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXe3TRkSDKorrWXNxfsZkNmnpr07A8KS5B2J3ArtsCi0rQgV4jlyqBoV_KXSC0mPs0pE-eD9zCO8Rdk_F2ZJkP8K9c69QRuWEXPkj_GF8ORuJwrGR3YmRpeqIiJf1L07_oFzEXarQtTMF3-b-l73_A?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 624.00px; height: 354.67px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">It is also possible to force the freedom of looking around while a conversation is playing in non-immersive devices. Simply add an extra parameter getIntoCMMode to the action and set it to false.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;playConversationId&quot;<\/span><span class=\"c6\">, &quot;cnvid&quot;:6764, &quot;getIntoCMMode&quot;:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c43\" id=\"hpbxwgiq0to0x-1\"><span class=\"c39\">Exploration mode<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Where the participant is free to look and move around the environment<\/span><\/p><p class=\"c2\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 624.00px; height: 326.67px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXcvOvYcD7-MseX-BVmCwVm0JHAMC6reNM1gklKwWgeeBq6jtTcg0GLJAhAExkjsDCLS_UFg0GcUKirNX80ZGHCVV6cyaU9ZRygSAQF-mONiQAENb913tvlCvkl9d_qsnfLD1lXlPyP9v-LvPBnF?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 624.00px; height: 326.67px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><h1 class=\"c38\" id=\"h48a3c4hchqtq\"><span class=\"c30 c48\">API<\/span><\/h1><h3 class=\"c31\" id=\"h6ys2pb43e0gl\"><span class=\"c39\">Common parameters<\/span><\/h3><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c53\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">propagate<\/span><\/p><\/td><td class=\"c68\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(bool, optional, default false) The action will be propagated to all users in the space so it will run for every user<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c53\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c27\">propagationAllowedRoles<\/span><\/p><\/td><td class=\"c68\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c29\">(string or array, optional, default empty) <\/span><span class=\"c29\">Restrict the propagation capabilities for these roles. Leaving this parameter empty will allow anybody to propagate the action<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c53\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c27\">onExecuted <\/span><span class=\"c24 c69\">2.15+<\/span><\/p><\/td><td class=\"c68\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c0\">(function, optional) This callback will be called when the action has been executed locally<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c53\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c27\">onRemotelyExecuted <\/span><span class=\"c24 c69\">2.15+<\/span><\/p><\/td><td class=\"c68\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c0\">(function, optional) This callback will be called when the action has been executed in other users&rsquo; devices.<\/span><\/p><p class=\"c19\"><span class=\"c0\">Argument: externalId<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c53\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">delay<\/span><\/p><\/td><td class=\"c68\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c0\">takes a value in seconds, eg. 2 seconds<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c53\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">delayMs<\/span><\/p><\/td><td class=\"c68\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c0\">takes a value in milliseconds, eg. 2000 milliseconds is 2 seconds<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c53\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">condition<\/span><\/p><\/td><td class=\"c68\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c0\">(string, optional) Gamification condition to be checked before running the action<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c11 c21\"><span class=\"c12\"><\/span><\/p><h3 class=\"c31\" id=\"hsasba2983kwq\"><span class=\"c39\">playNode<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">playNode() <\/span><span class=\"c1\">action plays a node of the conversation.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue Example<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;playNode&quot;<\/span><span class=\"c6\">, nodeid:<\/span><span class=\"c4\">&quot;5&quot;<\/span><span class=\"c6\">, getIntoCMMode:<\/span><span class=\"c4\">true<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick Example<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;playNode&quot;<\/span><span class=\"c6\">, &quot;nodeid&quot;:<\/span><span class=\"c4\">&quot;5&quot;<\/span><span class=\"c6\">, &quot;getIntoCMMode&quot;:<\/span><span class=\"c4\">true<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script Example<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.playNode({nodeid:<\/span><span class=\"c4\">&quot;5&quot;<\/span><span class=\"c6\">, getIntoCMMode:<\/span><span class=\"c4\">true}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">nodeid<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) ChatMapper dialogue node number in the current conversation<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c27\">getIntoCMMode<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c29\">(optional) <\/span><span class=\"c29 c35\">true <\/span><span class=\"c29\">to change game status to Conversation Mode (with prev\/next\/pause buttons and no navigation), <\/span><span class=\"c29 c35\">false<\/span><span class=\"c0\">&nbsp;to remain in the current interaction mode (default)<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h6prmjw16wuzw\"><span class=\"c39\">playConversationId<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">playConversationId() <\/span><span class=\"c1\">action plays a conversation optionally jumping to a specific node with control over the user interface mode of conversation or interactive.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: play ChatMapper conversation 5 and remain in interactive interface mode<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;playConversationId&quot;<\/span><span class=\"c6\">, cnvid:<\/span><span class=\"c4\">&quot;5&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;playConversationId&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">cnvid<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;5&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.playConversationId({cnvid:<\/span><span class=\"c4\">&quot;5&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: play ChatMapper conversation 5 from node 3 and use conversation interface<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;playConversationId&quot;<\/span><span class=\"c6\">, cnvid:<\/span><span class=\"c4\">&quot;5&quot;<\/span><span class=\"c6\">, nid:<\/span><span class=\"c4\">&quot;3&quot;<\/span><span class=\"c6\">, getIntoCMMode:<\/span><span class=\"c4\">true<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;playConversationId&quot;<\/span><span class=\"c6\">, &quot;cnvid&quot;:<\/span><span class=\"c4\">&quot;5&quot;<\/span><span class=\"c6\">, &quot;nid&quot;:<\/span><span class=\"c4\">&quot;3&quot;<\/span><span class=\"c6\">, &quot;getIntoCMMode&quot;:<\/span><span class=\"c4\">true<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script <\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c23\">LB<\/span><span class=\"c4\">.Actions.playConversationId<\/span><span class=\"c6\">({<\/span><span class=\"c23\">cnvid<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;5&quot;<\/span><span class=\"c6\">, nid:<\/span><span class=\"c4\">&quot;3&quot;<\/span><span class=\"c6\">, getIntoCMMode:<\/span><span class=\"c4\">true<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">cnvid <\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) ChatMapper conversation number to play<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c27\">nid <\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) ChatMapper dialogue node number in the current conversation<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c27\">getIntoCMMode<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c29\">(optional) <\/span><span class=\"c29 c35\">true <\/span><span class=\"c29\">to change game status to Conversation Mode (with prev\/next\/pause buttons and no navigation), <\/span><span class=\"c29 c35\">false<\/span><span class=\"c0\">&nbsp;to remain in the current interaction mode (default)<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h446ekowhh5wa\"><span class=\"c39\">teleportActorToSpotTag<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">teleportActorToSpotTag() <\/span><span>teleports an <\/span><span class=\"c27\">actor<\/span><span>&nbsp;to a hotspot with the matching spotTag name<\/span><span class=\"c1\">.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Each hotspot has a spotTag field, here you can enter any text name to identify the hotspot.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Note: a hotspot can only accept one character occupying it at one time. If you try to teleport an actor or player to the spot when it is occupied no action will be taken.<\/span><\/p><p class=\"c2\"><span class=\"c1\">However, more than one hotspot can be given an identical spotTag name and the platform will randomly teleport to an unoccupied hotspot with the matching spotTag name.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: move actor 1 to hotspot2<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;teleportActorToSpotTag&quot;<\/span><span class=\"c6\">, actorId:<\/span><span class=\"c4\">&quot;1&quot;<\/span><span class=\"c6\">, spotTag:<\/span><span class=\"c4\">&quot;hotspot2&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;teleportActorToSpotTag&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">actorId<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;1&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">spotTag<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;hotspot2&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.teleportActorToSpotTag({actorId:<\/span><span class=\"c4\">1<\/span><span class=\"c6\">, spotTag:<\/span><span class=\"c4\">&quot;hotspot2&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.teleportActorToSpotTag({actorId:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">botcbf3319761da312d3dd0e9b49<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">, spotTag:<\/span><span class=\"c4\">&quot;hotspot2&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">actorId <\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) ChatMapper actor ID, or bot externalId<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c27\">spotTag<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) hotspot tag defined in the template&rsquo;s 3d scene<\/span><\/p><p class=\"c2\"><span class=\"c29\">See<\/span><span>&nbsp;<\/span><span class=\"c26\"><a class=\"c33\" href=\"https:\/\/learnbrite.com\/vr-scenario-academy-bot-authoring\/\">VR Scenario &#8211; Bot Authoring<\/a><\/span><span>&nbsp;<\/span><span class=\"c29\">section titled <\/span><span class=\"c27 c29\">Actor Hotspots Assignments in Templates <\/span><span class=\"c0\">to see images of spot identifiers in the scenario templates. For example the office template hotspots are identified as follows:<\/span><\/p><p class=\"c19\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 298.00px; height: 179.00px;\"><img decoding=\"async\" alt=\"office_hostpots.jpg\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXf8_xukWqVEYCa8ve5L_yDbgGp1Kbe0PXj1pXw-oR-IchWdfMc5fjQLlJOkSc0S5weLrCVwvwBQ1vWnIJkhHjjvEYkjJJiAMZckhLHA9BsXVy7kaXOCx6MT7fMbPuZ9f_TCgVRoVqhzTogY2QM?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 298.00px; height: 233.00px; margin-left: 0.00px; margin-top: -18.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h7snwyt1v1wy8\"><span class=\"c39\">teleportPlayerToSpotTag<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">teleportPlayerToSpotTag() <\/span><span>teleports the <\/span><span class=\"c27\">player <\/span><span class=\"c1\">to a hotspot.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Each hotspot has a spotTag field, here you can enter any text name to identify the hotspot.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Note: a hotspot can only accept one character occupying it at one time. If you try to teleport an actor or player to the spot when it is occupied no action will be taken and the user will see a notification that the hotspot is occupied.<\/span><\/p><p class=\"c2\"><span class=\"c1\">However, more than one hotspot can be given an identical spotTag name and the platform will randomly teleport to an unoccupied hotspot with the matching spotTag name.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: teleport player to spot with name &quot;hotspot2&quot;<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;teleportPlayerToSpotTag&quot;<\/span><span class=\"c6\">, spotTag:<\/span><span class=\"c4\">&quot;hotspot2&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;teleportPlayerToSpotTag&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">spotTag<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;hotspot2&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.teleportPlayerToSpotTag({spotTag:<\/span><span class=\"c4\">&quot;hotspot2&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: teleport player to hotspot with id 2 and don&rsquo;t animate the camera<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;teleportPlayerToSpotTag&quot;<\/span><span class=\"c6\">, spotTag:<\/span><span class=\"c4\">&quot;hotspot2&quot;<\/span><span class=\"c6\">, immediate:<\/span><span class=\"c4\">&quot;true&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;teleportPlayerToSpotTag&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">spotTag<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;hotspot2&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">immediate<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">true<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.teleportPlayerToSpotTag({spotTag:<\/span><span class=\"c4\">&quot;hotspot2&quot;<\/span><span class=\"c6\">, immediate:<\/span><span class=\"c4\">true}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c63\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">spotTag<\/span><\/p><\/td><td class=\"c78\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) hotspot tag defined in the template&rsquo;s 3d scene<\/span><\/p><p class=\"c2\"><span class=\"c29\">See<\/span><span>&nbsp;<\/span><span class=\"c26\"><a class=\"c33\" href=\"https:\/\/learnbrite.com\/vr-scenario-academy-bot-authoring\/\">VR Scenario &#8211; Bot Authoring<\/a><\/span><span>&nbsp;<\/span><span class=\"c29\">section titled <\/span><span class=\"c27 c29\">Actor Hotspots Assignments in Templates <\/span><span class=\"c0\">to see images of spot identifiers in the scenario templates. For example the office template hotspots are identified as follows:<\/span><\/p><p class=\"c19\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 191.50px; height: 115.03px;\"><img decoding=\"async\" alt=\"office_hostpots.jpg\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXf8_xukWqVEYCa8ve5L_yDbgGp1Kbe0PXj1pXw-oR-IchWdfMc5fjQLlJOkSc0S5weLrCVwvwBQ1vWnIJkhHjjvEYkjJJiAMZckhLHA9BsXVy7kaXOCx6MT7fMbPuZ9f_TCgVRoVqhzTogY2QM?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 191.50px; height: 149.73px; margin-left: 0.00px; margin-top: -11.57px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c63\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c27\">immediate<\/span><\/p><\/td><td class=\"c78\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">(optional) a value of <\/span><span class=\"c29 c35\">true<\/span><span class=\"c29\">&nbsp;avoids the camera animation to the new location, <\/span><span class=\"c29 c35\">false<\/span><span class=\"c0\">&nbsp;will animate the camera to the new hotspot (default)<\/span><\/p><\/td><\/tr><\/table><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hiu1yhmhg36fp\"><span class=\"c39\">setSpotTagActive<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">setSpotTagActive() <\/span><span>enables\/disables a hotspot by tag<\/span><span class=\"c1\">.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: set hotspot2 to enabled<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setSpotTagActive&quot;<\/span><span class=\"c6\">, spotTag:<\/span><span class=\"c4\">&quot;hotspot2&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;setSpotTagActive&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">spotTag<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;hotspot2&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setSpotTagActive({spotTag:<\/span><span class=\"c4\">&quot;hotspot2&quot;<\/span><span class=\"c20\">}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: set hotspot 2 to disabled<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setSpotTagActive&quot;<\/span><span class=\"c6\">, spotTag:<\/span><span class=\"c4\">&quot;hotspot2&quot;<\/span><span class=\"c6\">, value:<\/span><span class=\"c4\">&quot;false&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;setSpotTagActive&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">spotTag<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;hotspot2&quot;, &quot;<\/span><span class=\"c6\">value<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setSpotTagActive({spotTag:<\/span><span class=\"c4\">&quot;hotspot2&quot;<\/span><span class=\"c6\">, value:<\/span><span class=\"c4\">false<\/span><span class=\"c20\">}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">spotTag <\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">(required) hotspot tag defined in the template&rsquo;s 3d scene. See<\/span><span>&nbsp;<\/span><span class=\"c26\"><a class=\"c33\" href=\"https:\/\/learnbrite.com\/vr-scenario-academy-bot-authoring\/\">VR Scenario &#8211; Bot Authoring<\/a><\/span><span>&nbsp;<\/span><span class=\"c29\">section titled <\/span><span class=\"c27 c29\">Actor Hotspots Assignments in Templates <\/span><span class=\"c0\">to see images of spot identifiers in the scenario templates. For example the office template hotspots are identified as follows:<\/span><\/p><p class=\"c19\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 191.50px; height: 115.03px;\"><img decoding=\"async\" alt=\"office_hostpots.jpg\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXf8_xukWqVEYCa8ve5L_yDbgGp1Kbe0PXj1pXw-oR-IchWdfMc5fjQLlJOkSc0S5weLrCVwvwBQ1vWnIJkhHjjvEYkjJJiAMZckhLHA9BsXVy7kaXOCx6MT7fMbPuZ9f_TCgVRoVqhzTogY2QM?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 191.50px; height: 149.73px; margin-left: 0.00px; margin-top: -11.57px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c27\">value<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">(optional) a value of <\/span><span class=\"c29 c35\">true<\/span><span class=\"c29\">&nbsp;(default) enables the hotspot, <\/span><span class=\"c29 c35\">false<\/span><span class=\"c0\">&nbsp;will disable the hotspot (default)<\/span><\/p><\/td><\/tr><\/table><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><h3 class=\"c31\" id=\"h6xabgzir39j2\"><span class=\"c39\">setUserVariable<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Set a variable (which will also be reflected in ChatMapper) and updates objects in scene.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: set a ChatMapper variable users_name to Fred<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setUserVariable&quot;<\/span><span class=\"c6\">, name:<\/span><span class=\"c4\">&quot;users_name&quot;<\/span><span class=\"c6\">, value:<\/span><span class=\"c4\">&quot;Fred&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;setUserVariable&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">name<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;users_name&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">value<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;Fred&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setUserVariable(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">name:<\/span><span class=\"c4\">&quot;users_name&quot;<\/span><span class=\"c6\">, value:<\/span><span class=\"c4\">&quot;Fred&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: set a ChatMapper variable missionCompleted to true<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setUserVariable&quot;<\/span><span class=\"c6\">, name:<\/span><span class=\"c4\">&quot;missionCompleted&quot;<\/span><span class=\"c6\">, value:<\/span><span class=\"c4\">&quot;true&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;setUserVariable&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">name<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;missionCompleted&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">value<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;true&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setUserVariable(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">name:<\/span><span class=\"c4\">&quot;missionCompleted&quot;<\/span><span class=\"c6\">, value:<\/span><span class=\"c4\">&quot;true&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">name<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) name of the ChatMapper variable<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c27\">value<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) the value you wish to set the variable to<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c44\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hkrxr2fwvj4cg\"><span>getUserVariable <\/span><span class=\"c24\">2.15+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Get the value of a certain variable (which can be set from ChatMapper as well).<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: get the &ldquo;users_name&rdquo; variable, defaulting to &ldquo;Fred&rdquo; if the variable is not defined\/has no value<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;getUserVariable&quot;<\/span><span class=\"c6\">, name:<\/span><span class=\"c4\">&quot;users_name&quot;<\/span><span class=\"c6\">, default:<\/span><span class=\"c4\">&quot;Fred&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;getUserVariable&quot;<\/span><span class=\"c6\">, &quot;name&quot;:<\/span><span class=\"c4\">&quot;users_name&quot;<\/span><span class=\"c6\">, &quot;default&quot;:<\/span><span class=\"c4\">&quot;Fred&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.getUserVariable({name:<\/span><span class=\"c4\">&quot;users_name&quot;<\/span><span class=\"c6\">, default:<\/span><span class=\"c4\">&quot;Fred&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">name<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) name of the variable requested<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c27\">default<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">A default value to return if the variable doesn&rsquo;t exist<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">mixed<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">The value of the variable requested<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hkcis36i3q1e8\"><span class=\"c39\">displayNotification<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">displayNotification()<\/span><span class=\"c1\">&nbsp;displays a notification in the top right of the screen, that can be fully customized.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: display a popup with the title The Popup Title with a message Hello world! and a OK button<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;displayNotification&quot;<\/span><span class=\"c6\">, message:<\/span><span class=\"c4\">&quot;You just found a diamond!&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;displayNotification&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">message<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;You just found a diamond!&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.displayNotification(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">message:<\/span><span class=\"c4\">&quot;You just found a diamond!&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c27\">message<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) the text to display as a message in the notification. Can be HTML. Following code displays a notification with a hyperlink:<\/span><\/p><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;displayNotification&quot;<\/span><span class=\"c6\">,<\/span><span class=\"c4\">&quot;message&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;For more details about actions please visit &lt;a href=&#39;https:\/\/hyperspace.mv\/academy\/scenario-actions\/&#39;&gt;Scenario Actions Academy Page&lt;\/a&gt;&quot;<\/span><span class=\"c6\">}<\/span><\/p><p class=\"c11\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 474.00px; height: 94.67px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXcG0NUn23S60bk4tDAZWqi-g50-Ea9QylBCbIsNlGL095KlTTzlasVBGv8vNcQHVT8VZ_VyAsmpjaGZwLNuNmhIRb1mYV_3jUqMyKUck5lYtgtBQsE8NV9RX1C0xx3vWybVT_ul2A9tDeUh4PwO0g?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 474.00px; height: 94.67px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">type<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) the type of alert, it will change colors and default badge. See image below for every example. Available values are &quot;success&quot; (the default), &quot;reward&quot;(2.8+), &quot;primary&quot;, &quot;secondary&quot;, &quot;warning&quot;, &quot;error&quot; or &quot;danger&quot;, &quot;info&quot;, &quot;light&quot;, &quot;dark&quot;<\/span><\/p><p class=\"c91\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px -0.00px; border: 1.33px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 146.78px; height: 299.50px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXeCBBpon611XS5t1w0oAJbz_csk9DixglXr8gIoCl7JHcWp-R96dgO5LnPU-xZUrMAeTU41nGPGwb-BVCs9vX1XaMdDY1xc4GNy9l0MQ0hNBBgnf9v6nN1bOsfz8SJGsSK8h5UgimZo4YHHQ-Wl?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 146.78px; height: 299.50px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">badgeText<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) the text to put in the badge, if any. This can also be HTML.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">fadeOutAfter<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) the number of milliseconds (thousandths of a second) after which the alert should start fading out<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">fadeOutDuration<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) the number of milliseconds the fade-out animation will take<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">playSfx<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, 2.9+) play a sound when displaying the notification. Defaults to false<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">sfxSrc<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, 2.9+) the URL of the audio file to be played. If no URL is provided, a default sound will play. The URL can also be the local path of a file included within the Scenario (through a CMPKG upload)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">id<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, 3.0+) an identification to make the notification unique. Displaying a new notification using the same id will replace the previous one.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h57xeo2kx0oba\"><span class=\"c39\">launchYammerFeed<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">launchYammerFeed()<\/span><span class=\"c1\">&nbsp;pops up a Yammer feed.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: popup a basic yammer discussion board<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;launchYammerFeed&quot;<\/span><span class=\"c6\">, network:<\/span><span class=\"c4\">&quot;hellonetwork&quot;<\/span><span class=\"c6\">, feedId:<\/span><span class=\"c4\">&quot;0000000&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;launchYammerFeed&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">network<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;hellonetwork&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">feedId<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;0000000&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.launchYammerFeed(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">network:<\/span><span class=\"c4\">&quot;hellonetwork&quot;<\/span><span class=\"c6\">, feedId:<\/span><span class=\"c4\">&quot;0000000&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: popup an advanced yammer discussion board<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;launchYammerFeed&quot;<\/span><span class=\"c6\">, config:<\/span><span class=\"c4\">&quot;{use_sso:true header:false footer:false showOpenGraphPreview:false defaultToCanonical:true hideNetworkName:true width:60vw height:40vw}&quot;<\/span><span class=\"c6\">, network:<\/span><span class=\"c4\">&quot;hellonetwork&quot;<\/span><span class=\"c6\">, feedId:<\/span><span class=\"c4\">&quot;0000000&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;launchYammerFeed&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">config<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;{use_sso:true header:false footer:false showOpenGraphPreview:false defaultToCanonical:true hideNetworkName:true width:60vw height:40vw}&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">network<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;hellonetwork&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">feedId<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;0000000&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.launchYammerFeed(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">config:<\/span><span class=\"c4\">&quot;{use_sso:true header:false footer:false showOpenGraphPreview:false defaultToCanonical:true hideNetworkName:true width:60vw height:40vw}&quot;<\/span><span class=\"c6\">, network:<\/span><span class=\"c4\">&quot;hellonetwork&quot;<\/span><span class=\"c6\">, feedId:<\/span><span class=\"c4\">&quot;0000000&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c79\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">config<\/span><\/p><\/td><td class=\"c85\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) an object containing:<\/span><\/p><p class=\"c11\"><span class=\"c0\">{use_sso:&#39; &#39; header:&#39; &#39; footer:&#39; &#39; showOpenGraphPreview:&#39; &#39; defaultToCanonical:&#39; &#39; hideNetworkName:&#39; &#39; width:&#39; &#39; height:&#39; &#39;}<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c79\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c27\">network<\/span><\/p><\/td><td class=\"c85\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) the yammer network name<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c79\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">feedId<\/span><\/p><\/td><td class=\"c85\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) the feedId in the yammer network<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hggeffqtkzsre\"><span class=\"c39\">callFunction<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">callFunction()<\/span><span class=\"c1\">&nbsp;calls a function &#8211; only applicable to window level functions and 1 parameter.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: call a function<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;callFunction&quot;<\/span><span class=\"c6\">, name:<\/span><span class=\"c4\">&quot;alert&quot;<\/span><span class=\"c6\">, parameter:<\/span><span class=\"c4\">&quot;hello&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;callFunction&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">name<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;alert&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">parameter<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;hello&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.callFunction(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">name:<\/span><span class=\"c4\">&quot;alert&quot;<\/span><span class=\"c6\">, parameter:<\/span><span class=\"c4\">&quot;hello&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">name<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) name of the function to call<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c27\">parameter<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) one parameter to be passed to the function. If null, all parameters are passed in one object<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"ht6kxd7s62m0y\"><span class=\"c39\">displayIframe<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">displayIframe()<\/span><span class=\"c1\">&nbsp;pops up a webpage.<\/span><\/p><p class=\"c2\"><span class=\"c1\">Note: some sites have a security policy that blocks being displayed in an iFrame. You can confirm this by looking at your browser console for a message like:<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">Refused to display <\/span><span class=\"c4\">&#39;https:\/\/www.google.com\/&#39;<\/span><span class=\"c6\">&nbsp;<\/span><span class=\"c23\">in<\/span><span class=\"c6\">&nbsp;a frame because it <\/span><span class=\"c23\">set<\/span><span class=\"c6\">&nbsp;<\/span><span class=\"c4\">&#39;X-Frame-Options&#39;<\/span><span class=\"c6\">&nbsp;to <\/span><span class=\"c4\">&#39;sameorigin&#39;<\/span><span class=\"c6\">.<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: popup a basic iframe<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;displayIframe&quot;<\/span><span class=\"c6\">, url:<\/span><span class=\"c4\">&quot;https:\/\/wikipedia.org&quot;<\/span><span class=\"c6\">, header:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">&#39;<\/span><span class=\"c4\">Wikipedia<\/span><span class=\"c6\">&#39;<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;<\/span><span class=\"c4\">action<\/span><span class=\"c6\">&quot;:&quot;<\/span><span class=\"c4\">displayIframe<\/span><span class=\"c6\">&quot;, &quot;<\/span><span class=\"c4\">url<\/span><span class=\"c6\">&quot;:&quot;<\/span><span class=\"c4\">https:\/\/wikipedia.org<\/span><span class=\"c6\">&quot;, &quot;<\/span><span class=\"c4\">header<\/span><span class=\"c6\">&quot;: &quot;<\/span><span class=\"c4\">Wikipedia<\/span><span class=\"c6\">&quot;}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.displayIframe({url:&#39;<\/span><span class=\"c4\">https:\/\/wikipedia.org<\/span><span class=\"c6\">&#39;, header: <\/span><span class=\"c4\">&#39;Wikipedia&#39;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">url<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) source url of the page to display in the body of the popup<\/span><\/p><\/td><\/tr><tr class=\"c59\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">isPersistent<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, 2.8+) a persistent iframe will not be removed from the page even if the modal is hidden, so for instance a video embedded in this way will keep playing in the background even if it&rsquo;s not visible. True by default.<\/span><\/p><\/td><\/tr><tr class=\"c59\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">header<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, 2.9+) the text to be included in the header of the modal, which will also include a &quot;close&quot; button. This text can be HTML.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h7jlpy4pi6ucz\"><span class=\"c39\">displayForm<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">displayForm()<\/span><span>&nbsp;displays a form using web standard <\/span><span class=\"c26\"><a class=\"c33\" href=\"http:\/\/www.alpacajs.org\/documentation.html\">A<\/a><\/span><span class=\"c26\"><a class=\"c33\" href=\"http:\/\/www.alpacajs.org\/documentation.html\">lpaca Forms structure<\/a><\/span><span>&nbsp;<\/span><span class=\"c1\">in a popup.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script Example: popup a basic form<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.displayForm({<br> &nbsp; &nbsp;<\/span><span class=\"c4\">name<\/span><span class=\"c6\">: <\/span><span class=\"c4\">&quot;box1&quot;<\/span><span class=\"c6\">,<br> &nbsp; &nbsp;<\/span><span class=\"c4\">title<\/span><span class=\"c6\">: <\/span><span class=\"c4\">&quot;Select Risk Type&quot;<\/span><span class=\"c6\">,<br> &nbsp; &nbsp;<\/span><span class=\"c4\">data<\/span><span class=\"c6\">: <\/span><span class=\"c20 c36\">false<\/span><span class=\"c6\">,<br> &nbsp; &nbsp;<\/span><span class=\"c4\">options<\/span><span class=\"c6\">: {<br> &nbsp; &nbsp; &nbsp;<\/span><span class=\"c4\">rightLabel<\/span><span class=\"c6\">: <\/span><span class=\"c4\">&quot;Mark this&quot;<\/span><span class=\"c6\"><br> &nbsp; &nbsp;},<br> &nbsp; &nbsp;<\/span><span class=\"c4\">width<\/span><span class=\"c6\">: <\/span><span class=\"c4\">&quot;20em&quot;<\/span><span class=\"c6\">,<br> &nbsp; &nbsp;<\/span><span class=\"c4\">height<\/span><span class=\"c6\">: <\/span><span class=\"c4\">&quot;3em&quot;<\/span><span class=\"c6\">&nbsp; &nbsp; <br>});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span>The <\/span><span class=\"c27\">schema <\/span><span>and <\/span><span class=\"c27\">options <\/span><span>can be defined as variables (in the first node of the ChatMapper conversation for example) and then used in <\/span><span class=\"c27\">parameters <\/span><span class=\"c1\">as a string. The string will be evaluated in JavaScript to get the object.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: popup a form with its schema and options defined in variables.<\/span><\/p><p class=\"c2\"><span>The schema and options variables (defined once in ChatMapper)<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c23 c8\">var<\/span><span class=\"c6 c8\">&nbsp;sandbox_form_schema = {<br> &nbsp; &nbsp;<\/span><span class=\"c4 c8\">&quot;type&quot;<\/span><span class=\"c6 c8\">: <\/span><span class=\"c4 c8\">&quot;string&quot;<\/span><span class=\"c6 c8\">,<br> &nbsp; &nbsp;<\/span><span class=\"c4 c8\">&quot;enum&quot;<\/span><span class=\"c6 c8\">: [<\/span><span class=\"c4 c8\">&quot;mobility&quot;<\/span><span class=\"c6 c8\">, <\/span><span class=\"c4 c8\">&quot;vision&quot;<\/span><span class=\"c6 c8\">, <\/span><span class=\"c4 c8\">&quot;equipment-built-environment&quot;<\/span><span class=\"c6 c8\">, <\/span><span class=\"c4 c8\">&quot;electrical-burn&quot;<\/span><span class=\"c6 c8\">,<\/span><span class=\"c4 c8\">&quot;medication-nutritional&quot;<\/span><span class=\"c6 c8\">,<\/span><span class=\"c4 c8\">&quot;prior-injury&quot;<\/span><span class=\"c6 c8\">]<br>};<br><br><\/span><span class=\"c23 c8\">var<\/span><span class=\"c6 c8\">&nbsp;sandbox_form_options = {<br> &nbsp; &nbsp;<\/span><span class=\"c4 c8\">&quot;type&quot;<\/span><span class=\"c6 c8\">: <\/span><span class=\"c4 c8\">&quot;checkbox&quot;<\/span><span class=\"c6 c8\">,<br> &nbsp; &nbsp;<\/span><span class=\"c4 c8\">&quot;optionLabels&quot;<\/span><span class=\"c6 c8\">: [<br> &nbsp; &nbsp; &nbsp; &nbsp;<\/span><span class=\"c4 c8\">&quot;&lt;img src=&#39;..\/..\/scenario_sandbox\/assets\/textures\/0.png&#39;&gt;Mobility Hazard (Extrinsic)&quot;<\/span><span class=\"c6 c8\">, <br> &nbsp; &nbsp; &nbsp; &nbsp;<\/span><span class=\"c4 c8\">&quot;&lt;img src=&#39;..\/..\/scenario_sandbox\/assets\/textures\/1.png&#39;&gt;Vision Hazard (Extrinsic)&quot;<\/span><span class=\"c6 c8\">,<br> &nbsp; &nbsp; &nbsp; &nbsp;<\/span><span class=\"c4 c8\">&quot;&lt;img src=&#39;..\/..\/scenario_sandbox\/assets\/textures\/2.png&#39;&gt;Equipment \/ Built Environment Hazard (Extrinsic)&quot;<\/span><span class=\"c6 c8\">,<br> &nbsp; &nbsp; &nbsp; &nbsp;<\/span><span class=\"c4 c8\">&quot;&lt;img src=&#39;..\/..\/scenario_sandbox\/assets\/textures\/3.png&#39;&gt;Electrical \/ Burn Hazard (Extrinsic)&quot;<\/span><span class=\"c6 c8\">,<br> &nbsp; &nbsp; &nbsp; &nbsp;<\/span><span class=\"c4 c8\">&quot;&lt;img src=&#39;..\/..\/scenario_sandbox\/assets\/textures\/4.png&#39;&gt;Medication \/ Nutritional Hazard (Intrinsic)&quot;<\/span><span class=\"c6 c8\">,<br> &nbsp; &nbsp; &nbsp; &nbsp;<\/span><span class=\"c4 c8\">&quot;&lt;img src=&#39;..\/..\/scenario_sandbox\/assets\/textures\/5.png&#39;&gt;Prior Injury (Intrinsic)&quot;<\/span><span class=\"c6 c8\">]<br>};<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c60 c77\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">The form popup (used in nodes where you want the form to popup)<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.displayForm({<br> &nbsp; &nbsp;title: <\/span><span class=\"c4\">&quot;Select Risk Type&quot;<\/span><span class=\"c6\">,<br> &nbsp; &nbsp;name: <\/span><span class=\"c4\">&quot;box2&quot;<\/span><span class=\"c6\">,<br> &nbsp; &nbsp;schema: sandbox_form_schema,<br> &nbsp; &nbsp;options: sandbox_form_options<br> &nbsp;});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11\"><span class=\"c29\">Can contain any AlpacaForms parameter (schema, options, data, view, etc, (see documentation on <\/span><span class=\"c26\"><a class=\"c33\" href=\"http:\/\/alpacajs.org\/documentation.html\">AlpacaForms website<\/a><\/span><span class=\"c29\">)<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">view<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">data<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">name<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">if no name is provided, LB.Forms.results will be the result of that form. If a name is provided, it will be a property inside LB.Forms.results<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">title<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">the title for the popup<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">buttonText<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">the submit button text (default) Submit<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">saveToCMVariables <\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">if true, responses will be set as ChatMapper variables too<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">width\/height<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">string to be attached as css parameter (e.g. 100px, 100vw, 100em &#8211; px, vw, or em must be present)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">callback<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">(formSettings, results) &#8211; callback will be triggered when the form is submitted. <\/span><span class=\"c29 c35 c94\">Not compatible with multiuser actions in 2.7+<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">schema<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">can be object or string<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">options<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">can be object or string<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h8u6jytu4wxrr\"><span class=\"c39\">exitConversation<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">exitConversation()<\/span><span class=\"c1\">&nbsp;exits the current ChatMapper conversation.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: exit the current conversation<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;exitConversation&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;exitConversation&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.exitConversation();<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: exit the current conversation and return to the previous space (of this world)<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;exitConversation&quot;, returnToLastScene:&quot;true&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;exitConversation&quot;, &quot;returnToLastScene&quot;:true<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.exitConversation(<\/span><span class=\"c4\">{returnToLastScene:true}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c97\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">returnToLastScene<\/span><\/p><\/td><td class=\"c92\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">(optional) <\/span><span class=\"c29 c35\">true<\/span><span class=\"c29\">&nbsp;returns to the last space (only in multi-space worlds), <\/span><span class=\"c29 c35\">false<\/span><span class=\"c0\">&nbsp;stays in the current space (default)<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hhvtsykqosuyx\"><span class=\"c39\">openURLInNewWindow<\/span><\/h3><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span>The <\/span><span class=\"c27\">openURLInNewWindow()<\/span><span class=\"c1\">&nbsp;opens the url in a new window with a given title.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: open a new tab\/window showing the given url<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;openURLInNewWindow&quot;<\/span><span class=\"c6\">, url:<\/span><span class=\"c4\">&quot;https:\/\/google.com&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;openURLInNewWindow&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">url<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;https:\/\/google.com&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.<\/span><span class=\"c27\">openURLInNewWindow<\/span><span class=\"c6\">(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">url:<\/span><span class=\"c4\">&quot;https:\/\/google.com&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: open a new tab\/window showing the given url and title<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;openURLInNewWindow&quot;<\/span><span class=\"c6\">, url:<\/span><span class=\"c4\">&quot;https:\/\/google.com&quot;<\/span><span class=\"c6\">, title:<\/span><span class=\"c4\">&quot;Search_Tab&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;openURLInNewWindow&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">url<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;https:\/\/google.com&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">title<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;Search_Tab&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.openURLInNewWindow(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">url:<\/span><span class=\"c4\">&quot;https:\/\/google.com&quot;<\/span><span class=\"c6\">, title:<\/span><span class=\"c4\">&quot;Search_Tab&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">url<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) source url of the page to display in the new tab\/window<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c27\">title<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) the text of the name for the new tab\/window, can be useful to reference through script or to re-user\/load content into the same named tab again later (default) blank<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hkir2kbmg2exf\"><span class=\"c39\">playGesture<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">playGesture()<\/span><span>&nbsp;action causes a named animation to be played on a character. &nbsp;Learn more about <\/span><span class=\"c26\"><a class=\"c33\" href=\"https:\/\/learnbrite.com\/academy\/scenario-gestures\/\">gestures here<\/a><\/span><span>.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span>Example: play the <\/span><span class=\"c27\">yes <\/span><span class=\"c1\">gesture on the current actor<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;playGesture&quot;<\/span><span class=\"c6\">, name:<\/span><span class=\"c4\">&quot;yes&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;playGesture&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">name<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;yes&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.playGesture(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">name:<\/span><span class=\"c4\">&quot;yes&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span>Example: play the <\/span><span class=\"c27\">no <\/span><span class=\"c1\">gesture on actor 2 and play it over 2.5 seconds (2500 milliseconds)<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;playGesture&quot;<\/span><span class=\"c6\">, name:<\/span><span class=\"c4\">&quot;no&quot;<\/span><span class=\"c6\">, actorId:<\/span><span class=\"c4\">&quot;2&quot;<\/span><span class=\"c6\">, duration:<\/span><span class=\"c4\">&quot;2500&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;playGesture&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">name<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;no&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">actorId<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;2&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">duration<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;2500&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.playGesture(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">name:<\/span><span class=\"c4\">&quot;no&quot;<\/span><span class=\"c6\">, actorId:<\/span><span class=\"c4\">2<\/span><span class=\"c6\">, duration:<\/span><span class=\"c4\">&quot;2500&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">name<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">(required) name of animation (see <\/span><span class=\"c26\"><a class=\"c33\" href=\"https:\/\/learnbrite.com\/academy\/scenario-gestures\/\">Scenario Gestures<\/a><\/span><span class=\"c0\">&nbsp;docs for full list)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">actorId<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) if not supplied the gesture will play on the current talking avatar of the dialogue node<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">externalId<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) the externalId of the avatar is also accepted<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c27\">duration<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) duration of gesture animation (default) 2000 milliseconds. <br>Note: If you find an animation being cut short due to the 2000 millisecond default use &ldquo;auto&rdquo; for duration instead this will play the animation&#39;s full duration.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">mask<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) defines which parts of the body the animation is applied to. Check the Animation Masks section below. Default is set in the state such as standing (FULL), sitting (torso up), sitting-idle<\/span><\/p><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><p class=\"c11\"><span class=\"c0\">Available animation masks:<\/span><\/p><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><p class=\"c11\"><span class=\"c45\">FULL<\/span><\/p><p class=\"c11\"><span class=\"c45\">BOT<\/span><\/p><p class=\"c11\"><span class=\"c45\">MID<\/span><\/p><p class=\"c11\"><span class=\"c45\">TOP<\/span><\/p><p class=\"c11\"><span class=\"c45\">HEAD<\/span><\/p><p class=\"c11\"><span class=\"c45\">LEGS<\/span><\/p><p class=\"c11\"><span class=\"c45\">ARMS<\/span><\/p><p class=\"c11\"><span class=\"c45\">MOUTH<\/span><\/p><p class=\"c11\"><span class=\"c45\">EYES<\/span><\/p><p class=\"c11\"><span class=\"c45\">EYEBALLS<\/span><\/p><p class=\"c11\"><span class=\"c45\">EYEBROWS<\/span><\/p><p class=\"c11\"><span class=\"c45\">ARM_LEFT<\/span><\/p><p class=\"c11\"><span class=\"c45\">ARM_RIGHT<\/span><\/p><p class=\"c11\"><span class=\"c45\">HEADNOEYEBALLS<\/span><\/p><p class=\"c11\"><span class=\"c45\">FACE<\/span><\/p><p class=\"c11\"><span class=\"c45\">FACENOEYEBALLS<\/span><\/p><p class=\"c11\"><span class=\"c45\">TORSOLEGS<\/span><\/p><p class=\"c11\"><span class=\"c45\">EYELIDS<\/span><\/p><p class=\"c11\"><span class=\"c45\">HEADNOFACE<\/span><\/p><p class=\"c11\"><span class=\"c45\">NONE<\/span><\/p><p class=\"c11\"><span class=\"c45\">TORSOHEAD<\/span><\/p><p class=\"c11\"><span class=\"c45\">CHAIRBOT<\/span><\/p><p class=\"c11\"><span class=\"c96\">HANDS<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hl57rp1vc04tv\"><span class=\"c39\">setAvatarLookTarget<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">setAvatarLookTarget()<\/span><span class=\"c1\">&nbsp;sets lookTarget for the avatar, which will override everything else. Will affect the player if no avatar or actorId specified.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Making an avatar look at a fixed point<\/span><\/p><p class=\"c2\"><span class=\"c1\">Each frame the avatar checks a prioritized list to decide where it should look towards.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">The priority order is:<\/span><\/p><ol class=\"c47 lst-kix_cyswbikpv3l-0 start\" start=\"1\"><li class=\"c2 c41 li-bullet-0\"><span class=\"c1\">lookTarget (if it&#39;s not null)<\/span><\/li><li class=\"c2 c41 li-bullet-0\"><span>ChatMapper <\/span><span class=\"c27\">conversant<\/span><span class=\"c1\">&nbsp;(if we&#39;re in a ChatMapper conversation)<\/span><\/li><li class=\"c2 c41 li-bullet-0\"><span>Follow the camera direction the player is looking in (if the actor is the <\/span><span class=\"c27\">player <\/span><span>and the Space setting <\/span><span class=\"c27\">Avatar follow camera look at <\/span><span class=\"c1\">is on<\/span><\/li><li class=\"c2 c41 li-bullet-0\"><span class=\"c1\">Hotspot target (if defined)<\/span><\/li><li class=\"c2 c41 li-bullet-0\"><span class=\"c1\">Look towards the front<\/span><\/li><\/ol><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: player avatar to look to a defined point in the space<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setAvatarLookTarget&quot;<\/span><span class=\"c6\">, lookTarget:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c23\">new<\/span><span class=\"c6\">&nbsp;THREE.Vector3(<\/span><span class=\"c4\">-3<\/span><span class=\"c6\">, <\/span><span class=\"c4\">1<\/span><span class=\"c6\">, <\/span><span class=\"c4\">-3<\/span><span class=\"c6\">)<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;setAvatarLookTarget&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">lookTarget<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c23\">new<\/span><span class=\"c6\">&nbsp;THREE.Vector3(<\/span><span class=\"c4\">-3<\/span><span class=\"c6\">, <\/span><span class=\"c4\">1<\/span><span class=\"c6\">, <\/span><span class=\"c4\">-3<\/span><span class=\"c6\">)<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setAvatarLookTarget({<br> &nbsp; &nbsp;lookTarget: <\/span><span class=\"c23\">new<\/span><span class=\"c6\">&nbsp;THREE.Vector3(<\/span><span class=\"c4\">-3<\/span><span class=\"c6\">, <\/span><span class=\"c4\">1<\/span><span class=\"c6\">, <\/span><span class=\"c4\">-3<\/span><span class=\"c6\">)<br>});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: remove the lookTarget property so the avatar would look for other parameters to look at (see priority list above)<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">setAvatarLookTarget<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">, lookTarget:<\/span><span class=\"c4\">&quot;null&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">setAvatarLookTarget<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">lookTarget<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;null&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setAvatarLookTarget({<br> &nbsp; &nbsp;lookTarget: <\/span><span class=\"c20 c36\">null<\/span><span class=\"c6\"><br>});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script Example: look at an item &quot;breathalyzer&quot; in the scene. Even if the item moves, the avatar will follow look at it<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c23\">var<\/span><span class=\"c6\">&nbsp;b = LB.Utils.findItem(<\/span><span class=\"c4\">&quot;breathalyzer&quot;<\/span><span class=\"c6\">);<br>LB.Actions.setAvatarLookTarget({<br> &nbsp; &nbsp;lookTarget: b<br>});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: actor with ID 1 will look at the actor with ID 2. Even if the actor 2 moves, avatar 1 will look to where it moves<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">setAvatarLookTarget<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">, actorId:<\/span><span class=\"c4\">&quot;1&quot;<\/span><span class=\"c6\">, lookTarget:<\/span><span class=\"c4\">&quot;2&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">setAvatarLookTarget<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">actorId<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;1&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">lookTarget<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;2&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setAvatarLookTarget({<br> &nbsp; &nbsp;actorId: <\/span><span class=\"c4\">1<\/span><span class=\"c6\">,<br> &nbsp; &nbsp;lookTarget: <\/span><span class=\"c4\">2<\/span><span class=\"c6\"><br>});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">actorId<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) ChatMapper ID of the actor<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">avatar<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) avatar object (will override actorId)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c27\">lookTarget<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) target, this applies to the ChatMapper CAF avatar_lookTarget and the avatarLookAt action<\/span><\/p><p class=\"c11\"><span class=\"c27 c29\">null <\/span><span class=\"c0\">&#8211; avatar won&rsquo;t take this parameter into account when updating its look direction<\/span><\/p><p class=\"c11\"><span class=\"c0\">string:<\/span><\/p><p class=\"c11\"><span class=\"c29\">&quot;<\/span><span class=\"c27 c29\">camera<\/span><span class=\"c29\">&quot;<\/span><span class=\"c0\">&nbsp;&#8211; looks at the currentCamera<\/span><\/p><p class=\"c11\"><span class=\"c29\">&quot;<\/span><span class=\"c27 c29\">none<\/span><span class=\"c29\">&quot;<\/span><span class=\"c0\">&nbsp;&#8211; &nbsp;unsets the lookTarget (sets the parameter to null) <\/span><\/p><p class=\"c11\"><span class=\"c29\">&quot;<\/span><span class=\"c27 c29\">Name of an object<\/span><span class=\"c29\">&quot;<\/span><span class=\"c0\">&nbsp;&#8211; looks for an object with that name to make the lookTarget<\/span><\/p><p class=\"c11\"><span class=\"c27 c29\">number<\/span><span class=\"c29\">&nbsp;&#8211; <\/span><span class=\"c0\">looks for an actor with that ID to be the lookTarget<\/span><\/p><p class=\"c11\"><span class=\"c27 c29\">object<\/span><span class=\"c29\">&nbsp;&#8211; <\/span><span class=\"c29\">is it THREE.Object3D? Then look at its position<\/span><span class=\"c25\">&nbsp;(deprecated in 2.7+, use object name instead)<\/span><\/p><p class=\"c11\"><span class=\"c27 c29\">vector3D<\/span><span class=\"c29\">&nbsp;&#8211; <\/span><span class=\"c0\">look at this position<\/span><\/p><\/td><\/tr><\/table><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hmmilebdvaad\"><span class=\"c39\">fadeScene<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">fadeScene()<\/span><span class=\"c1\">&nbsp;shows a black (customizable) overlay on top of the scene.<\/span><\/p><p class=\"c2\"><span class=\"c1\">Note: fadeScene does not apply to VR\/AR, it uses a 2D HTML layer which is only visible outside immersive view.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">direction<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) &quot;in&quot; or &quot;out&quot; for fade-in or fade-out.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">duration<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) duration of the animation in milliseconds. Default is 1000<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">color<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, 2.12+) color of the overlay, black by default. Any CSS-valid color property is accepted.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">opacity<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, 2.12+) opacity of the overlay, from 0 (invisible) to 1 (completely opaque). 1 by default.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">clickThrough<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, 2.12+) if true, the user can interact with the scene. If false, interactions are blocked. False by default, it can be useful to set it as true with low-opacity overlays.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: fade the scene to black<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">fadeScene<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">, direction:<\/span><span class=\"c4\">&quot;out&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">fadeScene<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">direction<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;out&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.fadeScene(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">direction:<\/span><span class=\"c4\">&quot;out&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: fade the scene to yellow<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;fadeScene&quot;<\/span><span class=\"c6\">, direction:<\/span><span class=\"c4\">&quot;out&quot;<\/span><span class=\"c6\">, color:<\/span><span class=\"c4\">&quot;yellow&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;fadeScene&quot;<\/span><span class=\"c6\">, &quot;direction&quot;:<\/span><span class=\"c4\">&quot;out&quot;<\/span><span class=\"c6\">, &quot;color&quot;:<\/span><span class=\"c4\">&quot;yellow&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.fadeScene({direction:<\/span><span class=\"c4\">&quot;out&quot;<\/span><span class=\"c6\">, color:<\/span><span class=\"c4\">&quot;yellow&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: fade in scene from black<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">fadeScene<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">, direction:<\/span><span class=\"c4\">&quot;in&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">fadeScene<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">direction<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;in&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.fadeScene(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">direction:<\/span><span class=\"c4\">&quot;in&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: fade in the scene from black to visible over 1.5 seconds<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;fadeScene&quot;<\/span><span class=\"c6\">, duration:<\/span><span class=\"c4\">&quot;1500&quot;<\/span><span class=\"c6\">, direction:<\/span><span class=\"c4\">&quot;in&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;fadeScene&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">duration<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;1500&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">direction<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;in&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.fadeScene(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">duration:<\/span><span class=\"c4\">&quot;1500&quot;<\/span><span class=\"c6\">, direction:<\/span><span class=\"c4\">&quot;in&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hmfxgpvt7zyql\"><span class=\"c39\">forceCameraShot<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">forceCameraShot()<\/span><span>&nbsp;forces the camera shot for some time, only in <\/span><span class=\"c27\">exploration mode<\/span><span class=\"c1\">.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: animate the camera shot (see shot code explanations below)<\/span><\/p><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">forceCameraShot<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">, shotName:<\/span><span class=\"c4\">&quot;XCU&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">forceCameraShot<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">shotName<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;XLS&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: animate the camera for 1 second to do a Big Close Up for 3 seconds<\/span><\/p><p class=\"c2\"><span class=\"c12\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">forceCameraShot<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">, duration:<\/span><span class=\"c4\">&quot;3000&quot;<\/span><span class=\"c6\">, animationTime:<\/span><span class=\"c4\">&quot;1000&quot;<\/span><span class=\"c6\">, shotName:<\/span><span class=\"c4\">&quot;BCU&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c12\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">forceCameraShot<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">duration<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;3000&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">animationTime<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;1000&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">shotName<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;BCU&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c12\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.<\/span><span class=\"c27\">forceCameraShot<\/span><span class=\"c6\">(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">duration:<\/span><span class=\"c4\">&quot;3000&quot;<\/span><span class=\"c6\">, animationTime:<\/span><span class=\"c4\">&quot;1000&quot;<\/span><span class=\"c6\">, shotName:<\/span><span class=\"c4\">&quot;BCU&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">duration<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) forces the shot for a number of milliseconds<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">animationTime<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) duration of animation<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">shot<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">(optional) json object defining the new custom shot including a new <\/span><span class=\"c27 c29\">shotName<\/span><span class=\"c29\">. Only use <\/span><span class=\"c27 c29\">shot <\/span><span class=\"c29\">parameter if defining a new custom camera shot, use <\/span><span class=\"c27 c29\">shotName <\/span><span class=\"c0\">parameter below for preconfigured camera shots<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">shotName<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) name of a preconfigured shot to use, one of:<\/span><\/p><ul class=\"c47 lst-kix_6mhobxfsgbo0-0 start\"><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">&#39;XLS&#39; &#8211; Extreme Long Shot <\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">&#39;LS&#39; &#8211; Long Shot <\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">&#39;MLS&#39; &#8211; Medium Long Shot <\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">&#39;MS&#39; &#8211; Medium Shot <\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">&#39;MCU&#39; &#8211; Medium Close Up <\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">&#39;CU&#39; &#8211; Close Up <\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">&#39;BCU&#39; &#8211; Big Close Up <\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">&#39;XCU&#39; &#8211; Extreme Close Up <\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">&lsquo;OSL&rsquo; &#8211; Over the Shoulder, Left side (2.9+)<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">&lsquo;OSR&rsquo; &#8211; Over the Shoulder, Right side (2.9+)<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c29\">Custom <\/span><span class=\"c27 c29\">shotName <\/span><span class=\"c29\">created through <\/span><span class=\"c27 c29\">shot <\/span><span class=\"c0\">parameter above<\/span><\/li><\/ul><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 141.00px; height: 72.00px;\"><img decoding=\"async\" alt=\"a_XLSopy.jpg\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXdP_dDzptt0oddQuwseUmPbxd9sftCKiF0RA808cdcXfhGE6rcQZgeCGwKFK5GyyHpfLdUUEhDXfvd33VgjKsfu2USX22Nx10TaV4fwZfIvounsXeKRAEokPx_3-RSMQHX-Z0E-G_Qv12xLKnjU?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 141.00px; height: 72.00px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 141.00px; height: 72.00px;\"><img decoding=\"async\" alt=\"a_LS.jpg\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXdKnaKgKdBmuTl1BK_n_XmYpIO6cQh3L3hkD7ydVOEVN5TzaZIOFx2MIa3Ii35SzApVWW8D77__eQOPDfssvs6u-D-py-pfcA3uocpH1YETt2fcVYRIQEDi_4JOI-Dzvxes6hITve9Ha7DxdEmA?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 141.00px; height: 72.00px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 141.00px; height: 72.00px;\"><img decoding=\"async\" alt=\"a_MLS.jpg\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXdQyP3z5PFI0Bd1Vrp7z__ntCw72-HD0hWnFcSDXKa5Q9BK2rAnO8NFy_V3QAzXI1tMXoAbr3fzk7rg5t-vepuUo08dC5gn7Mh-xCu1QkVbKvp47vOaYbaceuMVOi3A0f0s1GP863rJanJlWsW0?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 141.00px; height: 72.00px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 141.00px; height: 72.00px;\"><img decoding=\"async\" alt=\"a_Ms.jpg\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXcHYIzbqIvHUeVmAKzhimC1cwZxJ7DZzdhyXOpPkvKHT0nUjKi4TQg2PiVMDgqrdVQiy_L1YDzubeD9yQIen24nTQf0ZiBCqGnBvcw8Cv_kOL7THe8pVWUx5r7n_nDwetTFBV2us1DI-ml4whTQ?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 141.00px; height: 72.00px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span class=\"c30 c8\">XLS (Extra Long Shot)<\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span class=\"c30 c8\">LS (Long Shot)<\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span class=\"c30 c8\">MLS (Medium Long Shot)<\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span class=\"c30 c8\">MS (Medium Shot)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 141.00px; height: 72.00px;\"><img decoding=\"async\" alt=\"a_MCU.jpg\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXekUhNxas7D91mt_YOg7jkCAv54oEGYY7YdF7yz69Vpnept7malA1WuQOVvxqBf8lED9AMShIm8X1TKNDDddN1F9X-XJ9qC1sg7Ncn1a3zYwGkzXFH6D3eDDNJL9MEopzRwAVJ1U34XFZ4oVLk?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 141.00px; height: 72.00px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 141.00px; height: 72.00px;\"><img decoding=\"async\" alt=\"a_CU.jpg\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXeusI9LwcUFh1wKgRlUJjkxp5xr7-gLErsK-2N0erB2G-W7SZVM2quCYzXuKuUzhH6-RSEHEVYBI1XyxRND7rp5JXs9iplVWP5vFHZqADKFCv-SzY5NCa0BYRWV7rC1UlIhRKT5yaZeqW6cEMNA?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 141.00px; height: 72.00px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 141.00px; height: 72.00px;\"><img decoding=\"async\" alt=\"a_BCU.jpg\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXeZNzFKZV5-K2qHf1coOQRao5sDX5Ej6QSKcQRqo6b71QUF99ILLpj_RtyBfCl81YL4PCFfdkUMxvj1ZvIVb9h5upaW645RNEsT3DyspK4Uo6vSNivQI8utUgp1DymWcHLCdILpPUK3dxKur4mM?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 141.00px; height: 72.00px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 141.00px; height: 72.00px;\"><img decoding=\"async\" alt=\"a_XCU.jpg\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXfU2prszDlGe2rn1so8GALGPXY8x9Dz7_Q0mzGMeAPqNypBptQ0bEnmZ8qgU4N6xF9MVHHjgfuAAJ_WMzVXdQleR9wmP9oXHxXnc_txhf156CmhiThCcNprSGpiN-cQ2sFgfCJG4mRx7gppZYuM?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 141.00px; height: 72.00px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><span class=\"c1\">&nbsp;<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span class=\"c30 c8\">MCU (Medium Close Up)<\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span class=\"c30 c8\">CU (Close Up)<\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span class=\"c30 c8\">BCU (Big Close Up)<\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span class=\"c30 c8\">XCU (Extra Close Up)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 142.00px; height: 73.33px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXd4Y6u3iDND-0MmaXp4-TstoI5PjfD9eWS_1SNFF1rvhCatG-XbBy_p2OCQwi0c6BCNtoQe3ope0DPeRemaqC-2t6MjQFjUHpcAGcyaR_9MOBVEqEUf8XKFYDkhCSbvUq5s43TX4t8DsGpqacXN?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 142.00px; height: 73.33px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 142.00px; height: 74.67px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXcdsM0csbCDeiC2peyoSKppjcjDtWsri_-ylwJdFEaRfm6DRxYzS-8plAkJbnf-hi6FRw1uCldwL8LLTNLHj4Td8qNz5O6HicWWLfU4XnQzC6L8K_SLXtC4L0DZ3bY2_hlrljBPJsBWihychgM?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 142.00px; height: 74.67px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c55 c21\"><span class=\"c30 c8\"><\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c55 c21\"><span class=\"c30 c8\"><\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span class=\"c30 c8\">OSL (Over the Shoulder, Left) (2.9+)<\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span class=\"c30 c8\">OSR (Over the Shoulder, Right) (2.9+)<\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c55 c21\"><span class=\"c30 c8\"><\/span><\/p><\/td><td class=\"c34\" colspan=\"1\" rowspan=\"1\"><p class=\"c55 c21\"><span class=\"c30 c8\"><\/span><\/p><\/td><\/tr><\/table><h2 class=\"c84\" id=\"hrzhf30xqogue\"><span class=\"c27 c61\"><\/span><\/h2><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"huscu8lqrufyd\"><span>playCustomNode <\/span><span class=\"c24\">&nbsp;2.7+<\/span><span class=\"c24\">&nbsp;<\/span><span class=\"c16\">&nbsp; <\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">playCustomNode()<\/span><span class=\"c1\">&nbsp;executes a custom node using the Chatmapper dialog system. It can be used to have a bot speak custom text when clicked. Additional parameters from the Chatmapper dialog system can be used. See CM CAF document for more information.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: Make the player avatar say something without changing the camera shot (not entering CM mode)<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">&lt;not applicable&gt;<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;playCustomNode&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">text<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;This is a test&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.<\/span><span class=\"c4\">playCustomNode<\/span><span class=\"c6\">(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">text:<\/span><span class=\"c4\">&quot;This is a test&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: Make the actor id 2 say something to actor id 3 going into CM Mode to use the avatar shot feature<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">&lt;not applicable&gt;<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;playCustomNode&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">actorId<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">2<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">conversantId<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">3<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">text<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;Hello John, how are you?&quot;, &quot;<\/span><span class=\"c6\">getIntoCMMode<\/span><span class=\"c4\">&quot;:true, &quot;<\/span><span class=\"c6\">avatar_shot<\/span><span class=\"c4\">&quot;:&quot;<\/span><span class=\"c6\">CU<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.playCustomNode({<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">actorId<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">2<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">conversantId<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">3<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">text<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;Hello John, how are you?&quot;, &quot;<\/span><span class=\"c6\">getIntoCMMode<\/span><span class=\"c4\">&quot;:true, &quot;<\/span><span class=\"c6\">avatar_shot<\/span><span class=\"c4\">&quot;:&quot;<\/span><span class=\"c6\">CU<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: Make the actor id 2 say something to camera using a customs shot. Ignoring the parameter conversantId makes the actor look at the camera.<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">&lt;not applicable&gt;<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;playCustomNode&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">actorId<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">2<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">text<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;You can look around you to find hidden objects&quot;, &quot;<\/span><span class=\"c6\">getIntoCMMode<\/span><span class=\"c4\">&quot;:true, &quot;<\/span><span class=\"c6\">avatar_shot<\/span><span class=\"c4\">&quot;:&quot;MS&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.<\/span><span class=\"c4\">playCustomNode<\/span><span class=\"c6\">({<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">actorId<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">2<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">text<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;You can look around you to find hidden objects&quot;, &quot;<\/span><span class=\"c6\">getIntoCMMode<\/span><span class=\"c4\">&quot;:true, &quot;<\/span><span class=\"c6\">avatar_shot<\/span><span class=\"c4\">&quot;:&quot;MS&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">text<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) text that will get spoken by the avatar<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">actorId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) actor which will speak. If not supplied the default is the player avatar.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">avatar<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">(optional) avatar object (overwrites actorId)<\/span><span class=\"c73\">&nbsp;(deprecated in 2.7+, use externalId instead)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">externalId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) avatar externalId (overwrites actorId)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c27\">conversantId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) actor the speaker will look to. If not supplied the speaker will look at camera<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">conversantAvatar<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) conversant avatar object (overwrites conversantId)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">getIntoCMMode<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) whether or not game status is changed to CM mode (with prev\/next\/pause buttons and no navigation) (default is false)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">&lt;additional parameters&gt;<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Any Chatmapper node field is compatible, including Custom Asset Fields (CAF). See examples.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hy2qs7tqzhrpx\"><span>lookAt <\/span><span class=\"c16\">2.7+ <\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">lookAt()<\/span><span class=\"c1\">&nbsp;rotates the object towards a defined target..<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: Make the object always face the camera (for billboards \/ animated sprites)<\/span><\/p><p class=\"c2\"><span class=\"c1\">onfixedupdate<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;lookAt&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">target<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;camera&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.<\/span><span class=\"c4\">lookAt({&quot;<\/span><span class=\"c6\">target<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;camera&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">target<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) Target object to look at. Can be:<\/span><\/p><ul class=\"c47 lst-kix_3ga9gtcoesq0-0 start\"><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">&quot;camera&quot;: The object will face the camera<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">Vector3: The object will look to that position in the scene<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">Number: The object will look to the actor with that ID<\/span><\/li><\/ul><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">objectName<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) object to apply the action to. If not set, the action will be applied to the object triggering it.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19 c21\"><span class=\"c12\"><\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hh2dt5awrl4ot\"><span>setObjectVisible <\/span><span class=\"c16\">2.7+ <\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">setObjectVisible()<\/span><span class=\"c1\">&nbsp;shows or hides a named object or multiple tagged objects in the scene.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: Hide the object as default in the scene<\/span><\/p><p class=\"c2\"><span class=\"c1\">onstart<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;setObjectVisible&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">visible<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.<\/span><span class=\"c4\">setObjectVisible({&quot;<\/span><span class=\"c6\">visible<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: When clicked on this object, hide another object in the scene defined by objectName or if objectName is the name of a tag, hide all objects with the matching tag.<\/span><\/p><p class=\"c2\"><span class=\"c1\"><br>onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;setObjectVisible&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">visible<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">objectName<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;otherObject&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.<\/span><span class=\"c4\">setObjectVisible({&quot;<\/span><span class=\"c6\">visible<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">objectName<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;otherObject&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">visible<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) boolean value for visibility.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">objectName<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) object to apply the action to or name of a tag in multiple objects. If not set, the action will be applied to the object triggering it.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hzf66z7fuo1hq\"><span>fadeObject <\/span><span class=\"c16\">2.7+ <\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">fadeObject()<\/span><span class=\"c1\">&nbsp;shows or hides an object in the scene with a fade effect.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">direction<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) whether it&rsquo;s a fade-in or a fade-out. Possible values:<\/span><\/p><ul class=\"c47 lst-kix_kvb6xmg7tjwq-0 start\"><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">&quot;in&quot; (the object will become visible)<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">&quot;out&quot; (the object will become invisible)<\/span><\/li><\/ul><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">objectName<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) object to apply the action to. If not set, the action will be applied to the object triggering it.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">duration<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) how long the transition should take, in seconds. The default is 0.7s<\/span><\/p><\/td><\/tr><\/table><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: When clicked on this object, fade another object in.<\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;fadeObject&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">direction<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;in&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">objectName<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;otherObject&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.<\/span><span class=\"c4\">fadeObject({&quot;<\/span><span class=\"c6\">direction<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;in&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">objectName<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;otherObject&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hhthvzns0pspt\"><span>navigateTo <\/span><span class=\"c16\">2.8+ <\/span><\/h3><p class=\"c2\"><span>Recommend using <\/span><span class=\"c27\">sendUserToSpace <\/span><span class=\"c1\">action instead. <\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span>The <\/span><span class=\"c27\">navigateTo<\/span><span class=\"c1\">&nbsp;action will teleport the user to a different space within a world. <\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Using a spaceId that is not from the same world will have no effect.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span>Two special values can be used: <\/span><span class=\"c27\">&quot;<\/span><span class=\"c27 c83\">next<\/span><span class=\"c27\">&quot;<\/span><span>&nbsp;and <\/span><span class=\"c27\">&quot;<\/span><span class=\"c27 c83\">previous<\/span><span class=\"c27\">&quot;<\/span><span>. They will teleport the user to the following and preceding space in the world, respectively. This is mostly useful in &quot;linear&quot; worlds, where a user is expected to move from one space to another following their order. Using &quot;<\/span><span class=\"c60\">previous<\/span><span>&quot; in the first space will not work, and using &quot;<\/span><span class=\"c60\">next<\/span><span class=\"c1\">&quot; in the last space will not work either.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c27\">navigateTo <\/span><span>respects the destination space <\/span><span class=\"c27\">Access Code<\/span><span>&nbsp;<\/span><span class=\"c27\">setting <\/span><span class=\"c1\">and will prompt for a code before allowing teleportation.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;action&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;navigateTo&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;spaceId&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;spc123456&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c12\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.navigateTo({<\/span><span class=\"c4\">&quot;spaceId&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;spc123456&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c12\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;navigateTo&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">spaceId<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;spc123456&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;action&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;navigateTo&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;spaceId&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;next&quot;, &quot;showConfirmation&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c12\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.navigateTo({<\/span><span class=\"c4\">&quot;spaceId&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;next&quot;, &quot;showConfirmation&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">spaceId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) the spaceId to teleport to. Can be &quot;next&quot; or &quot;previous&quot;.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">showConfirmation<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, 2.14+) show the user a confirmation popup before teleporting them. True by default<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">name<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, 2.14+) name of the space shown in the confirmation popup<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hka5g23dnqjl1\"><span>startTask <\/span><span class=\"c16\">2.8+ <\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">startTask()<\/span><span class=\"c1\">&nbsp;action sets a task&rsquo;s status as &lsquo;started&rsquo;.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: set a certain task as started when the user clicks on an object.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;startTask&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">shortcode<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;funny-sun-ae3e&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.<\/span><span class=\"c4\">startTask(<\/span><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">shortcode<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;funny-sun-ae3e&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">shortcode<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required if propertyId is not used) The task&rsquo;s shortcode, usually obtained from app.learnbrite.com\/trophio.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">propertyId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required if shortcode is not used) The task&rsquo;s propertyId, usually obtained from app.learnbrite.com\/trophio.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hnvmdlhcjj619\"><span>completeTask <\/span><span class=\"c16\">2.8+ <\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">completeTask()<\/span><span class=\"c1\">&nbsp;action sets a task&rsquo;s status as &lsquo;complete&rsquo;.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: complete a certain task when the user clicks on an object.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;completeTask&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">shortcode<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;funny-sun-ae3e&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.<\/span><span class=\"c4\">completeTask({&quot;<\/span><span class=\"c6\">shortcode<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;funny-sun-ae3e&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">shortcode<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required if propertyId is not used) The task&rsquo;s shortcode, usually obtained from app.learnbrite.com\/trophio.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">propertyId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required if shortcode is not used) The task&rsquo;s propertyId, usually obtained from app.learnbrite.com\/trophio.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h16tluy6wfl5e\"><span>getTaskStatus <\/span><span class=\"c16\">2.8+ <\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">getTaskStatus()<\/span><span class=\"c1\">&nbsp;action gets a task&rsquo;s status.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: during a treasure hunt, the user finds a certain object, but we only set the task as complete if it was already &quot;started&quot; when the object was found.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;getTaskStatus&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">shortcode<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;funny-sun-ae3e&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">result = LB.Actions.<\/span><span class=\"c4\">getTaskStatus({&quot;<\/span><span class=\"c6\">shortcode<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;funny-sun-ae3e&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">shortcode<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required if propertyId is not used) The task&rsquo;s shortcode, usually obtained from app.learnbrite.com\/trophio.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">propertyId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required if shortcode is not used) The task&rsquo;s propertyId, usually obtained from app.learnbrite.com\/trophio.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c67\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">string<\/span><\/p><\/td><td class=\"c28\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">The task&rsquo;s status (one of &quot;not-started&quot;, &quot;started&quot;, or &quot;complete&quot;)<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"htgio97a39izw\"><span>updateTask <\/span><span class=\"c16\">2.8+ <\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">updateTask()<\/span><span class=\"c1\">&nbsp;action sets a task&rsquo;s status to the given one.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: the user can find three different objects, two pieces of a map or a whole map. If they find one of the pieces, we set the task as &lsquo;started&rsquo;. If they find the whole map (whether in one go or by collecting the two pieces) we set the task as complete. <\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;updateTask&quot;<\/span><span class=\"c6\">, &quot;shortcode&quot;:<\/span><span class=\"c4\">&quot;funny-sun-ae3e&quot;<\/span><span class=\"c6\">, &quot;status&quot;:<\/span><span class=\"c4\">&quot;started&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.<\/span><span class=\"c4\">updateTask({&quot;shortcode&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;funny-sun-ae3e&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;status&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;started&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">shortcode<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required if propertyId is not used) The task&rsquo;s shortcode, usually obtained from app.learnbrite.com\/trophio.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">propertyId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required if shortcode is not used) The task&rsquo;s propertyId, usually obtained from app.learnbrite.com\/trophio.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">status<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) the new status of this task (one of &quot;not-started&quot;, &quot;started&quot;, or &quot;complete&quot;)<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hmpz37dymwbh1\"><span>collectItem <\/span><span class=\"c16\">2.8+ <\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">collectItem()<\/span><span class=\"c1\">&nbsp;action &quot;collects&quot; an item by marking its status as &quot;collected&quot;.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: in a treasure hunt, this is useful to mark an item as collected. <\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;collectItem&quot;<\/span><span class=\"c6\">, &quot;item&quot;:<\/span><span class=\"c4\">&quot;towel&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.<\/span><span class=\"c4\">collectItem({&quot;item&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;towel&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">item<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) the item&rsquo;s name.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">isWorldItem<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) decides if the item is perceived as collected in other spaces inside the same world (default: false)<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hf559r9vvtqak\"><span>dropItem <\/span><span class=\"c16\">2.8+ <\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">dropItem()<\/span><span class=\"c1\">&nbsp;action &quot;drops&quot; an item by marking its status as &quot;dropped&quot;. Note that this won&rsquo;t delete the item from the user&rsquo;s inventory.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: in a multiuser treasure hunt, there could be only one &quot;copy&quot; of an item, that can be stolen from its current owner by doing something. The item could then be set as &quot;collected&quot; for the new owner and as &quot;dropped&quot; for the previous one. <\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;dropItem&quot;<\/span><span class=\"c6\">, &quot;item&quot;:<\/span><span class=\"c4\">&quot;towel&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.<\/span><span class=\"c4\">dropItem({&quot;item&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;towel&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">item<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) the item&rsquo;s name.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"ho2a8zis55qv9\"><span>checkIfCollected <\/span><span class=\"c16\">2.8+ <\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">checkIfCollected()<\/span><span class=\"c1\">&nbsp;action checks if the given item is marked as &quot;collected&quot;. <\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: only show a special hotspot if an item called &quot;key&quot; has been found.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;checkIfCollected&quot;<\/span><span class=\"c6\">, &quot;item&quot;:<\/span><span class=\"c4\">&quot;towel&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">result = LB.Actions.<\/span><span class=\"c4\">checkIfCollected({&quot;item&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;towel&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">item<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) the item&rsquo;s name.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c95\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">boolean<\/span><\/p><\/td><td class=\"c70\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">true if the item is collected, false otherwise.<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h3wl6h94j5e85\"><span>getItemStatus <\/span><span class=\"c24\">2.8+<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">getItemStatus()<\/span><span class=\"c1\">&nbsp;action returns the status of the given item.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Important note: this only applies to the space it is called in. An itemStatus can be set and retrieved only in the same space, the itemStatus is not available in other spaces in a world.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: display a mediaboard only if a certain item was collected.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;getItemStatus&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">item<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;towel&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c23\">result = LB<\/span><span class=\"c4\">.Actions.getItemStatus<\/span><span class=\"c6\">({<\/span><span class=\"c23\">item<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;towel&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">item<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) the item&rsquo;s name.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">string<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">the item&rsquo;s status<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hanhc73bkowb\"><span>setItemStatus <\/span><span class=\"c24\">2.8+<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">setItemStatus() <\/span><span>action<\/span><span class=\"c1\">&nbsp;sets an item&rsquo;s status to the given one.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Important note: this only applies to the space it is called in. An itemStatus can be set and retrieved only in the same space, the itemStatus is not available in other spaces in a world.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: set an item as collected or dropped based on a certain condition.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;setItemStatus&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">item<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;towel&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">status<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;started&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c23\">LB<\/span><span class=\"c4\">.Actions.setItemStatus<\/span><span class=\"c6\">({<\/span><span class=\"c23\">item<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;towel&quot;<\/span><span class=\"c6\">, status:<\/span><span class=\"c4\">&quot;started&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">item<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) the item&rsquo;s name.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c27\">status<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) the new status for the item.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hjtm71njiwh6p\"><span>playExplojis <\/span><span class=\"c24\">2.8+<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">playExplojis() <\/span><span class=\"c1\">action creates a particle effect at the avatar&rsquo;s head made from emojis<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: Play a set of predefined explojis<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;playExplojis&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">text<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;:)&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c23\">LB<\/span><span class=\"c4\">.Actions.playExplojis<\/span><span class=\"c6\">({<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">text<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;:)&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: Trigger an array of custom emojis<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;playExplojis&quot;<\/span><span class=\"c6\">, emojisArr:[<\/span><span class=\"c4\">&quot;<\/span><span class=\"c51\">&#128513;<\/span><span class=\"c4\">&quot;,&quot;<\/span><span class=\"c51\">&#10084;<\/span><span class=\"c4\">&quot;]<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;playExplojis&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">emojisArr<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:[<\/span><span class=\"c4\">&quot;<\/span><span class=\"c51\">&#128513;<\/span><span class=\"c4\">&quot;,&quot;<\/span><span class=\"c51\">&#10084;<\/span><span class=\"c4\">&quot;]<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.<\/span><span class=\"c27\">playExplojis<\/span><span class=\"c6\">({<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">emojisArr<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:[<\/span><span class=\"c4\">&quot;<\/span><span class=\"c51\">&#128513;<\/span><span class=\"c4\">&quot;,&quot;<\/span><span class=\"c51\">&#10084;<\/span><span class=\"c4\">&quot;]<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">actorId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) actor which will speak. If not supplied the default is the player avatar.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">avatar<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">(optional) avatar object (overwrites actorId)<\/span><span class=\"c73\">&nbsp;(deprecated in 2.7+, use externalId instead)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">externalId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) avatar externalId (overwrites actorId)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">text<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) text with emojis. Only some of them are supported for now:<\/span><\/p><ul class=\"c47 lst-kix_1pc4t35s60qc-0 start\"><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">\ud83d\ude42<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">\ud83d\ude41<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">&lt;3<\/span><\/li><\/ul><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">emojisArr<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) array of emojis to display<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h9y8s10jyjtmv\"><span>setAvatarMood <\/span><span class=\"c24\">2.8+<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">setAvatarMood()<\/span><span class=\"c1\">&nbsp;action changes the mood of an avatar, affecting its idle animation and other gestures. &nbsp;Available moods:<\/span><\/p><ul class=\"c47 lst-kix_wcuhdsd00kjs-0 start\"><li class=\"c2 c41 li-bullet-0\"><span class=\"c1\">(empty) &#8211; Default mood<\/span><\/li><li class=\"c2 c41 li-bullet-0\"><span>b<\/span><span class=\"c1\">lue<\/span><\/li><li class=\"c2 c41 li-bullet-0\"><span>h<\/span><span class=\"c1\">iphop<\/span><\/li><li class=\"c2 c41 li-bullet-0\"><span>p<\/span><span class=\"c1\">reppy<\/span><\/li><li class=\"c2 c41 li-bullet-0\"><span>a<\/span><span class=\"c1\">ngry<\/span><\/li><li class=\"c2 c41 li-bullet-0\"><span>h<\/span><span class=\"c1\">appy<\/span><\/li><li class=\"c2 c41 li-bullet-0\"><span class=\"c1\">waiting<\/span><\/li><\/ul><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span>Example: set the mood <\/span><span class=\"c27\">happy <\/span><span class=\"c1\">on the current actor<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setAvatarMood&quot;<\/span><span class=\"c6\">, mood:<\/span><span class=\"c4\">&quot;happy&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;setAvatarMood&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">mood<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;happy&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setAvatarMood(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">mood:<\/span><span class=\"c4\">&quot;happy&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span>Example: set the mood <\/span><span class=\"c27\">angry <\/span><span class=\"c1\">on actor 2<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setAvatarMood&quot;<\/span><span class=\"c6\">, mood:<\/span><span class=\"c4\">&quot;angry&quot;<\/span><span class=\"c6\">, actorId:<\/span><span class=\"c4\">&quot;2&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;setAvatarMood&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">mood<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;angry&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">actorId<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;2&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setAvatarMood(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">mood:<\/span><span class=\"c4\">&quot;angry&quot;<\/span><span class=\"c6\">, actorId:<\/span><span class=\"c4\">&quot;2&quot;}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">mood<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) name of mood<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">actorId<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) if not supplied the gesture will play on the current talking avatar of the dialogue node<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">externalId<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) the externalId of the avatar is also accepted<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h7cg1fca5edbf\"><span>setVideoboardControls <\/span><span class=\"c24\">2.8+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Control a video element in the 3D environment. Use videoForcePlay to start the video playing, use videoForcePause to pause the video.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setVideoboardControls&quot;<\/span><span class=\"c6\">,&quot;video&quot;:<\/span><span class=\"c4\">&quot;Mediaboard_[NAME]&quot;<\/span><span class=\"c6\">, videoForcePlay:<\/span><span class=\"c4\">&quot;true&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;setVideoboardControls&quot;<\/span><span class=\"c6\">,&quot;video&quot;:<\/span><span class=\"c4\">&quot;Mediaboard_[NAME]&quot;<\/span><span class=\"c6\">, &quot;videoForcePlay&quot;:<\/span><span class=\"c20 c36\">true<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setVideoboardControls({videoForcePlay:<\/span><span class=\"c20 c36\">true,video:<\/span><span class=\"c4\">&quot;Mediaboard_[NAME]&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Example of setting video controls for Staff,Owner,Editors, Presenters but restricting controls to Zoom, Mute and Back for participants<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;setVideoboardControls&quot;<\/span><span class=\"c6\">,&quot;type&quot;:<\/span><span class=\"c4\">&quot;video&quot;<\/span><span class=\"c6\">,&quot;video&quot;:<\/span><span class=\"c4\">&quot;Mediaboard_[NAME]&quot;<\/span><span class=\"c6\">,&quot;videoControlAllowedRoles&quot;:<\/span><span class=\"c4\">&quot;Owner,Editor,Presenter,Staff&quot;<\/span><span class=\"c6\">,&quot;videoProxy&quot;:<\/span><span class=\"c20 c36\">false<\/span><span class=\"c6\">,&quot;videoHlsLoopFix&quot;:<\/span><span class=\"c20 c36\">true<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Example of looping a video with no controls<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;setVideoboardControls&quot;<\/span><span class=\"c6\">,&quot;type&quot;:<\/span><span class=\"c4\">&quot;video&quot;<\/span><span class=\"c6\">,&quot;video&quot;:<\/span><span class=\"c4\">&quot;Mediaboard_[NAME]&quot;<\/span><span class=\"c6\">,&quot;videoControlAllowedRoles&quot;:<\/span><span class=\"c4\">&quot;&quot;<\/span><span class=\"c6\">,&quot;videoProxy&quot;:<\/span><span class=\"c20 c36\">false<\/span><span class=\"c6\">,&quot;videoHlsLoopFix&quot;:<\/span><span class=\"c20 c36\">true<\/span><span class=\"c6\">,&quot;loop&quot;:<\/span><span class=\"c20 c36\">true<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c9\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">video<\/span><\/p><\/td><td class=\"c46\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Name of the mediaboard\/object on which this action is called<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c9\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">videoSource<\/span><\/p><\/td><td class=\"c46\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Change the video URL to another<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c9\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">videoPreviousSource<\/span><\/p><\/td><td class=\"c46\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">If true, go back to the previous URL used<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c9\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">videoCurrentTime<\/span><\/p><\/td><td class=\"c46\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Go to a selected time in the video<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c9\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">videoForcePause<\/span><\/p><\/td><td class=\"c46\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Force a pause<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c9\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">videoForcePlay<\/span><\/p><\/td><td class=\"c46\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Force playing the video<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c9\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">videoControlAllowedRoles<\/span><\/p><\/td><td class=\"c46\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Roles that are allowed to control the video playback (default Owner,Editor,Presenter,VIP,User,Guest,Staff)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c9\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">syncVideoStatus<\/span><\/p><\/td><td class=\"c46\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">Synchronize the status of the video across users (default true). &nbsp;<\/span><span class=\"c1 c66\">2.14+<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c9\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">videoSyncAllowedRoles<\/span><\/p><\/td><td class=\"c46\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">Only allow synchronization for these roles (default Editor,Presenter,Staff,Owner). <\/span><span class=\"c66\">2.14+<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c9\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">loop<\/span><\/p><\/td><td class=\"c46\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">Whether the video should loop (false by default) <\/span><span class=\"c66\">2.14+<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c9\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">muted<\/span><\/p><\/td><td class=\"c46\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">Whether the video should be muted (false by default) <\/span><span class=\"c66\">2.14+<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c9\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">volume<\/span><\/p><\/td><td class=\"c46\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">The volume of the video, from 0 to 100 (the default) <\/span><span class=\"c66\">2.15+<\/span><\/p><\/td><\/tr><\/table><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hqdso5l18a3f3\"><span>playSFX <\/span><span class=\"c24\">2.9+<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">playSFX()<\/span><span class=\"c1\">&nbsp;action plays a sound given by a url<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">url<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) url address of the file<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">loop<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) the sound will repeat. Default is false<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">volume<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) Volume to apply to this sound (ignores the volume settings). Range is 0 to 100.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Example: <\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;playSFX&quot;<\/span><span class=\"c6\">, url:<\/span><span class=\"c4\">&quot;https:\/\/url-to-mp3-file&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;playSFX&quot;<\/span><span class=\"c6\">, &quot;url&quot;:<\/span><span class=\"c4\">&quot;https:\/\/url-to-mp3-file&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.playSFX({url:<\/span><span class=\"c4\">&quot;https:\/\/url-to-mp3-file&quot;<\/span><span class=\"c6\">, volume:<\/span><span class=\"c4\">50<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hqkmoozqx1gio\"><span>playAmbient <\/span><span class=\"c24\">2.9+<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">playAmbient()<\/span><span class=\"c1\">&nbsp;action plays a sound given by a url as a background ambient<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">url<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) url address of the file<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">loop<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) the sound will repeat. Default is true<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">resume<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) When stopped and played again, the sound will resume from where it was stopped. Default is true<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">volume<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) Volume to apply to this sound (ignores the volume settings). Range is 0 to 100.<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Example: <\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;playAmbient&quot;<\/span><span class=\"c6\">, url:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">https:\/\/cache.learnbrite.com\/_assets_\/audio\/ambientmusic\/Roboskater.mp3<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">,volume:5]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:&quot;playAmbient&quot;,&quot;url&quot;:&quot;https:\/\/cache.learnbrite.com\/_assets_\/audio\/ambientmusic\/Roboskater.mp3&quot;,&quot;volume&quot;:5}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.playAmbient(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">url:<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">https:\/\/cache.learnbrite.com\/_assets_\/audio\/ambientmusic\/Roboskater.mp3<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">,volume:5<\/span><span class=\"c4\">}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hgcttitgegb8k\"><span>stopAmbient <\/span><span class=\"c24\">2.9+<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">stopAmbient()<\/span><span class=\"c1\">&nbsp;stops the background sound<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: <\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;stopAmbient&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;stopAmbient&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.stopAmbient(<\/span><span class=\"c4\">{}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hm1e4ddvzxond\"><span>setObjectField <\/span><span class=\"c16\">2.9+ <\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">setObjectField()<\/span><span class=\"c1\">&nbsp;action modifies a parameter for the selected object. The parameter must be one of the editableFields supported by that object.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: When the specified object is clicked, change the html content in the Note.<\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;setObjectField&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">objectName<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;Note-ABCD-1234&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">fieldName<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;innerHTML&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">fieldValue<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;This is a note&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.<\/span><span class=\"c4\">setObjectField({&quot;<\/span><span class=\"c6\">objectName<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;Note-ABCD-1234&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">fieldName<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;innerHTML&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">fieldValue<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;This is a note&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">fieldName<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) Name of the field to change<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">fieldValue<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) Value for the field<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">objectName<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Object to apply the action to. If not set, the action will be applied to the object triggering it.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><hr style=\"page-break-before:always;display:none;\"><h3 class=\"c31 c75\" id=\"hv1vfi3eqkzqz\"><span class=\"c39\"><\/span><\/h3><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hnbebhpvpdh1s\"><span>displayImage <\/span><span class=\"c16\">2.9+ <\/span><\/h3><p class=\"c2\"><span>D<\/span><span class=\"c1\">isplay an image in an arbitrary position.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;action&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;displayImage&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;url&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;https:\/\/cache.learnbrite.com\/my-username\/my-image.jpg&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;position&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;top-right&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.displayImage({<\/span><span class=\"c4\">&quot;url&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;https:\/\/cache.learnbrite.com\/my-username\/my-image.jpg&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;position&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;top-right&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">url<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) URL of the image<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">position<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">One of the following. Note that this will not have an effect when in VR:<\/span><\/p><ul class=\"c47 lst-kix_xvjuhwpzwxzg-0 start\"><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">center (default)<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">center-large<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">top-left<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">top<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">top-large<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">top-right<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">right<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">right-large<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">bottom-right<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">bottom<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">bottom-large<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">bottom-left<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">left<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">left-large<\/span><\/li><\/ul><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">id<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">The HTML id given to the modal<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">lifetime<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">The number of seconds the image should stay on screen. The default value is 0, a special value to make the image stay on screen indefinitely. Note that this is always overridden by the time it takes for the text in the node in the node to be read out loud (unless no text is present). <\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">altText<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Set the alt text of the image, for accessibility purposes. Empty by default.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">showCloseButton<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Whether a close button should be shown on the image. True by default.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">pauseConversation<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Whether the image should pause conversation until the image is closed. True by default.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">closeButtonStyle<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(2.12+) The default (0) will show an X button in the top right corner. Setting this to 1 will show a button with text below the image.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">closeButtonText<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(2.12+) If closeButtonStyle is 1, this parameter can be used to set the text of the button.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">closeButtonOverlapsImage<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(2.12+) If closeButtonStyle is 1, this parameter decides whether the button should be within the area of the image (true) or outside (false, the default).<\/span><\/p><\/td><\/tr><\/table><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">jQuery<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">A reference to the jQuery object of the image<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hk9qkhmvbd6up\"><span>setVolume <\/span><span class=\"c24\">2.10+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Sets the audio volume. Can set the volume for specific types of sounds. All volume ranges are from 0 to 100.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">volume<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) Volume to be applied to all types of sounds. <\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">SFXVolume<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) Volume for effect sounds.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">ambientVolume<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) Volume for ambient sounds.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">speechVolume<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) Volume for speech sounds.<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: <\/span><\/p><p class=\"c2\"><span>Sets the volume as 50 for <\/span><span class=\"c12\">all sounds<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setVolume&quot;, <\/span><span class=\"c6\">volume:<\/span><span class=\"c4\">50<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;setVolume&quot;, <\/span><span class=\"c6\">volume:<\/span><span class=\"c4\">50<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setVolume(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">volume:<\/span><span class=\"c4\">50}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span>Sets the volume as 0 for <\/span><span class=\"c12\">sound effects (SFX)<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setVolume&quot;, <\/span><span class=\"c6\">SFXVolume:<\/span><span class=\"c4\">0<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;setVolume&quot;, <\/span><span class=\"c6\">SFXVolume:<\/span><span class=\"c4\">0<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setVolume(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">SFXVolume:<\/span><span class=\"c4\">0}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span>Sets the volume as 0 for <\/span><span class=\"c12\">ambient audio<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setVolume&quot;, <\/span><span class=\"c6\">ambientVolume:<\/span><span class=\"c4\">0<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;setVolume&quot;, <\/span><span class=\"c6\">ambientVolume:<\/span><span class=\"c4\">0<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setVolume(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">ambientVolume:<\/span><span class=\"c4\">0}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span>Sets the volume as 0 for <\/span><span class=\"c12\">speech<\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setVolume&quot;, <\/span><span class=\"c6\">speechVolume:<\/span><span class=\"c4\">0<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">action<\/span><span class=\"c4\">&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;setVolume&quot;, <\/span><span class=\"c6\">speechVolume:<\/span><span class=\"c4\">0<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setVolume(<\/span><span class=\"c4\">{<\/span><span class=\"c6\">speechVolume:<\/span><span class=\"c4\">0}<\/span><span class=\"c6\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hoxavjyx78ijl\"><span>changeMediaboardImage <\/span><span class=\"c24\">2.11+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Changes the displayed image on a mediaboard. An image set this way won&rsquo;t be saved (it will revert to the original when reloading). Only works with image mediaboards, i.e. mediaboards created from an image link.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">name<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) name of the mediaboard of which the image needs to be changed<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">url<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) URL of the new image<\/span><\/p><\/td><\/tr><\/table><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c67\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">Object<\/span><\/p><\/td><td class=\"c28\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">A javascript reference to the mediaboard<\/span><\/p><\/td><\/tr><\/table><h3 class=\"c31 c75\" id=\"hk9feasoi58z2\"><span class=\"c39\"><\/span><\/h3><p class=\"c2\"><span class=\"c1\">Examples: <\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;changeMediaboardImage&quot;<\/span><span class=\"c6\">, name:<\/span><span class=\"c4\">&quot;Mediaboard_laptop&quot;<\/span><span class=\"c6\">, url:<\/span><span class=\"c4\">&quot;https:\/\/upload.wikimedia.org\/wikipedia\/commons\/thumb\/9\/9a\/Random-image.jpg\/640px-Random-image.jpg&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;changeMediaboardImage&quot;<\/span><span class=\"c6\">, &quot;name&quot;:<\/span><span class=\"c4\">&quot;Mediaboard_laptop&quot;<\/span><span class=\"c6\">, &quot;url&quot;:<\/span><span class=\"c4\">&quot;https:\/\/upload.wikimedia.org\/wikipedia\/commons\/thumb\/9\/9a\/Random-image.jpg\/640px-Random-image.jpg&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.changeMediaboardImage({name:<\/span><span class=\"c4\">&quot;Mediaboard_laptop&quot;<\/span><span class=\"c6\">, url:<\/span><span class=\"c4\">&quot;https:\/\/upload.wikimedia.org\/wikipedia\/commons\/thumb\/9\/9a\/Random-image.jpg\/640px-Random-image.jpg&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"htdkyzgj6vzzv\"><span>displayVideo <\/span><span class=\"c16\">2.11+ <\/span><\/h3><p class=\"c2\"><span>D<\/span><span class=\"c1\">isplays a video in an arbitrary position. Currently only supports mp4 and YouTube videos. <\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{<\/span><span class=\"c4\">&quot;action&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;displayVideo&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;url&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;https:\/\/cache.learnbrite.com\/my-username\/my-video.mp4&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;position&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;center-large&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.displayVideo({<\/span><span class=\"c4\">&quot;url&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;https:\/\/cache.learnbrite.com\/my-username\/my-video.mp3=4&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;position&quot;<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;top-right&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">url<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) URL of the video<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">position<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">One of the following. Note that this will not have an effect when in VR.<\/span><\/p><ul class=\"c47 lst-kix_xvjuhwpzwxzg-0\"><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">center<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">center-large (default)<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">top-left<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">top<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">top-large<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">top-right<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">right<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">right-large<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">bottom-right<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">bottom<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">bottom-large<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">bottom-left<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">left<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">left-large<\/span><\/li><\/ul><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">id<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">The id given to the HTML element. <\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">lifetime<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">The number of seconds the video should stay on screen. The default value is 0, a special value to make the video stay on screen indefinitely. Note that, unless no text is present, this is always overridden by the time it takes for the text in the node in the node to be read out loud. <\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">showCloseButton<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Whether a close button should be shown. True by default.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">pauseConversation<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Whether showing the video should pause conversation until the video is closed. True by default.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">autoplay<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Autoplay the video, if allowed. In Immersive\/VR mode, this will automatically mute the video (even if &ldquo;muted&rdquo; is false). True by default.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">loop<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Whether the video should loop when finished. False by default.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">controls<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Show video controls (true by default). In Immersive\/VR, this will only show the mute\/unmute button.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">muted<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Whether the video should be muted. False by default.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">poster<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">URL of the image to display before the video is started. Empty by default, and does not have an effect in Immersive\/VR.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">hideBorder<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">By default, a white border is shown around the video. By setting this to <\/span><span class=\"c29 c35\">true<\/span><span class=\"c0\">, it&rsquo;s hidden.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">jQuery<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">A reference to the jQuery object of the video<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"ho35j8mxustf\"><span>setStatusMeterVisible <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Displays a status meter on the avatar. This visual meter is used to represent any status of the avatar, for example how happy or sad it is, health, energy, progress, etc.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">visible<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) true or false<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">actorId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) actor for the status meter. If not supplied the default is the player avatar.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">externalId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) avatar externalId (overwrites actorId)<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span>Advanced parameters can be supplied as part of the action to configure the status meter. Check the <\/span><span class=\"c26\"><a class=\"c33\" href=\"https:\/\/learnbrite.com\/academy\/status-meter-and-progressbar\/\">Status Meter guide<\/a><\/span><span class=\"c1\">&nbsp;for setup parameters.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hshbfay2n04d0\"><span>setStatusMeterValue <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Changes the value of the status meter for an avatar.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">actorId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) actor for the status meter. If not supplied the default is the player avatar.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">externalId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) avatar externalId (overwrites actorId)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">value<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) the value to be set<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">increment<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) if increment is provided along with a value, the parameter value will be ignored, and the increment will be added to the current value of the meter. The increment can be negative to subtract points.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">animate<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) the progress bar will animate. Default is true<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">shootExplojis<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) explojis will be launched. Default is true.<\/span><\/p><\/td><\/tr><\/table><h3 class=\"c31 c75\" id=\"h64wdulb5dvz8\"><span class=\"c39\"><\/span><\/h3><p class=\"c2\"><span class=\"c1\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">Increment the status meter of the actor with id 1 by 2<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setStatusMeterValue&quot;<\/span><span class=\"c6\">, actorId:<\/span><span class=\"c4\">1<\/span><span class=\"c6\">, increment:<\/span><span class=\"c4\">2<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;setStatusMeterValue&quot;<\/span><span class=\"c6\">, &quot;actorId&quot;:<\/span><span class=\"c4\">1<\/span><span class=\"c6\">, &quot;increment&quot;:<\/span><span class=\"c4\">2<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setStatusMeterValue({actorId:<\/span><span class=\"c4\">1<\/span><span class=\"c6\">, increment:<\/span><span class=\"c4\">2<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hb5zeif83h91x\"><span>setAvatarOutfit <\/span><span class=\"c24\">2.11+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Changes the appearance of the avatar. It can clone the aspect of another avatar supplying an externalId, or replace individual pieces by supplying sku numbers. It can also do both at the same time.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Important note: Not specifying actorId or externalId will result in the changes being applied to the player. So, when propagating the action, make sure you specify the externalId of the avatar you want the outfit to change, otherwise the outfit will be changed for each user&rsquo;s main avatar.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Important note: An sku may be designed for a particular body shape such as masculine or feminine. Changing the sku to one that uses an alternative body shape to the current avatar can swap the mesh creating unexpected results.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c54\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">actorId<\/span><\/p><\/td><td class=\"c50\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) actor to apply the outfit to. If not supplied the default is the player avatar.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c54\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">externalId<\/span><\/p><\/td><td class=\"c50\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) avatar externalId (overwrites actorId)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c54\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">copyFromExternalId<\/span><\/p><\/td><td class=\"c50\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) externalId of the avatar to clone the aspect from.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c54\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">&lt;drawer&gt;<\/span><\/p><\/td><td class=\"c50\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) if a SKU used, this piece of clothing will replace the existing one for this drawer. This value will override the outfit loaded by using copyFromExternalId. This value can also be set to false and it will act as a mask for the outfit loaded by copyFromExternalId. See examples below.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c54\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c27\">save <\/span><span class=\"c24 c69\">2.16+<\/span><\/p><\/td><td class=\"c50\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) If set to true, the outfit will be saved permanently. In multiuser settings you should propagate the action so all other participants see the outfit update. Propagating the action through multiuser is designed to only execute the save action once at the origin.<\/span><\/p><\/td><\/tr><\/table><h3 class=\"c31 c75\" id=\"hey01r7xyvmzz\"><span class=\"c39\"><\/span><\/h3><p class=\"c2\"><span class=\"c1\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">Replace the whole outfit of the player with the aspect from bot with externalId 12345678<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setAvatarOutfit&quot;<\/span><span class=\"c6\">, copyFromExternalId:<\/span><span class=\"c4\">&quot;bot12345678&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;setAvatarOutfit&quot;<\/span><span class=\"c6\">, &quot;copyFromExternalId&quot;:<\/span><span class=\"c4\">&quot;bot12345678&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setAvatarOutfit({copyFromExternalId:<\/span><span class=\"c4\">&quot;bot12345678&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Replace the player&rsquo;s outfit with the aspect from bot with externalId 12345678, but keep the original face, eyes, and skin<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setAvatarOutfit&quot;<\/span><span class=\"c6\">, copyFromExternalId:<\/span><span class=\"c4\">&quot;bot12345678&quot;<\/span><span class=\"c6\">, face:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">, eyes:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">, skin:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;setAvatarOutfit&quot;<\/span><span class=\"c6\">, &quot;copyFromExternalId&quot;:<\/span><span class=\"c4\">&quot;bot12345678&quot;<\/span><span class=\"c6\">, &quot;face&quot;:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">, &quot;eyes&quot;:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">, &quot;skin&quot;:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setAvatarOutfit({copyFromExternalId:<\/span><span class=\"c4\">&quot;bot12345678&quot;<\/span><span class=\"c6\">, face:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">, eyes:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">, skin:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Replace the player&rsquo;s outfit with the aspect from bot with externalId 12345678, leave the face untouched and force the hair to be the sku 9876<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setAvatarOutfit&quot;<\/span><span class=\"c6\">, copyFromExternalId:<\/span><span class=\"c4\">&quot;bot12345678&quot;<\/span><span class=\"c6\">, face:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">, hair:<\/span><span class=\"c4\">9876<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;setAvatarOutfit&quot;<\/span><span class=\"c6\">, &quot;copyFromExternalId&quot;:<\/span><span class=\"c4\">&quot;bot12345678&quot;<\/span><span class=\"c6\">, &quot;face&quot;:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">, &quot;hair&quot;:<\/span><span class=\"c4\">9876<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setAvatarOutfit({copyFromExternalId:<\/span><span class=\"c4\">&quot;bot12345678&quot;<\/span><span class=\"c6\">, face:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">, hair:<\/span><span class=\"c4\">9876<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Replace the avatar&rsquo;s tshirt with the one with sku 100133, save the change permanently and propagate the action so all other participants see the outfit update.<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;setAvatarOutfit&quot;<\/span><span class=\"c6\">, torso:<\/span><span class=\"c4\">100133, save:true, propagate:true<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;setAvatarOutfit&quot;<\/span><span class=\"c6\">, &quot;torso&quot;:<\/span><span class=\"c4\">100133, save:true, propagate:true<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.setAvatarOutfit({torso:<\/span><span class=\"c4\">100133,save:true,propagate:true<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hvyrf2cnmwx1q\"><span>playStatusMeterExploji <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span>Triggers the exploji animation on an avatar&rsquo;s status meter. Check the <\/span><span class=\"c26\"><a class=\"c33\" href=\"https:\/\/learnbrite.com\/academy\/status-meter-and-progressbar\/\">Status Meter guide<\/a><\/span><span class=\"c1\">&nbsp;for setup parameters.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">actorId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) actor for the status meter. If not supplied the default is the player avatar.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">externalId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) avatar externalId (overwrites actorId)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">value<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) the emoji to be displayed. Can be a url or a previously configured emoji related to an action:<\/span><\/p><ul class=\"c47 lst-kix_mjfplladfma0-0 start\"><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">increment<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">decrement<\/span><\/li><li class=\"c11 c41 li-bullet-0\"><span class=\"c0\">neutral<\/span><\/li><\/ul><p class=\"c11\"><span class=\"c0\">Check the Status Meter guide for detailed information about these values.<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Three useful values are:<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c57\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 60.00px; height: 60.00px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXfjasSIlzmvMzR4nYXxJSb9x-f46zL5YOqZSN3QDUUx7Aa0aDFblPynKu5TireINqTY7mltIbSTfgQkWv5aI8it26mgviTryj_wE1lmJEs29IywvDuLCYRIJMbBvV4OgpE15hrYUxd3-32V_wPa?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 60.00px; height: 60.00px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/td><td class=\"c57\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 60.00px; height: 60.00px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXf7NybqFFqdIdrLK0vrophcIXDAg-xVJJdROj219-ba7N_o_dvbN2hjNvTnE9e2m14v326wWWrWNLGloI0Jb7Erg8pUqps1IzeCngTy7ppGP7ve2IoZRLoIQfIvWNyWKw85r3UfUoXCo8E76UGd?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 60.00px; height: 60.00px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/td><td class=\"c57\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 60.00px; height: 60.00px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXcp0l4ZVwtADP2T5Uvw66byf5IL4Ooojs-h2wkb_O3g541_ep8R8M2Z1ACDvj0RUBsn1AyX-5JhRUMWAucLwnIksJFzA_8PKohWWs6uAkqDPtaxRlOPXoQhOanOvSvlq9G45I8A51yUEaC6zcI?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 60.00px; height: 60.00px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c57\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span class=\"c42 c58\">img\/icon_smiley_sad_color.png<\/span><\/p><\/td><td class=\"c57\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span class=\"c42 c58\">img\/icon_smiley_neutral_color.png<\/span><\/p><\/td><td class=\"c57\" colspan=\"1\" rowspan=\"1\"><p class=\"c55\"><span class=\"c42 c58\">img\/icon_smiley_happy_color.png<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue Text<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;playStatusMeterExploji&quot;<\/span><span class=\"c6\">, actorId:<\/span><span class=\"c4\">1<\/span><span class=\"c6\">, value:<\/span><span class=\"c4\">&quot;img\/icon_smiley_happy_color.png&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;playStatusMeterExploji&quot;<\/span><span class=\"c6\">, &quot;actorId&quot;:<\/span><span class=\"c4\">1<\/span><span class=\"c6\">, &quot;value&quot;:<\/span><span class=\"c4\">&quot;img\/icon_smiley_sad_color.png&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.playStatusMeterExploji({actorId:<\/span><span class=\"c4\">1<\/span><span class=\"c6\">, value:<\/span><span class=\"c4\">&quot;img\/icon_smiley_neutral_color.png&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"halygnw8kwg6e\"><span>getStatusMeterValue <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Get the current value of an avatar&rsquo;s status meter.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">actorId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) Actor for the status meter. If not supplied the default is the player avatar.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">externalId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) An avatar&rsquo;s externalId. If set, this is used instead of actorId.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">number\/null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Current value of the status meter for the given avatar. &ldquo;null&rdquo; if no status meter is set.<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.getStatusMeterValue({ actorId:<\/span><span class=\"c4\">1<\/span><span class=\"c6\">&nbsp;});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hs66yz59a6zkk\"><span>pauseConversation <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Pauses the conversation after the current node has finished.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">immediate<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) Pauses the conversation immediately. The current dialog line will be stopped. This is equivalent to clicking the UI pause button. False by default.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">resumeAfterMs<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) The conversation will be resumed after this delay.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">Script. Introduces a delay in the conversation after the current node of 3 seconds.<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.pauseConversation({ resumeAfterMs:<\/span><span class=\"c4\">3000<\/span><span class=\"c6\">&nbsp;});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h43o1aym95j0h\"><span>resumeConversation <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">After the conversation was paused, this action will resume it.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11\"><span class=\"c12\">&nbsp;none<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.resumeConversation();<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hkvujqsvqilrh\"><span>repeatAction <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span>Repeat an action every N seconds. Generally used alongside <\/span><span class=\"c60\">stopRepeatingAction<\/span><span class=\"c1\">.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">actionName<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) Name of the action to repeat.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">interval<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) Number of seconds between each repetition. For instance, 0.5 means that the action will be repeated every half second.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">(other params)<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Any parameters used by the action that will be repeated.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">id<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">ID of the repeating interval that was created.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c23\">var<\/span><span class=\"c6\">&nbsp;intervalId = LB.Actions.repeatAction({ actionName:<\/span><span class=\"c4\">&#39;playSFX&#39;<\/span><span class=\"c6\">, interval:<\/span><span class=\"c4\">1<\/span><span class=\"c6\">, url:<\/span><span class=\"c4\">&#39;https:\/\/url-to-mp3-file&#39;<\/span><span class=\"c6\">, volume:<\/span><span class=\"c4\">50 <\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hknsnfsxo3k21\"><span>stopRepeatingAction <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span>Stop an action from repeating. If an ID is provided, it will stop that action. Otherwise, it will stop all repeating actions triggered by <\/span><span class=\"c60\">repeatAction<\/span><span class=\"c1\">.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">id<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) ID of the interval to stop. Usually obtained as the return value of LB.Actions.repeatAction<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c27\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6 c42\">LB.Actions.stopRepeatingAction({ id:intervalId });<\/span><\/p><p class=\"c11\"><span class=\"c6 c42\">LB.Actions.stopRepeatingAction();<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hbf43e51r6mbd\"><span>UI.openLocations <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Open the locations menu, which contains a list of other locations in the same world.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">hideOtherModals<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) If true, other modals will be hidden prior to opening this one. True by default.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;UI.openLocations&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6 c42\">LB.Actions.UI.openLocations();<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hsy4wbikqhdgx\"><span>UI.openAchievements <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Open the achievements menu, which contains a list of the tasks available in the space or world.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">hideOtherModals<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) If true, other modals will be hidden prior to opening this one. True by default.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;UI.openAchievements&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6 c42\">LB.Actions.UI.openAchievements();<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h9xpc0mdqf816\"><span>UI.openShare <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Open the sharing menu, which allows you to invite others into the space or world.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">hideOtherModals<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) If true, other modals will be hidden prior to opening this one. True by default.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;UI.openShare&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6 c42\">LB.Actions.UI.openShare();<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h7l5dmp85rcwl\"><span>UI.openParticipants <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Open the participants menu, which contains a list of other users in the same world\/space. This will show a notification if the current user is the only one. <\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">hideOtherModals<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) If true, other modals will be hidden prior to opening this one. True by default.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;UI.openParticipants&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6 c42\">LB.Actions.UI.openParticipants();<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hekac8oxgo0j2\"><span>UI.openSettings <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Open the settings menu.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">hideOtherModals<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) If true, other modals will be hidden prior to opening this one. True by default.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;UI.openSettings&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6 c42\">LB.Actions.UI.openSettings();<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h9ab4c0gy0vzf\"><span>UI.openProfile <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Open the profile menu of the current user, or of another user..<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">externalId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) the ID of the user whose profile should be visualized. If left empty, the user&rsquo;s own profile (which can be edited) is shown.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">hideOtherModals<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) If true, other modals will be hidden prior to opening this one. True by default.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples:<\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;UI.openProfile&quot;<\/span><span class=\"c6\">, &quot;externalId&quot;:<\/span><span class=\"c4\">&quot;123abc&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c27\">&nbsp;<\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.UI.openProfile({externalId: <\/span><span class=\"c4\">&#39;123abc&#39;<\/span><span class=\"c6 c42\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hflzxywkl96te\"><span>UI.openContacts <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Open the user&rsquo;s contact and requests list.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">hideOtherModals<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) If true, other modals will be hidden prior to opening this one. True by default.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;UI.openContacts&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6 c42\">LB.Actions.UI.openContacts();<\/span><\/p><\/td><\/tr><\/table><h3 class=\"c31 c75\" id=\"hk19sluiy4lp1\"><span class=\"c39\"><\/span><\/h3><h3 class=\"c31\" id=\"h5l1p209rgu2s\"><span>UI.openSideMenu <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Open the left-side menu, usually triggered by clicking on the logo or hamburger menu icon (three horizontal bars) in the top left corner.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">hideOtherModals<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) If true, other modals will be hidden prior to opening this one. True by default.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;UI.openSideMenu&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6 c42\">LB.Actions.UI.openSideMenu();<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hha1vjtkuvhvr\"><span>UI.openAdditionalMenu <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Open the right-side menu, usually triggered by clicking on the &ldquo;more&rdquo; (three vertical dots) icon in the top right corner.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">hideOtherModals<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) If true, other modals will be hidden prior to opening this one. True by default.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;UI.openAdditionalMenu&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6 c42\">LB.Actions.UI.openAdditionalMenu();<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hoexf8j3avz4c\"><span>UI.openAvatarCreator <\/span><span class=\"c24\">2.12+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Open the avatar creator\/customizer menu.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">hideOtherModals<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) If true, other modals will be hidden prior to opening this one. True by default.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;UI.openAvatarCreator&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6 c42\">LB.Actions.UI.openAvatarCreator();<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hbal97o1v6hu9\"><span>doNothing <\/span><span class=\"c24\">2.13+<\/span><\/h3><p class=\"c2\"><span>At times, you just want clicking on an object to still count as a click\/tap, but do nothing.<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;doNothing&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6 c42\">LB.Actions.doNothing();<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hby6l6xovmvb\"><span>displayPoll <\/span><span class=\"c24\">2.14+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Display a poll to users so that they might vote. If the user already voted in the poll, nothing will be displayed.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">pollId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) The ID of the poll whose options should be displayed.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c27\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB<\/span><span class=\"c6\">.Actions.displayPoll({<\/span><span class=\"c6\">pollId<\/span><span class=\"c6\">: <\/span><span class=\"c4\">3<\/span><span class=\"c6 c42\">});<\/span><\/p><\/td><\/tr><\/table><h3 class=\"c31\" id=\"hspt0911o3toz\"><span>displayPollResults <\/span><span class=\"c24\">2.14+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Display the results of a poll. Can be configured to display them as different types of charts on a mediaboard.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">pollId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) The ID of the poll whose results should be displayed.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">type<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) The type of chart to display. Current options are &ldquo;bar&rdquo; and &ldquo;pie&rdquo;.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">mediaboard<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) The name of the mediaboard the results should appear on<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c27\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB<\/span><span class=\"c6\">.Actions.displayPollResults({ <\/span><span class=\"c6\">pollId<\/span><span class=\"c6\">: <\/span><span class=\"c4\">3<\/span><span class=\"c6\">, type: <\/span><span class=\"c4\">&#39;bar&#39;<\/span><span class=\"c6\">, mediaboard: <\/span><span class=\"c4\">&#39;Mediaboard_z9qf&#39;<\/span><span class=\"c6 c42\">});<\/span><\/p><\/td><\/tr><\/table><h3 class=\"c31\" id=\"h8rkqwxw3bgjz\"><span>UI.openQnA<\/span><span>&nbsp;<\/span><span class=\"c24\">2.14+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Show the Q&amp;A panel.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">hideOtherModals<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) If true, other modals will be hidden prior to opening this one. True by default.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;UI.openQnA&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6 c42\">LB.Actions.UI.openQnA();<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hwu04ayb88so2\"><span>UI.<\/span><span>displayDialInDetails <\/span><span class=\"c24\">2.14+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Show dial-in details for built-in conferencing.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">hideOtherModals<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) If true, other modals will be hidden prior to opening this one. True by default.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;UI.displayDialInDetails&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6 c42\">LB.Actions.UI.displayDialInDetails();<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hpcwzr4fxd0bd\"><span>sendUserToSpace<\/span><span class=\"c69 c82\">&nbsp;<\/span><span class=\"c16\">2.14+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Teleports the user to another space in a World. This will only work within a World, it is not possible to send users to arbitrary spaces that are not part of the same World.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">externalId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) User to apply the action to. If none is provided, the action will apply to the player.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">externalIdList<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) An array of externalIds. Useful to send users in bulk so there&rsquo;s no need to propagate one action per user.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">spaceId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) The space to send the user to<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">force<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) When true, the popup displayed will not have a cancel button.<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c12\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;sendUserToSpace&quot;,<\/span><span class=\"c6\">&quot;spaceId&quot;:<\/span><span class=\"c4\">&quot;spcXXXXXXXX&quot;,<\/span><span class=\"c6\">&quot;force&quot;:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.sendUserToSpace({spaceId: <\/span><span class=\"c4\">&quot;spcXXXXXXXX&quot;, force: false<\/span><span class=\"c6 c42\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;sendUserToSpace&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">spaceId<\/span><span class=\"c6\">:<\/span><span class=\"c4\">&quot;spcXXXXXXXX&quot;, force: false<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><h3 class=\"c31\" id=\"h5lghk1k3pqsx\"><span>startTimer <\/span><span class=\"c16\">2.15+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Starts a timer<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">objectName<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) Name of the object.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">reset<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Bool (optional, default false) If true, the timer is reset.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h6pkddd7w3w8m\"><span>pauseTimer <\/span><span class=\"c16\">2.15+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Pauses a timer<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">objectName<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) Name of the object.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"ho6gt6ecuxxen\"><span>resetTimer <\/span><span class=\"c16\">2.15+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Resets a timer<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">objectName<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) Name of the object.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">stop<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Bool (optional, default true) If true, the timer will not start.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h23rw0vas0rzr\"><span>requestInput <\/span><span class=\"c16\">2.15+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Ask users to provide an input. Optionally supports a &quot;quiz mode&quot; with a list of acceptable answers.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">id<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) ID of the popup, will be supplied to the &quot;OnInputReceived&quot; event that fires once the user confirms<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">title<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) Title of the popup<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">text<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) Text of the popup (allows HTML)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">inputLabel<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Label to show above the input<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">answerList<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">If included, the input will be matched against these options, which allows for quizzes. Please note that when comparing with these options, the user&rsquo;s input will be trimmed of any spaces at the beginning and end, and will be turned to lowercase.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">allowWrongAnswers<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">If included alongside <\/span><span class=\"c27 c29\">answerList<\/span><span class=\"c0\">, will allow the user to give a wrong answer (false by default, i.e. the default behaviour is for the popup to not disappear until the user answers correctly)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">messageForWrongAnswers<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">If included alongside <\/span><span class=\"c27 c29\">answerList<\/span><span class=\"c29\">, this message will be shown when a wrong answer is written. If <\/span><span class=\"c27 c29\">allowWrongAnswers<\/span><span class=\"c0\">&nbsp;is true, this will of course not be displayed<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">showCloseButton<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Whether the close button in the upper right corner should be shown; defaults to true<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">showCancelButton<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Whether the red cancel button should be shown; default value is true<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">onClose<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Function to run when the popup is closed. This parameter is only useful for Javascript masters \ud83d\ude42<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">saveAnswerTo<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">Name of the variable in which the user input is stored. If not provided, the <\/span><span class=\"c27 c29\">id<\/span><span class=\"c29\">&nbsp;will be used to generate such a variable, named &ldquo;UserInput_&lt;ID&gt;&rdquo;. This variable can be obtained with the <\/span><span class=\"c26 c27\"><a class=\"c33\" href=\"#hkrxr2fwvj4cg\">getUserVariable<\/a><\/span><span class=\"c0\">&nbsp;action<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">dismissable<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">Whether users can dismiss the popup (true by default).<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">validator<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">A validating function, receiving what the user wrote as an input. It should return a falsy value for success, and a string (the validation message) for failure. Ignored if <\/span><span class=\"c27 c29\">allowWrongAnswers<\/span><span class=\"c0\">&nbsp;is true.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">forceLowerCase<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(2.16+ only, default true) If set to true, it will force the answer to lowercase.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">inputType<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c29\">(2.16+ only, default text) Type of input<br>&#8211; <\/span><span class=\"c27 c29\">text <\/span><span class=\"c29\">one line<br>&#8211; <\/span><span class=\"c27 c29\">textarea<\/span><span class=\"c0\">&nbsp;multiline<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">storeInGamification<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(2.16+ only, default false) Store answer in gamification as a collected item<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Here is an example popup that shows how title, text and inputLabel appear<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.requestInput({id:<\/span><span class=\"c4\">&quot;Example1&quot;<\/span><span class=\"c6\">, &nbsp;title:<\/span><span class=\"c4\">&quot;Title&quot;<\/span><span class=\"c6\">, &nbsp;text:<\/span><span class=\"c4\">&quot;Text text text text text&quot;<\/span><span class=\"c6\">, inputLabel:<\/span><span class=\"c4\">&quot;inputLabel&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 465.50px; height: 304.37px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXdU-G_i58A_V0xatBor2uw3izR4c4SIX1-j-za3kf5kjuIreb8Xoz00qJLLPeymygXtlvfqauqI83OY0p1yWQxvGRlcRyAvonn_i7c6k3g9bhPZLLTL-AKI-RkttbseVGQQVzLQpCqXNhtsxofz?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 465.50px; height: 304.37px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">A typical popup might look like this<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.requestInput({id:<\/span><span class=\"c4\">&quot;Example2&quot;<\/span><span class=\"c6\">, title:<\/span><span class=\"c4\">&quot;Answer me this!&quot;<\/span><span class=\"c6\">, text:<\/span><span class=\"c4\">&quot;&lt;i&gt;This is the devious riddle written on the small note&lt;\/i&gt;&quot;<\/span><span class=\"c6\">, inputLabel:<\/span><span class=\"c4\">&quot;2 + 2?&quot;<\/span><span class=\"c6\">, showCancelButton:<\/span><span class=\"c20 c36\">false<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c11\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 459.33px; height: 291.50px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXeYvYET1uQQX_fiwcMyWlqcU1IZ3Labt1x0ThX2JXLHGvTovURXdiVN1XiHx7D9iDhCgo3hzzQpLdWa9c-tuj4yLGHRTUkxCRrgrjOxgEwqyMr37EXZx701Aguf6BnLOrF-Zcpcnapk5gjbzdei?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 459.33px; height: 291.50px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c12\">Retrieving answers<\/span><\/p><p class=\"c11\"><span>The answer entered by the user is saved to a variable called <\/span><span class=\"c60\">UserInput_&lt;ID&gt;<\/span><span>, where <\/span><span class=\"c60\">&lt;ID&gt;<\/span><span>&nbsp;is the ID of our popup. In our case that&rsquo;s &ldquo;<\/span><span class=\"c60\">Example2<\/span><span>&rdquo;, so the variable will be called &ldquo;<\/span><span class=\"c60\">UserInput_Example2<\/span><span>&rdquo; and we can retrieve it with <\/span><span class=\"c26\"><a class=\"c33\" href=\"#hkrxr2fwvj4cg\">getUserVariable<\/a><\/span><span class=\"c1\">.<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.getUserVariable({name: <\/span><span class=\"c4\">&quot;UserInput_Example2&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">With the saveAnswerTo parameter it&rsquo;s possible to define the destination variable, so if we called the action like this:<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.requestInput({id:<\/span><span class=\"c4\">&quot;Example2b&quot;<\/span><span class=\"c6\">, title:<\/span><span class=\"c4\">&quot;Answer me this!&quot;<\/span><span class=\"c6\">, text:<\/span><span class=\"c4\">&quot;&lt;i&gt;This is the devious riddle written on the small note&lt;\/i&gt;&quot;<\/span><span class=\"c6\">, inputLabel:<\/span><span class=\"c4\">&quot;2 + 2?&quot;<\/span><span class=\"c6\">, showCancelButton:<\/span><span class=\"c20 c36\">false<\/span><span class=\"c6\">, <\/span><span class=\"c27 c65\">saveAnswerTo: <\/span><span class=\"c56 c27 c83 c87\">&quot;MyVariable&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c11\"><span class=\"c1\">we could retrieve the value by doing<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.getUserVariable({name: <\/span><span class=\"c4\">&quot;MyVariable&quot;<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Note that these variables are available in ChatMapper, and can therefore be used in your ChatMapper scripts and conditions as well.<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c12\">Quizzing users<\/span><\/p><p class=\"c11\"><span>It&rsquo;s possible to check the user&rsquo;s input against a list of answers, provided through the <\/span><span class=\"c60\">answerList<\/span><span class=\"c1\">&nbsp;parameter.<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.requestInput({id:<\/span><span class=\"c4\">&quot;Example3&quot;<\/span><span class=\"c6\">, title:<\/span><span class=\"c4\">&quot;&#128059;&quot;<\/span><span class=\"c6\">, text:<\/span><span class=\"c4\">&quot;Write at least one bear color&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c37 c27\">answerList:[<\/span><span class=\"c56 c27 c71\">&quot;black&quot;<\/span><span class=\"c27 c37\">, <\/span><span class=\"c71 c56 c27\">&quot;brown&quot;<\/span><span class=\"c37 c27\">, <\/span><span class=\"c71 c56 c27\">&quot;white&quot;<\/span><span class=\"c37 c27\">]<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c11\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 489.67px; height: 282.50px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXd7Qrf5_bXPkB_VEeUuSDYS3C3T4iYMYob5CwJlIuepSn9nxtBgMD1No7r0bGBxCS2NMGRZCMUCnZBQVa6CKN2hUhxwC4APE2A_J9CIM5HtnPpFxM2yHJG9kLtqg-xriyAkEOgNsQp-uHAKUW0?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 489.67px; height: 282.50px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">In this case, if the user writes any value that isn&rsquo;t &ldquo;black&rdquo;, &ldquo;brown&rdquo; or &ldquo;white&rdquo; the popup will tell them their answer is wrong.<\/span><\/p><p class=\"c11\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 492.50px; height: 323.58px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXe_F1RXrlwmCvDPjWvlbisWhujVpO69rq4NgD3dG5Kl_y3qgen1ZW0-9WnwwiYrPMQkoTni6_1GlG-QF3hQoReU5yXCzHs2mllk4eVAnxqmIHg5xT7GTG-7JEDZmK6bL-hS4HFdwH1Y1NDgMDjN?key=CNObB17wmaDeGtZ1V7Z3GA\" style=\"width: 492.50px; height: 323.58px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span>It&rsquo;s possible to turn this off with the <\/span><span class=\"c27\">allowWrongAnswers<\/span><span>&nbsp;parameter, and to customize the message with the <\/span><span class=\"c27\">messageForWrongAnswers<\/span><span class=\"c1\">&nbsp;parameter.<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c12\">Validator example<\/span><\/p><p class=\"c11\"><span class=\"c1\">In the example below, if the user does not write &ldquo;black&rdquo;, &ldquo;brown&rdquo;, or &ldquo;white&rdquo;, the validation message will say &ldquo;Think about grizzly bears. What color are they?&rdquo;<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.requestInput({<br> id:<\/span><span class=\"c4\">&quot;Example4&quot;<\/span><span class=\"c6\">,<br> title:<\/span><span class=\"c4\">&quot;&#128059;&quot;<\/span><span class=\"c6\">,<br> text:<\/span><span class=\"c4\">&quot;Write at least one bear color&quot;<\/span><span class=\"c6\">,<br> answerList:[<\/span><span class=\"c4\">&quot;black&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;brown&quot;<\/span><span class=\"c6\">, <\/span><span class=\"c4\">&quot;white&quot;<\/span><span class=\"c6\">],<br><\/span><span class=\"c23\">&nbsp;validator: function(input) {<br> &nbsp;if([<\/span><span class=\"c49 c56 c27\">&quot;black&quot;<\/span><span class=\"c23\">, <\/span><span class=\"c49 c56 c27\">&quot;brown&quot;<\/span><span class=\"c23\">, <\/span><span class=\"c49 c27 c56\">&quot;white&quot;<\/span><span class=\"c23\">].indexOf(input.toLowerCase()) === <\/span><span class=\"c49 c56 c27\">-1<\/span><span class=\"c23\">) {<br> &nbsp; return <\/span><span class=\"c49 c56 c27\">&quot;Think about grizzly bears. What color are they?&quot;<\/span><span class=\"c23\"><br> &nbsp;}<br> &nbsp;return <\/span><span class=\"c36 c27 c49\">false<\/span><span class=\"c23\">;<br> },<\/span><span class=\"c6\"><br>});<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hc3p9i6816zck\"><span>dropConferenceCall <\/span><span class=\"c16\">2.15+<\/span><\/h3><p class=\"c2\"><span>Drop the current conference call, if any is active. This only works with built-in conferencing.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">affectHosts<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, default false) Whether the action works on hosts (Editors, Presenters)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">notifyUser<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, default true) Show a notification to the user that a host disconnected them from the call<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">For example, this is how a user can be disconnected from a conference call (without showing a notification).<\/span><\/p><p class=\"c11\"><span>To execute this when they click on an object, it should be placed in the onclick field of that object, but it can also be activated with a <\/span><span class=\"c26\"><a class=\"c33\" href=\"https:\/\/learnbrite.com\/academy\/zone-triggers\/\">zone trigger<\/a><\/span><span>&nbsp;or in any other &ldquo;action&rdquo; field<\/span><span class=\"c1\">.<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;dropConferenceCall&quot;<\/span><span class=\"c6\">, &quot;affectHosts&quot;:<\/span><span class=\"c20 c36\">true<\/span><span class=\"c6\">, &quot;notifyUser&quot;:<\/span><span class=\"c20 c36\">false<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hib1579jlr728\"><span>zoomInObject <\/span><span class=\"c16\">2.15+<\/span><\/h3><p class=\"c2\"><span>Moves the camera towards the object and frames it fullscreen. Only supported objects are: Mediaboards, Slideshows, Whiteboards. This action doesn&rsquo;t have any effect while in VR.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">objectName<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) Name of the object to zoom-in to.<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">animate<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, default true) Camera will animate towards the shot<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">duration<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, default 1 sec) Duration of the animation<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">For example, zoom into a mediaboard.<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;zoomInObject&quot;<\/span><span class=\"c6\">, &quot;objectName&quot;:<\/span><span class=\"c20 c36\">&quot;Mediaboard_DpCG&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hsrf75j8tvsak\"><span>zoomOutObject <\/span><span class=\"c16\">2.15+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Exits zoom-in mode<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">For example, zoom out from the zoomed-in state. If the user is not zoomed into an object they will see no change to their view.<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;zoomOutObject&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hss87iga7gerl\"><span>avatarWalkTo <\/span><span class=\"c16\">2.15+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Animates an avatar as they walk to the given destination.<\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">to<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) Destination of the avatar, in an x,y,z format (see examples)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">externalId<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) The ID of the avatar that should move (e.g. a bot&rsquo;s ID). If left out, it will be the player&rsquo;s avatar<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">from<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) The starting position of the animation. If omitted, it will be the current position of the selected avatar<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">speed<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) The animation speed (0.8 by default)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">callback<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) A function to call when the animation is over<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c12\">Examples<\/span><\/p><p class=\"c11\"><span>The correct format for the &ldquo;from&rdquo; and &ldquo;to&rdquo; parameters is <\/span><span class=\"c6\">{<\/span><span class=\"c23\">x<\/span><span class=\"c6\">:NUMBER, y:NUMBER, z:NUMBER}<\/span><span class=\"c1\">. The y value is the vertical axis, so in most cases unless the floor of your 3D environment is raised or recessed, it should not be modified.<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span>An example of making a bot with ID &ldquo;bot1234&rdquo; walk from its current position to {x:10, y:0, z:10} is<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c23 c40\">LB<\/span><span class=\"c4 c40\">.Actions.avatarWalkTo<\/span><span class=\"c6 c40\">({<\/span><span class=\"c23 c40\">externalId<\/span><span class=\"c6 c40\">:<\/span><span class=\"c4 c40\">&quot;bot1234&quot;<\/span><span class=\"c6 c40\">, <\/span><span class=\"c23 c40\">to<\/span><span class=\"c6 c40\">: {<\/span><span class=\"c23 c40\">x<\/span><span class=\"c6 c40\">:<\/span><span class=\"c4 c40\">10<\/span><span class=\"c6 c40\">, <\/span><span class=\"c23 c40\">y<\/span><span class=\"c6 c40\">:<\/span><span class=\"c4 c40\">0<\/span><span class=\"c6 c40\">, <\/span><span class=\"c23 c40\">z<\/span><span class=\"c6 c40\">:<\/span><span class=\"c4 c40\">10<\/span><span class=\"c6 c40\">}});<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">This can also be used in ChatMapper. For example, making the player walk from {x:0, y:0, z:0} to {x:2, y:0, z:-2} (and slightly faster than default) is<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;avatarWalkTo&quot;<\/span><span class=\"c6\">, &quot;from&quot;:{&quot;x&quot;:<\/span><span class=\"c4\">0<\/span><span class=\"c6\">, &quot;y&quot;:<\/span><span class=\"c4\">0<\/span><span class=\"c6\">, &quot;z&quot;:<\/span><span class=\"c4\">0<\/span><span class=\"c6\">}, &quot;to&quot;:{&quot;x&quot;:<\/span><span class=\"c4\">2<\/span><span class=\"c6\">, &quot;y&quot;:<\/span><span class=\"c4\">0<\/span><span class=\"c6\">, &quot;z&quot;:<\/span><span class=\"c4\">-2<\/span><span class=\"c6\">}, &quot;speed&quot;:<\/span><span class=\"c4\">1<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hse4atlx54b7y\"><span>displayMediaboard <\/span><span class=\"c16\">2.16+<\/span><\/h3><p class=\"c2\"><span>Displays a 2d popup with embedded content<\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">url<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) URL of the content to be embedded<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">id<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) The html id of the dom element. It will be randomly generated if not assigned<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">withBackground<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, default true) If set to true, a dark background will be displayed behind the popup<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">pauseConversation<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, default true) Conversations will be paused until the popup is closed<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">jumpNextWhenLoaded<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, default false) Conversation will jump to the next node after the content has been displayed<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h8h3nn377qqqp\"><span>UI.<\/span><span>setRaiseHand <\/span><span class=\"c24\">2.16+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Set the raised hand state for the player.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">value<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(default) If true, other modals will be hidden prior to opening this one. True by default.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples to raise hand: <\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;UI.setRaiseHand&quot;<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6 c42\">LB.Actions.UI.setRaiseHand();<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;UI.setRaiseHand&quot;,<\/span><span class=\"c6\">&quot;value&quot;:<\/span><span class=\"c4\">true<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.UI.setRaiseHand({value:<\/span><span class=\"c4\">true}<\/span><span class=\"c6 c42\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples to lower hand: <\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:<\/span><span class=\"c4\">&quot;UI.setRaiseHand&quot;,<\/span><span class=\"c6\">&quot;value&quot;:<\/span><span class=\"c4\">false<\/span><span class=\"c6\">}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c12\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.UI.setRaiseHand({value:<\/span><span class=\"c4\">false}<\/span><span class=\"c6 c42\">);<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hay8vkkilvgfv\"><span>rollDice <\/span><span class=\"c24\">2.16+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Rolls a dice in the experience and shows the result in the chat.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">expression<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) Expression to be used for the dice(s) in regular dice notation. Examples:<br>&#8211; 1d6 (roll 1 dice of 6 faces)<br>&#8211; 2d20 (roll 2 dice of 20 faces)<br>&#8211; 1d6 + 1d12 (roll 1d6, 1d12 and add both results together)<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">outputToChat<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, default true) If true, sends an announcement to the chat with the result<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">setCMVariable<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, default true) If true, sets a dialogue variable with the result<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">cmVariableName<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, default &lsquo;rolldiceResult&rsquo;) Name of the dialogue variable to set<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:&quot;rollDice&quot;, &quot;expression&quot;:&quot;2d6 + 10&quot;}<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hmrjru7uenhw0\"><span>setSlideshowIndex <\/span><span class=\"c24\">2.16+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Sets the slide for a slideshow.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">objectName<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) Name of the slideshow<\/span><\/p><\/td><\/tr><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">index<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) 0-based index for the slide to show<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">On click (resets the slideshow to the first slide)<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:&quot;setSlideshowIndex&quot;, &quot;objectName&quot;:&quot;mySlideshow&quot;, &quot;index&quot;:0}<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"h1ixl3vqlrvu2\"><span>UI.takeScreenshot <\/span><span class=\"c24\">3.0+<\/span><\/h3><p class=\"c2\"><span class=\"c1\">Takes a screenshot of the 3d environment and prompts the user to download as a file.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c22\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">fileName<\/span><\/p><\/td><td class=\"c13\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional) Name for the file. Must include the extension .png<\/span><\/p><p class=\"c11\"><span class=\"c0\">If not provided, the file is named after the space&rsquo;s name.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c12\">Examples: <\/span><\/p><p class=\"c2\"><span class=\"c1\">On click (resets the slideshow to the first slide)<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;action&quot;:&quot;UI.takeScreenshot&quot;, &quot;fileName&quot;:&quot;myCapture.png&quot;}<\/span><\/p><\/td><\/tr><\/table><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><h3 class=\"c31\" id=\"hr8uvwrvg7b61\"><span class=\"c39\">displayExternalHTML<\/span><\/h3><p class=\"c2\"><span>The <\/span><span class=\"c27\">displayExternalHTML()<\/span><span class=\"c1\">&nbsp;pops up a dialog containing HTML code.<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Example: popup basic HTML code<\/span><\/p><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c2\"><span class=\"c1\">Dialogue<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">[action:<\/span><span class=\"c4\">&quot;displayExternalHTML&quot;<\/span><span class=\"c6\">, html:<\/span><span class=\"c4\">&quot;&lt;iframe width=\\&quot;560\\&quot; height=\\&quot;315\\&quot; src=\\&quot;https:\/\/www.youtube.com\/embed\/dQw4w9WgXcQ?si=erWUuOsqjzfsh2xV\\&quot;&gt;&lt;\/iframe&gt;&quot;<\/span><span class=\"c6\">, header:<\/span><span class=\"c4\">&quot;YouTube&quot;<\/span><span class=\"c6\">]<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">onclick<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">{&quot;<\/span><span class=\"c4\">action<\/span><span class=\"c6\">&quot;:&quot;<\/span><span class=\"c4\">displayExternalHTML<\/span><span class=\"c6\">&quot;, &quot;<\/span><span class=\"c4\">html<\/span><span class=\"c6\">&quot;:&quot;<\/span><span class=\"c4\">&lt;iframe width=\\&quot;560\\&quot; height=\\&quot;315\\&quot; src=\\&quot;https:\/\/www.youtube.com\/embed\/dQw4w9WgXcQ?si=erWUuOsqjzfsh2xV\\&quot;&gt;&lt;\/iframe&gt;<\/span><span class=\"c6\">&quot;, &quot;<\/span><span class=\"c4\">header<\/span><span class=\"c6\">&quot;: &quot;<\/span><span class=\"c4\">YouTube<\/span><span class=\"c6\">&quot;}<\/span><\/p><\/td><\/tr><\/table><p class=\"c2\"><span class=\"c1\">Script<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c10\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c6\">LB.Actions.displayExternalHTML({html:&#39;<\/span><span class=\"c4\">&lt;iframe width=\\&quot;560\\&quot; height=\\&quot;315\\&quot; src=\\&quot;https:\/\/www.youtube.com\/embed\/dQw4w9WgXcQ?si=erWUuOsqjzfsh2xV\\&quot;&gt;&lt;\/iframe&gt;<\/span><span class=\"c6\">&#39;, header: <\/span><span class=\"c4\">YouTube<\/span><span class=\"c6\">});<\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11\"><span class=\"c1\">Parameters<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">html<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(required) html to display in the body of the popup. Double quotes must be escaped with a \/ character.<\/span><\/p><\/td><\/tr><tr class=\"c59\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">isPersistent<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, 2.8+) a persistent iframe will not be removed from the page even if the modal is hidden, so for instance a video embedded in this way will keep playing in the background even if the popup is dismissed. True by default.<\/span><\/p><\/td><\/tr><tr class=\"c59\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c19\"><span class=\"c12\">header<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c0\">(optional, 2.9+) the text to be included in the header of the modal, which will also include a &quot;close&quot; button. This text can be HTML.<\/span><\/p><\/td><\/tr><\/table><p class=\"c11\"><span class=\"c1\">Return value<\/span><\/p><table class=\"c15\"><tr class=\"c7\"><td class=\"c14\" colspan=\"1\" rowspan=\"1\"><p class=\"c11\"><span class=\"c12\">null<\/span><\/p><\/td><td class=\"c3\" colspan=\"1\" rowspan=\"1\"><p class=\"c11 c21\"><span class=\"c0\"><\/span><\/p><\/td><\/tr><\/table><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><p class=\"c11 c21\"><span class=\"c1\"><\/span><\/p><div><p class=\"c2 c21\"><span class=\"c1\"><\/span><\/p><\/div><\/body><\/html>","protected":false},"excerpt":{"rendered":"The detailed guide on actions available within the platform. Actions described here apply to Scenario version 2.5 or above. If the action is only available from a certain version onwards, it will be indicated beside its name. Triggering Actions from ChatMapper DialogueTriggering Actions from ChatMapper ScriptsTriggering Actions from Scenario onclickHiding the mouse over feedbackMultiple actions [&hellip;]","protected":false},"author":9,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"class_list":["post-2502","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.1.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Scenario Actions<\/title>\n<meta name=\"description\" content=\"Scenario Actions\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/hyperspace.mv\/academy\/scenario-actions\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Scenario Actions\" \/>\n<meta property=\"og:description\" content=\"Scenario Actions\" \/>\n<meta property=\"og:url\" content=\"https:\/\/hyperspace.mv\/academy\/scenario-actions\/\" \/>\n<meta property=\"og:site_name\" content=\"Metaverse Academy\" \/>\n<meta property=\"article:modified_time\" content=\"2025-10-01T13:18:06+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXeC-cdRZJvcH25UdcUiK-6QSuJMkrFOgGLXHxzrE4EX7OXLj4hiTSESBndGlrSFl2FzYLP4UgB_Bpt5ApEyO2tp0p9eJtWXCjbGPYY2Q6Qrj2Q5gwYHlnpjlYdkVPDW4_K1jOJRLOyi3GIj7X-e?key=CNObB17wmaDeGtZ1V7Z3GA\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"63 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/hyperspace.mv\/academy\/scenario-actions\/\",\"url\":\"https:\/\/hyperspace.mv\/academy\/scenario-actions\/\",\"name\":\"Scenario Actions\",\"isPartOf\":{\"@id\":\"https:\/\/hyperspace.mv\/academy\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/hyperspace.mv\/academy\/scenario-actions\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/hyperspace.mv\/academy\/scenario-actions\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXeC-cdRZJvcH25UdcUiK-6QSuJMkrFOgGLXHxzrE4EX7OXLj4hiTSESBndGlrSFl2FzYLP4UgB_Bpt5ApEyO2tp0p9eJtWXCjbGPYY2Q6Qrj2Q5gwYHlnpjlYdkVPDW4_K1jOJRLOyi3GIj7X-e?key=CNObB17wmaDeGtZ1V7Z3GA\",\"datePublished\":\"2019-08-21T07:11:19+00:00\",\"dateModified\":\"2025-10-01T13:18:06+00:00\",\"description\":\"Scenario Actions\",\"breadcrumb\":{\"@id\":\"https:\/\/hyperspace.mv\/academy\/scenario-actions\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/hyperspace.mv\/academy\/scenario-actions\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/hyperspace.mv\/academy\/scenario-actions\/#primaryimage\",\"url\":\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXeC-cdRZJvcH25UdcUiK-6QSuJMkrFOgGLXHxzrE4EX7OXLj4hiTSESBndGlrSFl2FzYLP4UgB_Bpt5ApEyO2tp0p9eJtWXCjbGPYY2Q6Qrj2Q5gwYHlnpjlYdkVPDW4_K1jOJRLOyi3GIj7X-e?key=CNObB17wmaDeGtZ1V7Z3GA\",\"contentUrl\":\"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXeC-cdRZJvcH25UdcUiK-6QSuJMkrFOgGLXHxzrE4EX7OXLj4hiTSESBndGlrSFl2FzYLP4UgB_Bpt5ApEyO2tp0p9eJtWXCjbGPYY2Q6Qrj2Q5gwYHlnpjlYdkVPDW4_K1jOJRLOyi3GIj7X-e?key=CNObB17wmaDeGtZ1V7Z3GA\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/hyperspace.mv\/academy\/scenario-actions\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/hyperspace.mv\/academy\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Scenario Actions\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/hyperspace.mv\/academy\/#website\",\"url\":\"https:\/\/hyperspace.mv\/academy\/\",\"name\":\"Metaverse Academy\",\"description\":\"Learn to build WebXR metaverse experiences for 3D, 360, VR\/AR\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/hyperspace.mv\/academy\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Scenario Actions","description":"Scenario Actions","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/hyperspace.mv\/academy\/scenario-actions\/","og_locale":"en_US","og_type":"article","og_title":"Scenario Actions","og_description":"Scenario Actions","og_url":"https:\/\/hyperspace.mv\/academy\/scenario-actions\/","og_site_name":"Metaverse Academy","article_modified_time":"2025-10-01T13:18:06+00:00","og_image":[{"url":"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXeC-cdRZJvcH25UdcUiK-6QSuJMkrFOgGLXHxzrE4EX7OXLj4hiTSESBndGlrSFl2FzYLP4UgB_Bpt5ApEyO2tp0p9eJtWXCjbGPYY2Q6Qrj2Q5gwYHlnpjlYdkVPDW4_K1jOJRLOyi3GIj7X-e?key=CNObB17wmaDeGtZ1V7Z3GA","type":"","width":"","height":""}],"twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"63 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/hyperspace.mv\/academy\/scenario-actions\/","url":"https:\/\/hyperspace.mv\/academy\/scenario-actions\/","name":"Scenario Actions","isPartOf":{"@id":"https:\/\/hyperspace.mv\/academy\/#website"},"primaryImageOfPage":{"@id":"https:\/\/hyperspace.mv\/academy\/scenario-actions\/#primaryimage"},"image":{"@id":"https:\/\/hyperspace.mv\/academy\/scenario-actions\/#primaryimage"},"thumbnailUrl":"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXeC-cdRZJvcH25UdcUiK-6QSuJMkrFOgGLXHxzrE4EX7OXLj4hiTSESBndGlrSFl2FzYLP4UgB_Bpt5ApEyO2tp0p9eJtWXCjbGPYY2Q6Qrj2Q5gwYHlnpjlYdkVPDW4_K1jOJRLOyi3GIj7X-e?key=CNObB17wmaDeGtZ1V7Z3GA","datePublished":"2019-08-21T07:11:19+00:00","dateModified":"2025-10-01T13:18:06+00:00","description":"Scenario Actions","breadcrumb":{"@id":"https:\/\/hyperspace.mv\/academy\/scenario-actions\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/hyperspace.mv\/academy\/scenario-actions\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/hyperspace.mv\/academy\/scenario-actions\/#primaryimage","url":"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXeC-cdRZJvcH25UdcUiK-6QSuJMkrFOgGLXHxzrE4EX7OXLj4hiTSESBndGlrSFl2FzYLP4UgB_Bpt5ApEyO2tp0p9eJtWXCjbGPYY2Q6Qrj2Q5gwYHlnpjlYdkVPDW4_K1jOJRLOyi3GIj7X-e?key=CNObB17wmaDeGtZ1V7Z3GA","contentUrl":"https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXeC-cdRZJvcH25UdcUiK-6QSuJMkrFOgGLXHxzrE4EX7OXLj4hiTSESBndGlrSFl2FzYLP4UgB_Bpt5ApEyO2tp0p9eJtWXCjbGPYY2Q6Qrj2Q5gwYHlnpjlYdkVPDW4_K1jOJRLOyi3GIj7X-e?key=CNObB17wmaDeGtZ1V7Z3GA"},{"@type":"BreadcrumbList","@id":"https:\/\/hyperspace.mv\/academy\/scenario-actions\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/hyperspace.mv\/academy\/"},{"@type":"ListItem","position":2,"name":"Scenario Actions"}]},{"@type":"WebSite","@id":"https:\/\/hyperspace.mv\/academy\/#website","url":"https:\/\/hyperspace.mv\/academy\/","name":"Metaverse Academy","description":"Learn to build WebXR metaverse experiences for 3D, 360, VR\/AR","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/hyperspace.mv\/academy\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"}]}},"_links":{"self":[{"href":"https:\/\/hyperspace.mv\/academy\/wp-json\/wp\/v2\/pages\/2502","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hyperspace.mv\/academy\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/hyperspace.mv\/academy\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/hyperspace.mv\/academy\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/hyperspace.mv\/academy\/wp-json\/wp\/v2\/comments?post=2502"}],"version-history":[{"count":132,"href":"https:\/\/hyperspace.mv\/academy\/wp-json\/wp\/v2\/pages\/2502\/revisions"}],"predecessor-version":[{"id":5255,"href":"https:\/\/hyperspace.mv\/academy\/wp-json\/wp\/v2\/pages\/2502\/revisions\/5255"}],"wp:attachment":[{"href":"https:\/\/hyperspace.mv\/academy\/wp-json\/wp\/v2\/media?parent=2502"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}