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4pt;font-family:\"Arial\";line-height:1.15;page-break-after:avoid;orphans:2;widows:2;text-align:left}h6{padding-top:12pt;color:#666666;font-size:11pt;padding-bottom:4pt;font-family:\"Arial\";line-height:1.15;page-break-after:avoid;font-style:italic;orphans:2;widows:2;text-align:left}<\/style><\/head><body class=\"c43\"><div><p class=\"c4\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 78.00px; height: 29.50px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh6.googleusercontent.com\/7Mc7N0uSpX8GgGtwM3M0pP3DbNCa6LkOK3aC29yuRmNt8gl2Pp-_MyyQsNMkVDrNzkkT4E8r85wSpbikgrhrO-gStNrolOFpQNvfONHhQbTUBzBQUgyY3LstsMQvNyxT1A\" style=\"width: 78.00px; height: 29.50px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><\/div><p class=\"c29\"><span class=\"c22 c8\">Jump to:<\/span><\/p><p class=\"c39 c44\"><span class=\"c2\"><a class=\"c13\" href=\"#htv3a9t1yqi5w\">FAQs<\/a><\/span><\/p><p class=\"c9\"><span class=\"c2\"><a class=\"c13\" href=\"#hxd1bkreetq5m\">I&rsquo;ve added audio files but there&rsquo;s an error when exporting as ChatMapper Package (CMPKG)<\/a><\/span><\/p><p class=\"c9\"><span class=\"c2\"><a class=\"c13\" href=\"#he7mso6peu36r\">Can I autoplay audio?<\/a><\/span><\/p><p class=\"c26\"><span class=\"c2\"><a class=\"c13\" href=\"#h5sll5spjcwza\">Types of audio in Scenario<\/a><\/span><\/p><p class=\"c26\"><span class=\"c2\"><a class=\"c13\" href=\"#h8spaweo3yge6\">How to direct audio within the 3D environment<\/a><\/span><\/p><p class=\"c9\"><span class=\"c2\"><a class=\"c13\" href=\"#hwi224kfxozxk\">Speech with text-to-speech<\/a><\/span><\/p><p class=\"c9\"><span class=\"c2\"><a class=\"c13\" href=\"#hdaij357scf6b\">SFX<\/a><\/span><\/p><p class=\"c9\"><span class=\"c2\"><a class=\"c13\" href=\"#hc78adb2uetwy\">Ambient<\/a><\/span><\/p><p class=\"c26\"><span class=\"c2\"><a class=\"c13\" href=\"#hxrtxnpwwms3b\">How to direct audio through ChatMapper<\/a><\/span><\/p><p class=\"c9\"><span class=\"c2\"><a class=\"c13\" href=\"#hohyfut8otijw\">Speech with text-to-speech &#8211; ResponsiveVoice (TTS \/ Fallback)<\/a><\/span><\/p><p class=\"c10\"><span class=\"c2\"><a class=\"c13\" href=\"#hn5sppp9ophsc\">How to Make Actors using the Same Voice Sound Different<\/a><\/span><\/p><p class=\"c10\"><span class=\"c2\"><a class=\"c13\" href=\"#ho09zfgxuduya\">Using Multiple Languages for One Actor in ChatMapper<\/a><\/span><\/p><p class=\"c10\"><span class=\"c2\"><a class=\"c13\" href=\"#h3cqpfb7yk1fs\">Voices and Gender<\/a><\/span><\/p><p class=\"c10\"><span class=\"c2\"><a class=\"c13\" href=\"#hw72gugc2k443\">Change Voice of Speaking 3D Items<\/a><\/span><\/p><p class=\"c10\"><span class=\"c2\"><a class=\"c13\" href=\"#hb11n0evzyj6j\">Multilingual Localization<\/a><\/span><\/p><p class=\"c9\"><span class=\"c2\"><a class=\"c13\" href=\"#hgaghzwesej3i\">Speech with voiceover audio files (.mp3)<\/a><\/span><\/p><p class=\"c10\"><span class=\"c2\"><a class=\"c13\" href=\"#h9f3ohicgd3cu\">Exporting a screenplay for voice actors<\/a><\/span><\/p><p class=\"c10\"><span class=\"c2\"><a class=\"c13\" href=\"#h914ziesrnn9u\">Adding audio files to the experience<\/a><\/span><\/p><p class=\"c10\"><span class=\"c2\"><a class=\"c13\" href=\"#hq3gq38c33dhp\">Multilingual Localization<\/a><\/span><\/p><p class=\"c10\"><span class=\"c2\"><a class=\"c13\" href=\"#hzhbeogxukwd2\">Gender-Specific Voice Over Audio Files<\/a><\/span><\/p><p class=\"c9\"><span class=\"c2\"><a class=\"c13\" href=\"#htcpucwpvysdv\">SFX<\/a><\/span><\/p><p class=\"c9\"><span class=\"c2\"><a class=\"c13\" href=\"#hkezhis5vxxww\">Ambient<\/a><\/span><\/p><p class=\"c38\"><span class=\"c2\"><a class=\"c13\" href=\"#hmi32u6dnrxdh\">Autoplay<\/a><\/span><\/p><h1 class=\"c37 c39\" id=\"htv3a9t1yqi5w\"><span class=\"c18\">FAQs<\/span><\/h1><h2 class=\"c3\" id=\"hxd1bkreetq5m\"><span class=\"c22 c8\">I&rsquo;ve added audio files but there&rsquo;s an error when exporting as ChatMapper Package (CMPKG)<\/span><\/h2><p class=\"c4\"><span>You should make sure that each file is referenced only once. If the same file is referenced in more than one place (for instance an SFX mp3 is referenced in two different nodes), the export will fail. To get around this, you can create a copy of the file for each different time you use it, and give it slightly different names, such as <\/span><span class=\"c7\">correct_answer.mp3<\/span><span>&nbsp;and <\/span><span class=\"c32 c7\">correct_answer_2.mp3.<\/span><\/p><p class=\"c4\"><span>If fixing this doesn&rsquo;t solve the issue, please refer to other tips in the <\/span><span class=\"c15\"><a class=\"c13\" href=\"https:\/\/learnbrite.com\/academy\/known-issues-faq\/#ht4vjvg2xj06w\">FAQs document<\/a><\/span><span class=\"c1\">.<\/span><\/p><h2 class=\"c3\" id=\"he7mso6peu36r\"><span class=\"c22 c8\">Can I autoplay audio?<\/span><\/h2><p class=\"c4\"><span>Yes, see the <\/span><span class=\"c15\"><a class=\"c13\" href=\"#hmi32u6dnrxdh\">Autoplay<\/a><\/span><span>&nbsp;section<\/span><span>&nbsp;below.<\/span><\/p><h1 class=\"c37\" id=\"h5sll5spjcwza\"><span class=\"c18\">Types of audio in Scenario<\/span><\/h1><p class=\"c29\"><span class=\"c1\">There are 3 different types of audio elements in scenario:<\/span><\/p><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><ul class=\"c6 lst-kix_xf6xl0aamm84-0 start\"><li class=\"c14 li-bullet-0\"><span class=\"c8\">Speech<\/span><span class=\"c1\">: Played when an avatar is speaking, synchronized with lips and animation, and managed by LB.audio (voice over audio files) or ResponsiveVoice (Text-To-Speech\/Fallback TTS).<\/span><\/li><li class=\"c14 li-bullet-0\"><span class=\"c8\">SFX<\/span><span class=\"c1\">: Multiple can be played at the same time.<\/span><\/li><li class=\"c14 li-bullet-0\"><span class=\"c8\">Ambient<\/span><span class=\"c1\">: Only one can be played at the same time. If you trigger a different ambient sound, it will replace the existing one.<\/span><\/li><\/ul><h1 class=\"c37\" id=\"h8spaweo3yge6\"><span class=\"c18\">How to direct audio within the 3D environment<\/span><\/h1><h2 class=\"c33\" id=\"hwi224kfxozxk\"><span class=\"c28 c24\">Speech with text-to-speech<\/span><\/h2><p class=\"c4\"><span>Text-to-speech within the 3D environment can be triggered using the conversation editor (see &ldquo;<\/span><span class=\"c15\"><a class=\"c13\" href=\"https:\/\/learnbrite.com\/academy\/how-do-i\/#hrr3oqputdi58\">How do I&hellip; &rarr; Add a conversation to a bot?<\/a><\/span><span class=\"c1\">&rdquo;<\/span><\/p><h2 class=\"c33\" id=\"hdaij357scf6b\"><span class=\"c28 c24\">SFX<\/span><\/h2><p class=\"c4\"><span>Sound effects can be played through the <\/span><span class=\"c15 c7\"><a class=\"c13\" href=\"https:\/\/learnbrite.com\/academy\/scenario-actions\/#hqdso5l18a3f3\">playSFX<\/a><\/span><span class=\"c15\"><a class=\"c13\" href=\"https:\/\/learnbrite.com\/academy\/scenario-actions\/#hqdso5l18a3f3\">&nbsp;action<\/a><\/span><span class=\"c1\">. As an example, we will trigger a sound when a certain object is clicked; to do so:<\/span><\/p><ol class=\"c6 lst-kix_jcvo64stlugq-0 start\" start=\"1\"><li class=\"c0 li-bullet-0\"><span>Upload your audio file (e.g. MP3, WAV) to an accessible location such as <\/span><span class=\"c15\"><a class=\"c13\" href=\"https:\/\/learnbrite.com\/academy\/storage-files\/\">LearnBrite Storage<\/a><\/span><\/li><li class=\"c0 li-bullet-0\"><span>Add the following as the &ldquo;<\/span><span class=\"c7\">onclick<\/span><span class=\"c1\">&rdquo; field of the chosen object<\/span><\/li><\/ol><a id=\"t.7651be0a3c2a2c64ad538a0359bb3e1f3d2fca46\"><\/a><a id=\"t.0\"><\/a><table class=\"c25\"><tbody><tr class=\"c5\"><td class=\"c30\" colspan=\"1\" rowspan=\"1\"><p class=\"c29\"><span class=\"c7 c16\">{&quot;action&quot;:<\/span><span class=\"c20 c24\">&quot;playSFX&quot;<\/span><span class=\"c7 c16\">,&quot;url&quot;:<\/span><span class=\"c20 c24\">&quot;<\/span><span class=\"c17 c8\">&lt;YOUR_AUDIO_URL&gt;<\/span><span class=\"c20 c24\">&quot;<\/span><span class=\"c7 c16\">}<\/span><\/p><\/td><\/tr><\/tbody><\/table><ol class=\"c6 lst-kix_jcvo64stlugq-0\" start=\"3\"><li class=\"c0 li-bullet-0\"><span class=\"c1\">Click &ldquo;Save&rdquo; once you&rsquo;re done to persist your changes.<\/span><\/li><\/ol><h2 class=\"c3\" id=\"hc78adb2uetwy\"><span class=\"c28 c24\">Ambient<\/span><\/h2><p class=\"c4\"><span>It is possible to play ambient audio with the <\/span><span class=\"c15 c7\"><a class=\"c13\" href=\"https:\/\/learnbrite.com\/academy\/scenario-actions\/#hqkmoozqx1gio\">playAmbient<\/a><\/span><span class=\"c15\"><a class=\"c13\" href=\"https:\/\/learnbrite.com\/academy\/scenario-actions\/#hqkmoozqx1gio\">&nbsp;action<\/a><\/span><span class=\"c1\">. To do so:<\/span><\/p><ol class=\"c6 lst-kix_jzt5kvln84zi-0 start\" start=\"1\"><li class=\"c0 li-bullet-0\"><span>Upload your audio file (e.g. MP3, WAV) to an accessible location such as <\/span><span class=\"c15\"><a class=\"c13\" href=\"https:\/\/learnbrite.com\/academy\/storage-files\/\">LearnBrite Storage<\/a><\/span><\/li><li class=\"c0 li-bullet-0\"><span class=\"c1\">Add the following as the &ldquo;onstart&rdquo; field of any object in your scene (a good candidate is the &ldquo;Environment&rdquo; object)<br><\/span><\/li><\/ol><a id=\"t.36e1f0aed1cedfd85e88abdbe47775d4625ea01d\"><\/a><a id=\"t.1\"><\/a><table class=\"c25\"><tbody><tr class=\"c5\"><td class=\"c30\" colspan=\"1\" rowspan=\"1\"><p class=\"c29\"><span class=\"c7 c16\">{&quot;action&quot;:<\/span><span class=\"c20 c24\">&quot;playAmbient&quot;<\/span><span class=\"c7 c16\">,&quot;url&quot;:<\/span><span class=\"c20 c24\">&quot;<\/span><span class=\"c8 c17\">&lt;YOUR_AUDIO_URL&gt;<\/span><span class=\"c20 c24\">&quot;<\/span><span class=\"c7 c16\">, &quot;volume&quot;:<\/span><span class=\"c20 c24\">10<\/span><span class=\"c7 c16\">}<\/span><\/p><\/td><\/tr><\/tbody><\/table><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span>That&rsquo;s it! Note that adding this to the <\/span><span class=\"c7\">onstart<\/span><span>&nbsp;field will play the ambient music automatically; if you only want to start it on command, you can add it to the <\/span><span class=\"c7\">onclick<\/span><span class=\"c1\">&nbsp;field instead. Additionally, it&rsquo;s recommended to keep the volume of this music fairly low, as it can otherwise interfere with other activities such as conferencing or dialogue with bots.<\/span><\/p><h1 class=\"c37\" id=\"hxrtxnpwwms3b\"><span class=\"c18\">How to direct audio through ChatMapper<\/span><\/h1><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><a id=\"t.d7b8b04c4484fa1fb0fbb28a516288833a5f4639\"><\/a><a id=\"t.2\"><\/a><table class=\"c25\"><tbody><tr class=\"c5\"><td class=\"c48\" colspan=\"1\" rowspan=\"1\"><p class=\"c35\"><span>If you use audio files through ChatMapper, make sure you reference each one only once! If you need to play the same audio in more than one place we suggest making a copy of the file with a similar name, e.g. <\/span><span class=\"c7\">correct_answer.mp3<\/span><span>&nbsp;and <\/span><span class=\"c32 c7\">correct_answer2.mp3<\/span><\/p><\/td><\/tr><\/tbody><\/table><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><h2 class=\"c33\" id=\"hohyfut8otijw\"><span class=\"c28 c24\">Speech with text-to-speech &#8211; ResponsiveVoice (TTS \/ Fallback)<\/span><\/h2><p class=\"c29\"><span>The dialog text is played using ResponsiveVoice. The voice can be set up for the avatar using the CAF <\/span><span class=\"c8 c22\">Voice. <\/span><\/p><h3 class=\"c11 c39\" id=\"hn5sppp9ophsc\"><span class=\"c27 c24\">How to Make Actors using the Same Voice Sound Different<\/span><\/h3><p class=\"c4\"><span>This is especially useful if you have two actors using the same <\/span><span class=\"c8\">Voice<\/span><span class=\"c1\">&nbsp;and you want them each to sound unique. By playing with pitch and rate values you can create individual voice variations off the default. <\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span class=\"c1\">You can tweak the voices so actors don&#39;t sound identical by using the CAF in ChatMapper<\/span><\/p><p class=\"c4\"><span>Use the <\/span><span class=\"c8\">Voice_parameters<\/span><span>&nbsp;with format <\/span><span class=\"c8\">{ pitch:1.2, rate:1, volume: 1}<\/span><span>&nbsp;or simply <\/span><span class=\"c8\">{pitch: 1.2}<\/span><\/p><p class=\"c4\"><span class=\"c1\">Pitch (range 0 to 2), rate (range 0 to 1.5), volume (range 0 to 1).<\/span><\/p><h3 class=\"c11 c39\" id=\"ho09zfgxuduya\"><span class=\"c27 c24\">Using Multiple Languages for One Actor in ChatMapper<\/span><\/h3><p class=\"c4\"><span class=\"c1\">It is possible to have one actor speak multiple languages. Typically, an Actor&rsquo;s voice is set in the Assets panel, by changing the &ldquo;Voice&rdquo; property (for instance to &ldquo;UK English Female&rdquo;).<\/span><\/p><p class=\"c4\"><span class=\"c1\">It is however also possible to change the voice in a dialogue node. To do this you will need to add the custom asset field (CAF) via Project &gt; Project Settings &gt; Custom Asset Fields &gt; Dialogue Nodes &gt; Add New Field (button near the bottom) with<\/span><\/p><ul class=\"c6 lst-kix_imfzmq82yn29-0 start\"><li class=\"c0 li-bullet-0\"><span class=\"c8\">Title:<\/span><span>&nbsp;<\/span><span class=\"c32 c7\">Voice<\/span><\/li><li class=\"c0 li-bullet-0\"><span class=\"c8\">Type<\/span><span>: <\/span><span class=\"c32 c7\">Text<\/span><\/li><li class=\"c0 li-bullet-0\"><span class=\"c8\">Default Value<\/span><span class=\"c1\">: (blank)<\/span><\/li><\/ul><p class=\"c19\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px -0.00px; border: 1.33px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 587.56px; height: 330.50px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh4.googleusercontent.com\/52hqwo2Zfpt5_p6DGE-dQ7QNL1S7-4F9BzKCPWBEKHq-rgzz3nOZ6zSgDRW7byfmAqTsf31F3Gj2E2_N0iHopWqRKyqhukZl_ccncB4BSsfRIam3sl5K89kjnxdOJcFdug\" style=\"width: 587.56px; height: 330.50px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span class=\"c1\">Click OK<\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span class=\"c1\">Now the Voice property will appear when you select any Dialogue Node<\/span><\/p><p class=\"c19\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px -0.00px; border: 1.33px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 595.50px; height: 340.69px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh6.googleusercontent.com\/LU5pmsONx2WU3dvnX6asbx4dERsTJ1boW5UPFNu0dHFpuuDSNLTpzroYgsRpHYEyRVRijN-B3Ii6kUhAyRNlxCBVWKvLFkdLzAtnTagMkRaV_4Y-5VcD0l0-X2foC4_b7Q\" style=\"width: 595.50px; height: 340.69px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><h3 class=\"c11 c39\" id=\"h3cqpfb7yk1fs\"><span class=\"c27 c24\">Voices and Gender<\/span><\/h3><p class=\"c4\"><span>Be aware that not all voices\/languages are available in both male and female versions. Check the list in the widget on <\/span><span class=\"c15\"><a class=\"c13\" href=\"https:\/\/responsivevoice.com?source=academy\">https:\/\/responsivevoice.com<\/a><\/span><span class=\"c1\">&nbsp;<\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span>A player&rsquo;s voice is based on their chosen avatar gender, by default UK English Female and UK English Male. You can choose different default male and female voices in the Dashboard Space settings. You may also override the player <\/span><span class=\"c8\">Voice<\/span><span class=\"c1\">&nbsp;in ChatMapper.<\/span><\/p><h3 class=\"c11\" id=\"hw72gugc2k443\"><span class=\"c27 c24\">Change Voice of Speaking 3D Items<\/span><\/h3><p class=\"c4\"><span class=\"c1\">Conversations can be added to 3D items in a space. The default voice is UK English Male.<\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span class=\"c1\">The speaking character is &quot;Narrator&quot;. Normally to change their voice you&#39;d use ChatMapper, but using the built in Conversation Editor you can add two nodes (one before and one after the sentence) to edit the Narrator&#39;s voice for example to be US English Female.<\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span class=\"c1\">To apply this for to a 3D Item, you should:<\/span><\/p><ul class=\"c6 lst-kix_lihl0ndq6l5x-0 start\"><li class=\"c0 li-bullet-0\"><span class=\"c1\">turn on &quot;Advanced mode&quot; in the conversation editor (bottom left corner, you can confirm it&#39;s turned on when the box is checked);<\/span><\/li><li class=\"c0 li-bullet-0\"><span class=\"c1\">click on &quot;More&#8230;&quot; (rightmost in the line of blue buttons)<\/span><\/li><li class=\"c0 li-bullet-0\"><span class=\"c1\">select &quot;Script&quot; in the popup (it&#39;s in the first column, towards the middle)<\/span><\/li><li class=\"c0 li-bullet-0\"><span class=\"c1\">add the script below, then click &quot;Save action&quot;<\/span><\/li><\/ul><ul class=\"c6 lst-kix_lihl0ndq6l5x-1 start\"><li class=\"c4 c46 li-bullet-0\"><span class=\"c1\">LB.cmPlayer.ds.actors.Narrator.Voice=&quot;US English Female&quot;<\/span><\/li><\/ul><ul class=\"c6 lst-kix_lihl0ndq6l5x-0\"><li class=\"c0 li-bullet-0\"><span class=\"c1\">Rearrange the script node up or down with the arrows (they appear when you select the script node) to be before the spoken sentence<\/span><\/li><li class=\"c0 li-bullet-0\"><span class=\"c1\">don&#39;t forget to click &quot;Save&quot; to save the conversation!<\/span><\/li><\/ul><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span>If you wish to reset the Narrator&#39;s voice afterwards, you can do the same and place another script node after the spoken sentence; the script in this second case should be LB.cmPlayer.ds.actors.Narrator.Voice=&quot;UK English Male&quot;<\/span><\/p><h3 class=\"c11\" id=\"hb11n0evzyj6j\"><span class=\"c24 c27\">Multilingual Localization<\/span><\/h3><p class=\"c29\"><span class=\"c1\">You can create scenarios and translate them into multiple languages. Allowing a user to plan a scenario in their chosen language.<\/span><\/p><p class=\"c29\"><span class=\"c1\">To add multiple languages, 2 new CAFs need to be added to the project for each language.<\/span><\/p><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c29\"><span class=\"c1\">Example: We want to add Spanish localization. <\/span><\/p><ul class=\"c6 lst-kix_blwdy0d7rki9-0 start\"><li class=\"c14 li-bullet-0\"><span>We add the new field of type <\/span><span class=\"c12\">Localization <\/span><span>named &ldquo;es&rdquo; to the <\/span><span class=\"c8\">dialogue node<\/span><span class=\"c1\">.<\/span><\/li><li class=\"c14 li-bullet-0\"><span>We add the new field of type <\/span><span class=\"c12\">Text <\/span><span>named &ldquo;Voice_es&rdquo; to the <\/span><span class=\"c8\">actor<\/span><span class=\"c1\">.<\/span><\/li><\/ul><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c29\"><span class=\"c1\">Then we set Voice_es to the corresponding voice, for example &ldquo;Spanish Female&rdquo;. And we use the field &ldquo;es&rdquo; to add the text we want the avatar to speak when the spanish localization is selected.<\/span><\/p><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c29\"><span>For French, the fields would be called <\/span><span class=\"c8\">fr<\/span><span>&nbsp;and <\/span><span class=\"c8\">Voice_fr<\/span><span class=\"c1\">.<\/span><\/p><h2 class=\"c33\" id=\"hgaghzwesej3i\"><span class=\"c28 c24\">Speech with voiceover audio files (.mp3)<\/span><\/h2><p class=\"c4\"><span class=\"c1\">The platform also supports the use of audio files instead of text-to-speech, which allows employing voice actors for the highest quality delivery. As recorded audio cannot be easily changed, it is recommended to finalize the script with TTS first, and only then to record audio.<\/span><\/p><h3 class=\"c11 c39\" id=\"h9f3ohicgd3cu\"><span class=\"c27 c24\">Exporting a screenplay for voice actors<\/span><\/h3><p class=\"c4\"><span>Exporting a screenplay works like other exports, by clicking on <\/span><span class=\"c7\">File &gt; Export &gt; Screenplay as RTF<\/span><span class=\"c1\">.<\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span>Note that the screenplay IDs will not be the same as IDs of ChatMapper nodes: a section at the end of the screenplay called &ldquo;Dialogue ID Conversions&rdquo; contains all mappings, for example <\/span><span class=\"c7 c16\">&nbsp;[<\/span><span class=\"c20 c24\">3<\/span><span class=\"c7 c16\">] =&gt; <\/span><span class=\"c20 c24\">6 <\/span><span class=\"c7\">&nbsp;<\/span><span>means recording <\/span><span class=\"c7\">[3]<\/span><span>&nbsp;is associated with node <\/span><span class=\"c7\">6<\/span><span class=\"c1\">.<\/span><\/p><p class=\"c4\"><span class=\"c1\">This is done because otherwise any changes in ChatMapper structure might completely change the references in the screenplay as well (even if, for instance, you added an empty node), which in turn would make it nearly impossible to keep a consistent set of references for audio files.<\/span><\/p><h3 class=\"c11 c39\" id=\"h914ziesrnn9u\"><span class=\"c27 c24\">Adding audio files to the experience<\/span><\/h3><p class=\"c29\"><span>To add a file, click on <\/span><span class=\"c8\">Add New File<\/span><span class=\"c1\">&nbsp;under the &ldquo;Audio files&rdquo; header. An input field will appear, and the file path can be written within. Alternatively (and more easily), an audio file can be added by clicking on the button with three dots, which will open the system&rsquo;s default file selector.<\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><a id=\"t.75cc5651d1c0fb08ed56129bc24c5d92cbc901b7\"><\/a><a id=\"t.3\"><\/a><table class=\"c36\"><tbody><tr class=\"c5\"><td class=\"c45\" colspan=\"1\" rowspan=\"1\"><p class=\"c41\"><span class=\"c1\">Note that audio files, like other resources, should be in the same folder as the CMP file or in a sub-folder.<\/span><\/p><\/td><\/tr><\/tbody><\/table><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c34\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px -0.00px; border: 1.33px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 572.50px; height: 333.04px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh6.googleusercontent.com\/TqHzjvyao0-Ir4mxqw6yIqUcOzm1PRtTef4gk50sRgDKrr55VQEYQxGIjmstgemy2f5fF3Csg68zdH5VVgA6RWwMow7uduRdt1aEF_KJSxTGI2PRpP5qMS_Ee0eyOwjVjQ\" style=\"width: 572.50px; height: 333.04px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span class=\"c1\">If the node has multiple sentences (Separated using &nbsp;the pipe symbol &lsquo;|&rsquo;), one file must be added for each sentence (don&rsquo;t worry about adding them in the correct order &#8211; that can be changed from within ChatMapper by using the small arrows on the right of the file path). Here is the same node as before, with a couple of files added<\/span><\/p><p class=\"c19\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px -0.00px; border: 1.33px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 575.50px; height: 320.95px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh5.googleusercontent.com\/QBzGvLZ_3lO0O3JDbzeB5DGdBJGPgI42hGfwD99SVdcYOaA15zX-Yo0jANNQ2bkoXKyyF1XTki5beLS73HnjMjgDboTgFqzFi54OYeyOeLk1H29jZ7u4ZwwgwpXKAD55LQ\" style=\"width: 575.50px; height: 320.95px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><h3 class=\"c11\" id=\"hq3gq38c33dhp\"><span class=\"c27 c24\">Multilingual Localization<\/span><\/h3><p class=\"c29\"><span>In this case we need to do something similar to the previously mentioned method. We assume the conversation has the CAF named after the language (for Spanish we need to add the CAF of type <\/span><span class=\"c12\">Localization<\/span><span class=\"c1\">&nbsp;named &ldquo;es&rdquo; to the dialogue node).<\/span><\/p><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c29\"><span class=\"c1\">We also assume the voiceovers are already configured in the nodes for our main language, using the `audio files` field.<\/span><\/p><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c29\"><span>Since we are adding the spanish language (named &ldquo;es&rdquo;), we need to add a new CAF of type <\/span><span class=\"c12\">Files <\/span><span>called <\/span><span class=\"c8\">audio_speech_es <\/span><span class=\"c1\">to the dialogue node. Then we add the corresponding voiceover audio files matching what we already did for our main language.<\/span><\/p><h3 class=\"c11\" id=\"hzhbeogxukwd2\"><span class=\"c27 c24\">Gender-Specific Voice Over Audio Files<\/span><\/h3><p class=\"c29\"><span class=\"c1\">For this to work, the male and female audio files will need to have the same name (and must therefore be placed in different folders). For example:<\/span><\/p><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><ul class=\"c6 lst-kix_uxyz5rlwjxvc-0 start\"><li class=\"c14 li-bullet-0\"><span class=\"c8 c21\">node01.mp3 <\/span><span class=\"c32 c7\">&lt;= for male voice<\/span><\/li><li class=\"c14 li-bullet-0\"><span class=\"c7\">f<\/span><span class=\"c7\">emale\/<\/span><span class=\"c8 c21\">node01.mp3 <\/span><span class=\"c32 c7\">&lt;= for female voice<\/span><\/li><\/ul><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c29\"><span>We add a new CAF of type <\/span><span class=\"c12\">Text<\/span><span>&nbsp;named <\/span><span class=\"c8\">audio_speech_urlPrefix <\/span><span>to the actor. This value will be prefixed to the &ldquo;Audio Files&rdquo; path to create a new path. For instance, if the audio file referenced is &ldquo;node01.mp3&rdquo; and <\/span><span class=\"c7\">audio_speech_urlPrefix<\/span><span>&nbsp;is &ldquo;female\/&rdquo;, the new path will be the &ldquo;sum&rdquo; of the two, i.e. &ldquo;<\/span><span class=\"c7\">female\/node01.mp3<\/span><span class=\"c1\">&rdquo;.<\/span><\/p><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c29\"><span>To explain in another way, here is how the platform thinks about <\/span><span class=\"c7\">audio_speech_urlPrefix<\/span><span class=\"c1\">:<\/span><\/p><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c34\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 624.00px; height: 413.33px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh5.googleusercontent.com\/Ssq-nPmSUzUxXDzk59pMGarcj9I5nXdzz2lHU3zji8FPvcKMiYBt23qBL3g3-BX9InFl13HCcfTvm9Drw1vCtr4xvF9PPRww4f1ynmLQd8n8AF7ai3LKaYXNGMFK1Ws59A\" style=\"width: 624.00px; height: 413.33px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c29\"><span class=\"c1\">If it is set for a certain actor, prefix its value to any audio file spoken by that actor. Otherwise, just play the audio file as it is set for that node.<\/span><\/p><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c29\"><span class=\"c1\">To automatically switch between the two values, you can add a small script to the beginning of your conversation, and change the first two variables.<\/span><\/p><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><a id=\"t.7eb702d12f8db648c3221a84fdcc1c7eff2099ed\"><\/a><a id=\"t.4\"><\/a><table class=\"c25\"><tbody><tr class=\"c5\"><td class=\"c30\" colspan=\"1\" rowspan=\"1\"><p class=\"c29\"><span class=\"c7 c16\">var malePrefix = <\/span><span class=\"c20 c24\">&quot;<\/span><span class=\"c20 c8\">MALE_FOLDER_PREFIX<\/span><span class=\"c20 c24\">&quot;<\/span><span class=\"c7 c16\">;<br>var femalePrefix = <\/span><span class=\"c20 c24\">&quot;<\/span><span class=\"c20 c8\">FEMALE_FOLDER_PREFIX<\/span><span class=\"c20 c24\">&quot;<\/span><span class=\"c7 c16\">;<br>setInterval(<\/span><span class=\"c16 c8 c21\">function<\/span><span class=\"c7 c16\">() {<br> &nbsp;var p = player();<br> &nbsp;<\/span><span class=\"c16 c8 c21\">if<\/span><span class=\"c7 c16\">(!p) <\/span><span class=\"c16 c8 c21\">return<\/span><span class=\"c7 c16\">;<br> &nbsp;p.cmActor.audio_speech_urlPrefix = p.gender == <\/span><span class=\"c20 c24\">&quot;m&quot;<\/span><span class=\"c7 c16\">&nbsp;? malePrefix : femalePrefix;<br>}, <\/span><span class=\"c20 c24\">500<\/span><span class=\"c7 c16\">);<\/span><\/p><\/td><\/tr><\/tbody><\/table><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c29\"><span>So for example, if you have the same structure as in the flowchart (with female audio being in the <\/span><span class=\"c7\">female\/<\/span><span class=\"c1\">&nbsp;subfolder) you would add this snippet:<\/span><\/p><a id=\"t.dc2e8c3dcba92da5f0e14ab5253935e8681e6ec9\"><\/a><a id=\"t.5\"><\/a><table class=\"c25\"><tbody><tr class=\"c5\"><td class=\"c30\" colspan=\"1\" rowspan=\"1\"><p class=\"c29\"><span class=\"c16 c8 c21\">var<\/span><span class=\"c7 c16\">&nbsp;malePrefix = <\/span><span class=\"c8 c20\">&quot;&quot;<\/span><span class=\"c7 c16\">;<\/span><span class=\"c7 c16\"><br><\/span><span class=\"c16 c8 c21\">var<\/span><span class=\"c7 c16\">&nbsp;femalePrefix = <\/span><span class=\"c20 c8\">&quot;female\/&quot;<\/span><span class=\"c7 c16\">;<br>setInterval(<\/span><span class=\"c16 c8 c21\">function<\/span><span class=\"c7 c16\">() {<br> &nbsp;<\/span><span class=\"c16 c8 c21\">var<\/span><span class=\"c7 c16\">&nbsp;p = player();<br> &nbsp;<\/span><span class=\"c16 c8 c21\">if<\/span><span class=\"c7 c16\">(!p) <\/span><span class=\"c16 c8 c21\">return<\/span><span class=\"c7 c16\">;<br> &nbsp;p.cmActor.audio_speech_urlPrefix = p.gender == <\/span><span class=\"c20 c24\">&quot;m&quot;<\/span><span class=\"c7 c16\">&nbsp;? malePrefix : femalePrefix;<br>}, <\/span><span class=\"c20 c24\">500<\/span><span class=\"c7 c16\">);<\/span><\/p><\/td><\/tr><\/tbody><\/table><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c29\"><span class=\"c1\">As a final example, let&rsquo;s organize the files in two different folders:<\/span><\/p><ul class=\"c6 lst-kix_qzoiw4km3p8b-0 start\"><li class=\"c14 li-bullet-0\"><span>Male voiceover files are in <\/span><span class=\"c32 c7\">VO_m<\/span><\/li><li class=\"c14 li-bullet-0\"><span>Female voiceover files are in <\/span><span class=\"c7 c32\">VO_f<\/span><\/li><\/ul><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c29\"><span>Let&rsquo;s say this time it&rsquo;s the files in <\/span><span class=\"c7\">VO_f<\/span><span>&nbsp;that were added to the dialogue nodes&#39; Audio Files; to get the male version, we would then set <\/span><span class=\"c7\">audio_speech_urlPrefix<\/span><span>&nbsp;to &quot;<\/span><span class=\"c7\">..\/VO_m\/<\/span><span class=\"c1\">&quot;.<\/span><\/p><p class=\"c29\"><span>&quot;<\/span><span class=\"c7\">..\/<\/span><span class=\"c1\">&quot; is a special value that signifies going one folder &quot;up&quot;, which in this case means the following will take place: <\/span><\/p><ol class=\"c6 lst-kix_z643777mc19o-0 start\" start=\"1\"><li class=\"c14 li-bullet-0\"><span>get the path added to Audio Files (<\/span><span class=\"c7\">VO_f\/myFile.mp3<\/span><span class=\"c1\">), then<\/span><\/li><li class=\"c14 li-bullet-0\"><span class=\"c1\">go one folder up, then<\/span><\/li><li class=\"c14 li-bullet-0\"><span>go into the <\/span><span class=\"c7\">VO_m<\/span><span class=\"c1\">&nbsp;folder to get the file.<\/span><\/li><\/ol><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><a id=\"t.347ddbf737101d84b59cfa94916861f3de186a76\"><\/a><a id=\"t.6\"><\/a><table class=\"c31\"><tbody><tr class=\"c5\"><td class=\"c47\" colspan=\"1\" rowspan=\"1\"><p class=\"c29\"><span>You will need to bundle your audio files in a ChatMapper Package file (CMPKG). Files referenced in &ldquo;Audio Files&rdquo; will be included automatically, but the gender variant will not; you can force ChatMapper to include it by following the &ldquo;3D models bundling with ChatMapper&rdquo; section of the <\/span><span class=\"c15\"><a class=\"c13\" href=\"https:\/\/learnbrite.com\/academy\/3d-models\/#h.ehpho6dlvh7x\">3D Models guide<\/a><\/span><span class=\"c1\">, as the method is the same.<\/span><\/p><\/td><\/tr><\/tbody><\/table><p class=\"c29 c23\"><span class=\"c1\"><\/span><\/p><h2 class=\"c33\" id=\"htcpucwpvysdv\"><span class=\"c24 c28\">SFX<\/span><\/h2><p class=\"c29\"><span>Sound effects can be added only to the dialogue node. They are added by using a new CAF of type <\/span><span class=\"c12\">File <\/span><span>named <\/span><span class=\"c8\">audio_effect <\/span><span class=\"c1\">in the dialogue node. We add the audio file to the node and it will be played as soon as the node is triggered.<\/span><\/p><h2 class=\"c33\" id=\"hkezhis5vxxww\"><span class=\"c28 c24\">Ambient<\/span><\/h2><p class=\"c4\"><span class=\"c1\">Ambient audio effects can be added to any element such as a location (may not be working), conversation, actor or dialogue node. <\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span>They are added by using a new CAF of type <\/span><span class=\"c12\">File<\/span><span>&nbsp;named <\/span><span class=\"c8\">audio_ambient <\/span><span class=\"c1\">in the element. <\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span class=\"c1\">Example of adding audio_ambient CAF for dialogue nodes:<\/span><\/p><p class=\"c4\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 624.00px; height: 361.33px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh4.googleusercontent.com\/_n-4tnCo4FyBycYybMRnyooPTiQOpwUaY9ymkxVT9FyeQXBW_axKKdAdo5KJ9endli-uAarRHqjy0kNDO3QrZDwiPJYzKll6pLXHLAe1DkMN4n5CtuB6KO3jDQL95HHCQg\" style=\"width: 624.00px; height: 361.33px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><p class=\"c4\"><span class=\"c1\"><br>Once the CAF is added the field will appear in the ChatMapper Properties panel.<\/span><\/p><p class=\"c4\"><span>Note that the CAF name appears as <\/span><span class=\"c8\">audioambient <\/span><span>(without the underscore) instead of <\/span><span class=\"c8\">audio_ambient<\/span><span class=\"c1\">, this is only a cosmetic issue.<\/span><\/p><p class=\"c4\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 262.77px; height: 376.50px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh5.googleusercontent.com\/JtyYSx7UPmXiWP27VZAUU5krOPI79FqhKThzy2uT7uB3lks_kUSmzUhbkgaoNiULZ4hLhe9--v68D5lW9JipNq_UBnlYd36_0bHY9DzJjd0TVBjnV7adCvGMjjJ2B4R_fA\" style=\"width: 262.77px; height: 376.50px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span class=\"c1\">Click the [&#8230;] button to select an audio file (typically a .mp3)<\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span class=\"c1\">To ensure the audio files are included online in the Scenario, be sure to export and upload as ChatMapper Project (.cmpkg) (not .json)<\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span class=\"c1\">The ambient audio will begin playing when the element is encountered and will continue looping infinitely. When triggering an ambient sound, any currently playing ambient sound will stop and the newly triggered one will play.<\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span class=\"c1\">You can adjust the volume of the ambient audio through script, volume has a range from 0 to 10.<\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span class=\"c1\">Example:<\/span><\/p><a id=\"t.60545a8cb224674dc935bd4a30682f1877205e63\"><\/a><a id=\"t.7\"><\/a><table class=\"c25\"><tbody><tr class=\"c5\"><td class=\"c30\" colspan=\"1\" rowspan=\"1\"><p class=\"c29\"><span class=\"c16 c8 c21\">LB<\/span><span class=\"c20 c24\">.audio.setAmbientVolume<\/span><span class=\"c7 c16\">(3);<\/span><\/p><\/td><\/tr><\/tbody><\/table><h1 class=\"c37 c39\" id=\"hmi32u6dnrxdh\"><span class=\"c18\">Autoplay<\/span><\/h1><p class=\"c4\"><span class=\"c1\">Browsers restrict autoplay of any audio source unless the user interacted with the page in some way first, e.g. with a click or tap.<\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span class=\"c1\">From version 2.14 onward, if playback fails because the user has not interacted with the page a popup will be shown with a &ldquo;start&rdquo; button. The videos will start playing as soon as the user interacts with the page, whether they clicked on the button or dismissed it.<\/span><\/p><p class=\"c4\"><span style=\"overflow: hidden; display: inline-block; margin: 0.00px 0.00px; border: 0.00px solid #000000; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px); width: 405.50px; height: 155.96px;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/lh5.googleusercontent.com\/S3Ypo5gU87FbNNFJ-45dnX2Gn0XGjXiVpmpd8DJVSDE7vl9PuHP9lexaiYlrcOp-rxwkQ_WQ0-D-LBM-RdcT7P1Ilnq5sv2dYkyI30jKKLa6a6pqW8eosyZZvhoqcmdMYQ\" style=\"width: 405.50px; height: 155.96px; margin-left: 0.00px; margin-top: 0.00px; transform: rotate(0.00rad) translateZ(0px); -webkit-transform: rotate(0.00rad) translateZ(0px);\" title=\"\"><\/span><\/p><p class=\"c4 c23\"><span class=\"c1\"><\/span><\/p><p class=\"c4\"><span class=\"c1\">On versions 2.13 and earlier, autoplay of audio is not possible.<\/span><\/p><div><p class=\"c19\"><span class=\"c40 c24 c42\">&copy; 2021 LearnBrite &#8211; Commercial In Confidence<\/span><\/p><p class=\"c19\"><span class=\"c40\">Trademarks &amp; Copyrights are property of their respective owners. Pictures are indicative only &amp; may not reflect final production.<\/span><\/p><p class=\"c19 c23\"><span class=\"c1\"><\/span><\/p><\/div><\/body><\/html>","protected":false},"excerpt":{"rendered":"Jump to:FAQsI&rsquo;ve added audio files but there&rsquo;s an error when exporting as ChatMapper Package (CMPKG)Can I autoplay audio?Types of audio in ScenarioHow to direct audio within the 3D environmentSpeech with text-to-speechSFXAmbientHow to direct audio through ChatMapperSpeech with text-to-speech &#8211; ResponsiveVoice (TTS \/ Fallback)How to Make Actors using the Same Voice Sound DifferentUsing Multiple Languages for [&hellip;]","protected":false},"author":9,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"class_list":["post-2514","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.1.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Scenario Audio - Speech, SFX, Ambient<\/title>\n<meta name=\"description\" content=\"Scenario Audio - Speech, SFX, Ambient\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/hyperspace.mv\/academy\/scenario-audio-speech-sfx-ambient\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Scenario Audio - Speech, SFX, Ambient\" \/>\n<meta property=\"og:description\" content=\"Scenario Audio - Speech, SFX, Ambient\" \/>\n<meta property=\"og:url\" content=\"https:\/\/hyperspace.mv\/academy\/scenario-audio-speech-sfx-ambient\/\" \/>\n<meta property=\"og:site_name\" content=\"Metaverse Academy\" \/>\n<meta property=\"article:modified_time\" content=\"2022-02-28T18:13:54+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/lh6.googleusercontent.com\/7Mc7N0uSpX8GgGtwM3M0pP3DbNCa6LkOK3aC29yuRmNt8gl2Pp-_MyyQsNMkVDrNzkkT4E8r85wSpbikgrhrO-gStNrolOFpQNvfONHhQbTUBzBQUgyY3LstsMQvNyxT1A\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"12 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/hyperspace.mv\/academy\/scenario-audio-speech-sfx-ambient\/\",\"url\":\"https:\/\/hyperspace.mv\/academy\/scenario-audio-speech-sfx-ambient\/\",\"name\":\"Scenario Audio - Speech, SFX, Ambient\",\"isPartOf\":{\"@id\":\"https:\/\/hyperspace.mv\/academy\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/hyperspace.mv\/academy\/scenario-audio-speech-sfx-ambient\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/hyperspace.mv\/academy\/scenario-audio-speech-sfx-ambient\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/lh6.googleusercontent.com\/7Mc7N0uSpX8GgGtwM3M0pP3DbNCa6LkOK3aC29yuRmNt8gl2Pp-_MyyQsNMkVDrNzkkT4E8r85wSpbikgrhrO-gStNrolOFpQNvfONHhQbTUBzBQUgyY3LstsMQvNyxT1A\",\"datePublished\":\"2019-08-21T10:28:23+00:00\",\"dateModified\":\"2022-02-28T18:13:54+00:00\",\"description\":\"Scenario Audio - Speech, SFX, Ambient\",\"breadcrumb\":{\"@id\":\"https:\/\/hyperspace.mv\/academy\/scenario-audio-speech-sfx-ambient\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/hyperspace.mv\/academy\/scenario-audio-speech-sfx-ambient\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/hyperspace.mv\/academy\/scenario-audio-speech-sfx-ambient\/#primaryimage\",\"url\":\"https:\/\/lh6.googleusercontent.com\/7Mc7N0uSpX8GgGtwM3M0pP3DbNCa6LkOK3aC29yuRmNt8gl2Pp-_MyyQsNMkVDrNzkkT4E8r85wSpbikgrhrO-gStNrolOFpQNvfONHhQbTUBzBQUgyY3LstsMQvNyxT1A\",\"contentUrl\":\"https:\/\/lh6.googleusercontent.com\/7Mc7N0uSpX8GgGtwM3M0pP3DbNCa6LkOK3aC29yuRmNt8gl2Pp-_MyyQsNMkVDrNzkkT4E8r85wSpbikgrhrO-gStNrolOFpQNvfONHhQbTUBzBQUgyY3LstsMQvNyxT1A\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/hyperspace.mv\/academy\/scenario-audio-speech-sfx-ambient\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/hyperspace.mv\/academy\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Scenario Audio &#8211; 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