Scenario includes a template called Blank.
This is an excellent template to use if you want to build your own scene using an external 3d model say from Remix3D, Google Poly, Sketchup or Sketchfab.
The Blank template includes a 360 background and an invisible floor plane.
In the dashboard Create a new space
Choose the Blank template
Click [Create Space]
Click on the Space to launch it
The default blank scene contains a 360 panorama background and an invisible floor upon which you can move the actors or place items
Let’s add a warehouse object to the scene.
Click the Pencil+ menu and choose Add content
Then put the URL of the 3d model in the search field
An import button will appear
Here you can see the model is in the scene but not appearing as expected.
It is common that models are not the right scale or position.
If you are lucky and it is the right scale you can pick up the item and move it around.
Otherwise you will need to adjust some numbers manually to get the model placed just right. This may involve some trial and error when working with 3rd party models.
With this warehouse for example lets adjust the scale from 1 to 0.025 of its original size to match our scene dimensions.
Click away from the editable list to see the scene
Orbit around with the camera to get some perspective
Here we can see the 3d model is too low and so lets adjust the Y axis position.
Here we adjust to 6.18 and the floor seems close to our avatars
This example model luckily has a person picture for scale reference (most models will not have that)
Now we need to move the model so that the scene happens inside it
Adjust the X and Z positions.
The scene is now positioned well
Now we want to make sure we don’t accidentally move the warehouse when trying to move other items. To do this use staticScenery
Set sceneryStatic field to true
Set freeTeleportTarget: true
This will allow you to long click anywhere on the floor to move freely around the model
Set receiveShadows: true
This will allow shadows from avatars and furniture items to be cast onto the model’s floor
You must set the property receive shadows to true
If the shadows from avatars are not appearing everywhere on the floor of the 3d model it may be that the shadow area is smaller than the model area.
You can change this parameter in the dashboard in the space's settings.
Under show advanced > Advanced settings panel find the setting called "Shadows Camera Size" a range from 5-35 should be experimented with.
The larger the number the less defined the shadow will be, so increase only as much as you require.
For performance reasons only cast shadow from items that really need it. Be aware on low powered devices shadows may not be shown for performance reasons.
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