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Understanding the priority order of settings
Achievements – progress bar collections
Achievements – filter by scene
Hotspot sprite visibility distance
Allow camera change in avatar creator
Avatar follow camera look at behind
Enable exit conversation button
Force avatar creation for guests
Display notification for speech recovery
Use a Third Party Conference service
Enabled View Mode – Third Person
Enabled View Mode – First Person
Enabled View Mode – AR/Magic Window
Enable advanced transform controls
Speech Recognition Opportunities
Enable sign in/sign out button
Enable time estimation for TTS
Mute conferencing participants
Force users to join audio call
Open new tab when changing space
World-wide built-in conferencing
Max users allowed when automatically splitting users among spaces
Q&A – Make all questions visible
Enable audio tone on joining/leaving call
Landing page self-registration
Approve self-registrations on landing page automatically
Require email for users accessing through the landing page
Roles allowed to record 3D as video
Guests can create and edit notes
Changing settings
For a guide on how to change the settings of a 3D space/world, please refer to “How do I… → Change the settings of a space/world from Dashboard?”.
You can also access the settings of the space you’re in from the 3D environment, please refer to “How do I… → Change the settings of a space/world?”
Understanding the priority order of settings
You will undoubtedly notice that some settings are present for both worlds and spaces.
That is because with worlds there is often the need to set some world-wide defaults, and then additionally customize some spaces within those worlds; the system will therefore take into account both world and space settings when loading the 3D environment.
Settings are prioritized in this order (each step overrides the steps before):
- “Default” world settings (i.e. settings for the world as it was created, unmodified)
- “Default” space settings (same as above, but for a space)
- “Custom” world settings (settings that were changed manually after the world was created)
- “Custom” space settings (same as above, but for a space).
All in one line, they are related to each other in this order (where each ⤺ means “overrides”)
World default ⤺ Space default ⤺ World custom ⤺ Space custom |
You can visualize these relationships as blocks stacked on top of each other. The 3D environment “looks” at the settings from above, and so whichever value is at the top of each stack hides the ones below.
Let’s make a few examples with the following setup:
- A world in which only the “Private” setting has been enabled after creation, everything else is left as the default
- “space1” within that world in which all settings are default
- “space2”, also within that world, in which the “Private” setting has been manually set to “Disabled”
We then have the following scenarios:
- For settings that are only supported for worlds (e.g. “World invites from spaces” in Basic settings), the default of the world will apply as no such setting has been changed manually in our setup:
World default - When loading space1, all settings that can be set for both world and space have the space’s default, because:
World default ⤺ Space default - The “Private” setting in space1 will be the world’s, because it was set manually:
World default ⤺ Space default ⤺ World custom - The “Private” setting in space2 will be space2’s, because the manual setting on the space will override the manual setting on the world:
World default ⤺ Space default ⤺ World custom ⤺ Space custom
All settings
World invites from spaces
Applies to spaces | ❌ |
Applies to worlds | ✅ |
Category | Basic |
A space can be accessed on its own (“standalone”) or as part of a world. Normally, an invite sent from within a 3D space would be an invite to the space itself (i.e. standalone), as opposed to an invite to the world the user is in.
When this parameter is enabled (which is the default), an invite sent from within a 3D world will be to the world as a whole instead of the space.
Use whispers
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Basic |
Allow users to whisper (i.e. send private messages) to each other. This setting is enabled by default, and disabling it will hide all whisper functionality in the UI of the 3D environment.
Enable achievements
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Basic |
Defines whether the achievements/tasks UI is visible. This setting is enabled by default, and applies to Trophio. Note: Only affects UI. Tasks will still function normally.
Enable animations
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Basic |
Defines whether the “gestures” UI is visible. Enabled by default, the gestures UI can be accessed by clicking or tapping on the smiley face button in the bottom UI.
Sharing
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Basic |
Enabled by default, this setting controls whether the “Share” UI is visible when in the 3D environment. It can normally be accessed from the share button in the top right, or from the side menu.
Note that depending on whether the 3D environment is single or multi-user, this icon will change. It will be called “Add people” in multiuser (pictured above), and “Share” in single user (pictured below)
Top bar logo
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Basic |
Allows changing the logo that appears in the top left corner of the UI in the 3D environment. Displays the LearnBrite logo by default.
Navigation HUD arrows
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Basic |
When enabled, navigation arrows will appear at the sides of the screen that rotate the camera when clicked/tapped.
Enable pointer
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Basic |
Enables the laser pointer in the UI (on by default), which can be accessed directly in the top navigation on 2.14 and below, and in the three-dots menu at the top right on 2.15 and above.
Enable audio share
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Basic |
When enabled (the default), audio conferencing can be used and its UI (e.g. the green phone button in the bottom bar) is visible.
Enable video share
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Basic |
Enabled by default, it controls whether video sharing is enabled (and hides its UI elements otherwise). “Invite to broadcast” feature is still available when video share is disabled.
Enable screenshare
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Basic |
This setting controls whether users can screenshare, and thus whether the screen-sharing UI elements are visible. Enabled by default. “Invite to broadcast” feature is still available when screenshare is disabled.
Splashscreen logo
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Basic |
By adding an image to this setting, it will appear in the loading screen when accessing a 3D space/world. It substitutes the space’s/world’s titles, which appear by default.
The image is scaled to fit the screen (it’s never cropped); in most cases it’s preferable to have 50% padding around the “main” content so that it appears in the center of the screen.
Splashscreen background
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Basic |
By adding an image to this setting, it will appear as the background of the loading screen, which is otherwise based on the template used to create the space.
The image is scaled to fill the screen (which will very often result in partial cropping, unless all your users have the same device). We recommend an optimized JPEG or PNG image, 1920x968px.
Achievements – progress bar collections
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Basic |
If enabled (which is the default), all collection-type tasks will appear in the achievements menu with a progress bar. For more information on creating collection tasks, see “How can I make a task only complete once a certain object has been collected?”
Achievements – filter by scene
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Basic |
Used in conjunction with the “Tags” property of tasks on Trophio (see Trophio User Guide > Creating a task > Other settings), and the “Achievements – space’s tag” setting.
This setting is disabled by default; it enabled, and if a tag is defined for the space, all tasks without that tag will not be shown in the achievements menu within the 3D environment.
Private
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Basic |
Available up to | 2.14 |
Defines whether guests (i.e. users who are not currently logged in) can access a certain space or world. Disabled by default.
On space/worlds using version 2.15 or higher, see “Access type”.
Thumbnail
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Basic |
Adding an image to this parameter will override the thumbnail visible for the space/world in Dashboard, as well as in the locations menu within the 3D environment.
By default, a space’s thumbnail is that of the template used to create the space, or in the case of worlds it’s the thumbnail of the landing space.
Access type
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Basic |
Available since | 2.15 |
This setting supersedes Private since version 2.15. Public by default, potential values are:
- Public: any user is allowed to access the space/world
- No guests: only logged in users are allowed to access the space/world
- Specific hosts: only users with an email address that matches the Whitelisted email hosts setting are allowed access. Invited users are also allowed.
- Private: only users who have received an invited are allowed to access the space/world
On spaces/worlds using version 2.14 or lower, see “Private”.
Whitelisted email hosts
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Basic |
Available since | 2.15 |
This setting is only in use if Access type is set to “Specific hosts”.
The value of this parameter must be a comma-separated list of email hosts which should be allowed access.
For example, to allow all users with a "learnbrite.com" email address, the value would be learnbrite.com. To allow access to users with “learnbrite.com” emails, but also those with “mootup.com” emails, the value would be learnbrite.com,mootup.com
Note that users who have been invited to the space/world will be allowed access regardless of whether their email matches the whitelisted hosts or not.
Use avatar name labels
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
This setting defines whether name labels are displayed for avatars within a 3D environment. It is enabled by default.
Animation LOD distance
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
Maximum distance (in meters) at which avatar animations are seen in full resolution. Defaults to 25.
Hotspot sprite visibility distance
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
Minimum distance (in meters) at which hotspots become fully rendered, i.e. both the spot on the ground and the floating indicator are visible. Below this distance, only the spot on the floor is visible. The default value is 10.
Allow camera change in avatar creator
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
Controls whether users can switch between normal 3D and VR mode in the avatar creator. Enabled by default, but only usable with a VR headset.
Text to speech
This setting is deprecated and will be removed in 2.16 |
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
Enabled by default, sets whether the titles of certain modals are spoken through TTS, but as of 2.15 no modals are using it anymore.
Avatar follow camera look at
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
If enabled, your avatar will look in the same direction where your camera is pointing. True by default.
Avatar follow camera look at behind
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
If disabled, your avatar will not look in the same direction where your camera is pointing when your camera is in front of the avatar (i.e. you are looking at your avatar’s face). Enabled by default.
Mouse over icon
This setting is deprecated and will be removed in 2.16 |
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
Change the mouse cursor to a hand icon when hovering over an interactive object. Only used up to version 2.13
Avatar camera orbit radius
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
How far behind your avatar the camera is positioned while in Third Person view, in metres. The default is 3.6
Default view mode
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
The camera view used in the 3D environment by default. 5 options are available:
- Let the user choose: will show a menu to the user when accessing the space
- Third person: the default, will use a third person camera
- First person: use a first person camera (i.e. see the 3D scene from the perspective of your avatar). This is very important for 360º panoramas and videos.
- Immersive VR: if the current device supports it, the user will immediately enter VR instead of seeing the scene as a browser window
- AR/Magic window: if the current device supports it, AR mode will be enabled
Enable back button
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
Enables or disabled the “Back” button while in a conversation with bots, which allows going back to the previous node in the conversation and listening to it again. Enabled by default.
Enable pause button
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
Enables or disabled the “Pause/Play” button while in a conversation with bots, which allows pausing (and resuming) dialogue. It’s enabled by default, but note that depending how long the conversation was paused, it will be resumed from the beginning of the sentence.
Enable forward button
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
Enables or disabled the “Forward” button while in a conversation with bots, which allows skipping ahead to the next node in the conversation. Enabled by default.
Enable mute button
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
Enables or disabled the “Mute” button while in a conversation with bots, which allows turning on or off the audio of bots. Note that when using TTS (which is the default), muting/unmuting will only take effect from the next sentence in the conversation, it’s not instantaneous. Enabled by default. This setting is enabled by default
Enable closed captions
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
Show the UI that allows turning closed captions on and off during conversations with bots. Enabled by default.
This setting differs from Captions on/off because it enables or disables the captions UI button, whereas Captions on/off sets the default state of captions upon entering a 3D space.
Enable locations UI
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
If enabled, the locations menu and its related UI buttons will be visible. On by default.
Enable avatar change
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
This setting is enabled by default, and allows changing one’s avatar while in the 3D environment through the side menu. If disabled, the option is hidden.
Enable exit conversation button
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
When enabled (the default), an “Exit conversation” button will be shown in the top left corner of the UI when conversing with a bot, which allows stopping that conversation.
Captions on/off
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
This sets whether captions are on (Enabled) or off (Disabled) by default when entering the 3D environment. This is different from Enable closed captions because that setting shows or hides the button which turns them on or off.
Mute audio
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
Mute all audio (bot speech, ambient music, and sound effects) upon entering a 3D environment. Disabled by default.
Force avatar creation for guests
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
This setting controls whether the avatar creator is shown to guests (i.e. users who are not currently logged in) when they access a 3D space or world, and appears before they are able to see the 3D environment. The setting is enabled by default, and the avatar creator will only show when visiting a new space or world, i.e. it will not show when a guest moves between spaces within the same world.
Note: When using LMS SCORM exports Force avatar creation for guests must be enabled.
Display notification for speech recovery
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
During audio conferencing, it’s possible a bandwidth issue might decrease the quality of your voice/the voices you hear. If this setting is enabled (which it is by default), a notification will be displayed once the connection recovers.
Use a Third Party Conference service
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
The URL of a third-party conference service to be used instead of the built-in conferencing. This is empty by default and should only be filled if you are going to use that service, as it will take over the “audio call” button in the UI when within a 3D environment.
A number of integrations are available, which you can find in the XR Academy.
Achievements – space’s tag
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Advanced |
Used in conjunction with the “Tags” property of tasks on Trophio (see Trophio User Guide > Creating a task > Other settings), and the “Achievements – filter by scene” setting.
This parameter is empty by default, and allows setting which tag applies to this particular space.
Limit the camera to 3dof
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
If enabled, this setting limits devices with 6 DoF (Degrees of Freedom) to 3 DoF. Disabled by default.
Enabled View Mode – Third Person
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.9 |
If enabled, the user will be able to choose “Third person” in the view mode menu (both if “Let the user choose” is selected in Default view mode, as well as within the 3D environment).
This setting is enabled by default.
Enabled View Mode – First Person
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.9 |
If enabled, the user will be able to choose “First person” in the view mode menu (both if “Let the user choose” is selected in Default view mode, as well as within the 3D environment).
This setting is enabled by default.
Enabled View Mode – VR
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.9 |
If enabled, the user will be able to choose “Immersive VR” in the view mode menu (both if “Let the user choose” is selected in Default view mode, as well as within the 3D environment).
This setting is enabled by default.
Enabled View Mode – AR/Magic Window
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.9 |
If enabled, the user will be able to choose “AR/Magic Window” in the view mode menu (both if “Let the user choose” is selected in Default view mode, as well as within the 3D environment).
This setting is enabled by default.
Enabled Shadows
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.9 |
If a lot of objects are using dynamic shadows in the 3D environment, performance might suffer on lower-end devices. |
This setting allows turning dynamic shadows on and off in the 3D environment. It is enabled by default, but please note that shadows will only be cast by 3D objects with the castShadow:true property (see “Introduction to editing → Showing shadows”), on surfaces with receiveShadow:true set (see “Editing reference → What does each field do?”).
Further customization can be achieved with the Shadows Map Size and Shadows Camera Size settings.
Enable mute/unmute button
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
If enabled (the default value), the microphone button will be visible while on a conference call, which allows muting and unmuting one’s microphone. If disabled, the button will be hidden.
Randomize choice order
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
This setting is disabled by default. If enabled, the order in which different options are shown in a conversation when the user needs to make a choice is randomized.
Dynamic FOV
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
If enabled (the default), the camera’s FOV (Field of View) changes dynamically based on the distance between the camera and the avatar.
Enable advanced transform controls
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.9 |
This setting controls whether advanced transform controls can be used within the 3D environment (see “Introduction to editing → Moving, rotating and scaling objects”). It’s enabled by default.
Enable Gaze input
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.10 |
If enabled (which this setting is by default), the “gaze” input can be used when in the 3D environment. This input is used by VR headsets without hand controllers.
Enable Hand Controllers input
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.10 |
Enabled by default, allows using the VR headset’s hand controllers as input devices when in the 3D environment, provided they are available.
Enable Mouse and Touch input
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.10 |
This setting is enabled by default, and controls whether mouse (and touch, for devices that support it) can be used as input mechanisms while in the 3D environment.
Speech Recognition Opportunities
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.10 |
This setting controls how many times the speech recognition system will listen for a reply (whether the speech is recognized or not does not matter, the only thing that matters is that the speech recognition system detected some audio). If this amount is exceeded, the system will stop trying to listen for a reply.
The default number of retries is 4.
Shadows Map Size
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.10 |
This value has a direct impact on memory, so be aware that increasing it too much (e.g. by 4 times) might make the 3D space/world too memory-intensive to load for lower-end devices. |
This setting controls the “resolution” of shadows in the 3D environment, with higher values representing crisper shadows.
The default value is 512. Any value will work, but it’s best to use values which are a power of 2.
For this setting to have any effect, shadows must be enabled.
Shadows Camera Size
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.10 |
This value has a direct impact on memory, so be aware that increasing it too much might make the 3D space/world too memory-intensive to load for lower-end devices. |
This setting controls the size of the area in which dynamic shadows appear within the 3D environment, with larger values covering a larger area. The default value in most spaces is from 5 – 15, which can reach up to 50 in larger templates.
For this setting to have any effect, shadows must be enabled.
Max users per instance
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.12 |
The number of avatars visible by a participant has a direct impact on performance, avoid setting very large values (e.g. 50-100) unless you are positive your users are on high-end desktops. |
This setting controls how many other participant avatars a participant can see when in the 3D environment. This is purely a visual optimization, each user will be able to communicate with others as normal through chat and audio/video conferencing, even if they don’t appear in each other’s instance.
Editors and Presenters will always be visible in every instance and are additional to this settings value. Eg. if the setting is 15 and there are 5 presenters then a participant will see 20 avatars in total.
Bots are not counted and don’t contribute to the instance threshold.
The default value is 15. The minimum value is 2. The recommended maximum is 50.
Enable fullscreen button
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.13 |
If enabled (which this setting is by default) a button will show in the top right area of the UI, allowing to turn on fullscreen mode.
Note that fullscreen mode is not supported on iOS Safari; it is only supported on iPad.
Enable sign in/sign out button
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.13 |
If enabled, sign in/sign out buttons are shown in the side menu, otherwise they are hidden. Enabled by default.
Enable hold music
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.15 |
When enabled (the default), the first user to join a conference call in the 3D environment will hear hold music, until another participant joins. This only applies to built-in conferencing.
We highly recommend keeping this setting enabled as a way to let users know that they are connected to the call, even if nobody else joined yet.
URL for custom hold music
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Advanced |
Available since | 2.15 |
When using built-in conferencing, you can set the URL of an MP3 or WAV file to use as hold music, or leave this field empty to use the default music. Note that for this setting to work, Enable hold music must be turned on. The audio file will not loop.
Here are some examples of hold music you can use:
https://cache.learnbrite.com/_assets_/audio/holdmusic/bright-bright-sunshine.mp3
https://cache.learnbrite.com/_assets_/audio/holdmusic/city-life.mp3
https://cache.learnbrite.com/_assets_/audio/holdmusic/day-by-day.mp3
https://cache.learnbrite.com/_assets_/audio/holdmusic/melodic-acoustic.mp3
https://cache.learnbrite.com/_assets_/audio/holdmusic/morning-with-coffee.mp3
https://cache.learnbrite.com/_assets_/audio/holdmusic/reflections.mp3
https://cache.learnbrite.com/_assets_/audio/holdmusic/the-beach.mp3
https://cache.learnbrite.com/_assets_/audio/holdmusic/the-power-inside.mp3
https://cache.learnbrite.com/_assets_/audio/holdmusic/uplifting-acoustic.mp3
If the file is not accessible, or isn’t of the correct type, the default hold music will be used |
Use lip sync
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Flashes a user’s name label as they talk while in a conference call. Enabled by default.
Default Male voice
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Experimental |
Sets the default voice for male bots, a fallback used in case no voice has been set for them (only true in certain configurations of Bots/ChatMapper). The default value is UK English Male.
Default Female voice
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Experimental |
Sets the default voice for female bots, a fallback used in case no voice has been set for them (only true in certain configurations of Bots/ChatMapper). The default value is UK English Female.
Enable pan around smoothing
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
If enabled, this setting lowers the frequency of collision detection for the camera while panning around, making it less accurate but smoother in motion. Disabled by default.
Sequential
Applies to spaces | ❌ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.9 |
Disabled by default. If enabled, spaces will only appear in the locations menu once they receive a “submitted” status in Trophio, which is useful if your world should be consumed by users in a “linear” fashion. You will need to contact platform Support for assistance in setting this up.
Enable Speech Recognition
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.9 |
Disabled by default, this setting is used to turn on the speech recognition feature (see “Speech recognition”).
Event start (date and time)
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.10 |
Sets at what date and time (UTC) a space or world will be accessible to users. Editors, Presenters, and the creator of the space/world will be able to access at any time.
Event end (date and time)
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.10 |
Sets at what date and time (UTC) a space or world will become inaccessible to users. Editors, Presenters, and the creator of the space/world will be able to access at any time.
Enable Free Teleporting
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.10 |
Enabled by default. Allows navigating a 3D environment without interacting with hotspots, by clicking/tapping and holding on any spot on the ground. Must be used in conjunction with freeTeleportTarget:true (see “Editing reference → What does each field do?”), which is already set on all environments.
Disabling this setting will also disable two player actions such as teleport to, hand shake, highfive and hugs. This blocks participants from moving to unexpected locations other than the designated hotspots.
Enable Video Avatars
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.11 |
If enabled (it’s off by default), when sharing one’s video within a 3D environment the user will be able to select a special mediaboard (it will have their name, e.g. “Mediaboard_Christian”) which will appear in the 3D environment instead of their avatar.
Show speaking avatar as PiP
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.11 |
Disabled by default. If enabled, it will show a user’s avatar in the lower right corner as a Picture-in-Picture frame when they are speaking in a conference call.
Enable conversation history
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.11 |
Controls whether the conversation history feature is enabled or disabled, which adds what bots say to the chat and a new button to the bottom bar to show/hide the conversation history panel. This setting is disabled by default, and works in tandem with Display conversation history.
Display conversation history
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.11 |
Disabled by default, controls whether the conversation history panel (same as the chat panel, in multiuser spaces) will display from the start, or if the user will first need to click on the appropriate button in the bottom bar. This setting only has an effect if the feature is enabled via Enable conversation history.
Enable time estimation for TTS
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.12 |
Enables or disables a feature which estimates how long a sentence will take to finish. It’s enabled by default as it can help if users have a very slow connection, but if you are experiencing cutoffs in text-to-speech with logographic alphabets (Hanzi, Kanji, and similar) we encourage you to disable this setting.
Avatar style
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.12 |
Changes how avatars appear in a space or world.
- Full body: the default, shows the entire avatar;
- Bust: only shows an avatar’s head and shoulders. This is the default in VR, but it can be turned on for regular 3D as well.
Mute conferencing participants
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.13 |
Disabled by default. Allows muting users joining an audio call by default (though please note they will still be able to unmute themselves, unless Enable mute/unmute button is turned off).
A useful setting related to this one is Force users to join audio call.
Use Zoom for conferencing
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.13 |
Disabled by default, this setting controls whether the Zoom integration is turned on, which substitutes the built-in conferencing with Zoom. See the Zoom guide for more information.
Related settings are:
- Use a Third Party Conference Service
- Zoom Conference Key
- Zoom Conference Secret
- Zoom Conference Webinar Mode
Zoom Conference Key
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.13 |
When using the Zoom integration, this field will contain your Zoom key. It’s used in tandem with four other settings:
- Use a Third Party Conference Service
- Use Zoom for conferencing
- Zoom Conference Secret
- Zoom Conference Webinar Mode
Zoom Conference Secret
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.13 |
When using the Zoom integration, this field will contain your Zoom secret. It’s part of a group of five interrelated settings, the other four being:
- Use a Third Party Conference Service
- Use Zoom for conferencing
- Zoom Conference Key
- Zoom Conference Webinar Mode
Zoom Conference Webinar Mode
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.13 |
When using the Zoom integration, this field sets whether the zoom meeting is peer-to-peer or if Zoom Webinar should be used.
This settings is part of a group:
- Use a Third Party Conference Service
- Use Zoom for conferencing
- Zoom Conference Key
- Zoom Conference Secret
Default user role
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.13 |
This setting configures the role of users accessing the space/world (which can be overridden through invites). The default is “User” (i.e. a normal user with no specific privileges), more information on other roles can be found in the User Roles guide.
Force users to join audio call
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.13 |
Disabled by default, this setting will show a non-dismissable popup to users which forces them to connect to the audio conference. Extremely useful for voice-based events, as it ensures all users will join the audio call. Many events will benefit from also muting users on enter through Mute conferencing participants.
Profile fields
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.13 |
This setting is very sensitive to syntax errors, you should contact platform Support for any planned change so that they might assist in the process. |
A JSON-encoded list which sets what fields users will be able to see and edit in their profiles (accessible through the side menu).
The available profile fields can be expanded by following this guide.
Polls
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.14 |
Enabled by default, controls whether Polls are available in the 3D environment.
Notes
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.14 |
Enabled by default, allows creating and managing sticky notes within the 3D environment.
Help & documentation
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.14 |
If enabled (the default), three additional options will be shown in the edit menu within a 3D environment: “Documentation” (link to Academy), and “Contact support/Report a problem” (links to platform Support).
Make chat area interactive
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.13 |
Enabled by default, this setting allows interacting with the chat (for instance by selecting text) by use of a toggle when chat is expanded. When disabled the entire chat is click-through.
Open new tab when changing space
Applies to spaces | ❌ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.13 |
Disabled by default, it will force a new tab to open whenever the user navigates to a different space. Useful in certain browsers (for example IE11) which do not have efficient memory management.
World-wide built-in conferencing
Applies to spaces | ❌ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.13 |
If enabled, all conference calls in spaces within the same world will be the same, i.e. all users will be connected to the same call (which are usually per-space). Disabled by default.
Preferred language
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.14 |
This parameter allows selecting the default language with which the 3D environment will load (though note that users can always override it for themselves).
Currently supported languages are:
- English (the default)
- Spanish
- French
Q&A
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.14 |
Controls whether the Q&A feature is enabled or disabled. It is enabled by default. This can be further customized through Q&A – Make all questions visible and Q&A – Make answers visible.
World-wide scores
Applies to spaces | ❌ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.14 |
Disabled by default. If enabled, the user will have a single score across the world instead of one score per space. Only useful in conjunction with Trophio.
Max users allowed when automatically splitting users among spaces
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Experimental |
Available since | 2.14 |
This setting, whose default is 15, controls the number of users considered by the Breakout Rooms feature when splitting a list of users automatically.
Q&A – Make all questions visible
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.14 |
This setting (enabled by default) controls whether users can see questions that were asked in the Q&A panel, but have not yet received an answer. Only has an effect if Q&A is enabled.
Q&A – Make answers visible
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.14 |
Enabled by default, this setting configures whether users can see the “Answers” panel in Q&A, or if only Presenters/Editors can. Only has an effect if Q&A is enabled.
Show chat panel
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.13 |
Enabled by default. Sets whether the chat panel is visible.
Enabled chat input
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.13 |
Enabled by default. Sets whether users can write text in the chat input at the bottom (only visible in multiuser spaces/worlds).
Access code for the space
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Experimental |
Available since | 2.14 |
This setting allows creating a “passcode” that users are required to enter when accessing the space through the Locations menu or the navigateTo action. Note that this parameter is set on the space, but only functions within a world. Users will not be asked to enter the access code when going to a standalone space, i.e. a space that is not part of a world.
Access codes are a convenience feature and should not be considered a bulletproof security measure for excluding participants from a space.
Enable audio tone on joining/leaving call
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.14 |
Enabled by default, this setting controls whether an audio tone is played when a user joins or leaves a conference call. Only works with built-in conferencing.
Video conference service
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.14 |
This setting allows choosing whether video sharing in a space/world should use meeting mode or webinar mode. Meeting-mode is for many-to-many meetings for up to 50 people using (or watching) the video. Webinar mode is for presenters-to-many setups, where only a small number of hosts is engaging a larger audience.
Landing page
Applies to spaces | ❌ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.15 |
Disabled by default, controls the Landing page feature, which can be further customized with the following settings:
- Landing page self-registration
- Approve self-registrations on landing page automatically
- Require email for users accessing through the landing page
Landing page self-registration
Applies to spaces | ❌ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.15 |
Allows users to sign themselves up for an invite to your world, provided the landing page feature is enabled. Off by default.
Approve self-registrations on landing page automatically
Applies to spaces | ❌ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.15 |
When users self-register to your world (see Landing page and Landing page self-registration), if this setting is enabled their registration will be automatically accepted. Disabled by default.
Support URL
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.15 |
The support URL used by the 3D environment. By default, it directs to LearnBrite Support.
Require email for users accessing through the landing page
Applies to spaces | ❌ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.15 |
Disabled by default. Controls if guest users will be asked to provide their email on the landing page of your world. Note that this parameter is only useful if the landing page feature is enabled.
Enable Video Recording
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.16 |
If enabled, allows recording the 3D environment and saving the recording as a WebM file, which can be converted to a variety of formats through online and offline conversion services.
It is possible to only allow certain roles to record the 3D environment. See Roles allowed to record 3D as video.
This feature is only available in Google Chrome |
Roles allowed to record 3D as video
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.16 |
A comma-separated list of roles who are allowed to record the 3D environment. This won’t have any effect if Enable Video Recording is off.
Auto-orient avatar
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.16 |
When enabled (the default), this option makes the avatar automatically turn in the direction the camera is facing. This is triggered by the user releasing their button/finger after rotating the view within the 3D environment.
Enable Panorama Controls
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Experimental |
Available since | 2.17 |
360 videos support playback controls. All users can interact with the playback controls when this parameter is set to Public (the default). To restrict playback control access to only Owners, Editors and Presenters change the parameter to Private.
Constrain avatar body shapes
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.16 |
Disabled by default. When enabled this simplifies avatar outfit choices to feminine and masculine and removes the “Don’t specify”option.
Raise Hand
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.16 |
Disabled by default. When enabled this option adds a new raise hand icon to the chat bar UI. The raise hand feature in meetings and webinars lets participants request attention or indicate they have a question. Hosts can set guidelines for using this feature, such as raising hands when needing to speak. Learn more here
Guests can create and edit notes
Applies to spaces | ✅ |
Applies to worlds | ❌ |
Category | Experimental |
Available since | 2.16 |
Disabled by default. Only Owners, Editors and Presenters can create and edit notes. When this is enabled Guest users can also create and edit notes in a space.
Avatar walk
Applies to spaces | ✅ |
Applies to worlds | ✅ |
Category | Experimental |
Available since | 2.17 |
When enabled (the default), this option shows avatars walking animation when navigating to hotspots or when clicking anywhere on the floor. Note: there is no collision avoidance so avatars will walk in a straight line potentially through other 3d items.